This hammer looks like a solid metal shaft lodged into a block of glass, the glass itself having feint veins of color running through it. The handle is wrapped in worn leather.
When used in combat, the seemingly glass head holds together as well as any normal metal, and it doesn't weigh as much as a similar mass of steel would. The true power of this weapon though surfaces when the wielder is experiencing strong emotions. It doesn't particularly matter what, but overwhelming anger, loneliness, embarrassment or even love will cause a change in the hammer. Depending on the emotion felt, a different strain of color will slowly brighten and grow, until the head of the hammer is a solid shade, generally corresponding to the emotion the wielder is currently harboring.
When it has become a full shade, the hammer gains powerful abilities. The exact nature of these abilities varies depending on the emotion, but for some of the more common emotions the effects are fairly well known:
When fueled by love, the faint pinkish-red vein is dominant. The wielder becomes a very able guardian of the person or object that is the subject of their affection, able to deal crushing blows to whoever would cause the subject harm. Also, to facilitate protection, the wielder gains the ability to 'take a hit' that was aimed at that which they love, an enchantment-assisted dive that can convey the wielder great lengths to take the hit in place of the object of their affection.
When powered by rage, the head of the hammer darkens to a black with faint red veins. In this form, the hammer becomes one of the best weapons one could hope to wield, at least against the source of the wielders rage. It becomes capable of blows that can send an armored man through a brick wall, and provides the wielder with a general sense of the direction his hated foe is in.
When fueled by courage, The head of the hammer takes on a whitish-gold hue. In cases such as this, the wielder becomes a champion against overwhelming odds, the more foes surround him the brighter the hammer shines. As his number of nearby foes increase, so to due his defenses to the point where, when completely embroiled in melee, the wielder is virtually untouchable by lesser foes.
When powered by despair, the hammer takes on a flat tone of gray that is almost black. Any who are unlucky enough to be struck by the hammer while it is in this state find that some core of their being has been affected, and they have a hard time bringing themselves to take action on anything, at least for a while. They are wracked with thoughts of how none of their actions matter, that in a hundred years nobody would know their name. Disciplined warriors or those with a strong mind are able to resist such thoughts, but it tends to be a harrowing feat nonetheless.
There are many more powers that the hammer has, but these are the most common ones. There is virtually a different powerset for each emotion, so the spectrum is really quite broad. Go to Comment
This hammer has, thanks to it's creation, the downfall of a number of civilizations.
With a stone head that was made from a brick of a wave-pounded lighthouse, a haft of lightning-scarred oak and etchings of lightning, this weapon is the embodiment of the storm. According to myth, the finishing touch of it's creation was to have a storm of unheard of proportions bound to it. This storm had raged along the northern coastline of the continent for time out of mind, and when it vanished into the hammer so to did the main force holding back northern raiders. Over the following years, most towns along the coast were slowly picked away at until nothing remained. Despite the raging storm, there had been many towns and cities dotted along the coastline, due to to the abundance of sea life in that area not found elsewhere. With the loss of these great cities, the economic backbone of a number of kingdoms was shattered, and with it their power. The final blow was that the hammer itself was eventually stolen by the raiders.
Looking through the history books, we find a description of a suspiciously similar weapon surface later alongside the noted barbarian warrior Hanim. He has been accredited with many great feats, though the accomplished scholar will note that many are most likely myth or exaggeration to the point of fiction. The most interesting legend however is about the great warrior's death. Supposedly, he ventured to a mountain citadel of giants, there to do battle with them and remove the scourge that had been the bane of his people for generations. According to the story, a few days after he set off for the great mountain it became enveloped in black-purple clouds, with flashes of white light arcing out sporadically. When the cloud cleared, the top third of the mountain was gone. Hanim was never seen again, nor his mighty hammer. Go to Comment
While not technically cursed, these peculiar weapons have nonetheless resulted in a very high number of user deaths. the blade of the sword is actually a liquid, held in place by a number of complicated enchantments. Any movement that the user makes with it is greatly enhanced, for example: If the user were to be holding the weapon in a fencing position and moved the blade to the right (not swinging, just moving the entire weapon) the blade would bend, starting at the tip, in the direction that it was moving. Someone experienced with one of these could block an attack from behind quite easily, but many have wound up accidentally impaling themselves while trying to learn. Wildly swinging one of these will quickly kill the user, but fencing attacks will gain a lot of range as the blade darts forward. Use at your own risk. Go to Comment
I like this, it's funny!
That being said, I could see some balance issues cropping up as it is. Currently, it makes all critical hits against allowed creatures one hit kills, which seems kinda strong. Maybe it's an artifact created by a god of slapstick? At any rate, I think this idea has merit. Go to Comment
She exists mostly to show just that even an otherwise bland character (In D&D terms, a level 1 ranger, weaponsmithing skill, favored enemy orcs) can be interesting if just fleshed out. Take from it what you will. Go to Comment
The bear in the backpack is a bit strange, but then so is the whole character. Strangeness really seems to be his strong point, actually. He's an ambulatory boulder of muscle and goodwill with the brains of an addled child who just so happens to be the lord of a town. He can be predictably unpredictable. Go to Comment
From a distance, these sails resemble a standard Bermuda Rig. Upon closer inspection however, it becomes obvious that they are made from flesh, most likely human. Along with carrying a rather odd smell, these sails have the ability to propel a ship forward under no wind at all by rippling in a manner similar to that of a manta ray. The predominant use for these sails is sending out raiding parties that then have the ability to overtake becalmed ships. Go to Comment
I must say I quite like this! I can't see too many applications in game, but having such a thing would definitely help add depth to any setting. My one gripe is that now I crave this candy, and I know not where to buy some. Drat. Go to Comment
I try to leave my subs with room to grow in whatever direction anyone using it wants, so it's up to you what happened between her and Andrew really. Also, I'm glad you like the staff. I was a little unsure with that part, so it's good to hear. Go to Comment
At first they were skeptical in the extreme, but once she started healing people and teaching them to defend themselves they warmed up to her. Neighboring towns however know only that a serpent haired woman is training the peasants in the arts of combat. As is to be expected, tension is rising. They haven't yet faced the village with this, so it's mostly superstition and fear run rampant. Go to Comment
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.