Each charm can teleport up to one pound so should you get a bunch of them, say on a necklace or a bracelet, then it could teleport someone. Of course there is nothing saying someone hasn't come up with a stronger version.
Indeed, the charm's aren't controlled so much as they go off twice within every 24 hours they exist from their creation but randomly within that 24 hours. Go to Comment
Well, like almost all items on strolen's citadel, how they get used in game is ultimately up to the gm of the game they are being used in. Not like you cant change it to suit your game...however, it really was more of an item to get me back into practice. xD Go to Comment
Might be because of the different RP background I seem to come from but this really doesn't offer anything new or unique in my eyes. That said though it's still a solid idea, which is why I guess I've seen it in use so often. Go to Comment
Gravedigger guilds actually existed from what I understand. Been forever since I've looked into that part of history and I can forget everything with enough time. As far as I understand it, what would happen is the guild would purchase the land and then sell the splots and what not but it wasn't like a guild of craftment that specialized in one craft, they would work together to create, maintain and charge for the land, the coffins, the tombstones.
Of course the church got involved so I'm not sure how that worked out, if it started out as a bunch of men of the cloth or if the chruch later on put their hand into it. Also if I recall, they were called sexsmithes, which is why whenever I see a road called sexsmith, I wonder where the graveyard is. Go to Comment
I'm sure some Dryad somewhere thought they would make great earings. :p Or you could attatch one to a wooden golem of some sort during battle and use it to pull it off balance or have the archer in the group shoot a rope through it and hoist the golem into the air. Of course, once it's up there, you can take turns to see who can hit it the hardest. :p Go to Comment