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30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Grey's comment on 2008-09-28 09:00 PM
26. Heart's True Colors

This hammer looks like a solid metal shaft lodged into a block of glass, the glass itself having feint veins of color running through it. The handle is wrapped in worn leather.
When used in combat, the seemingly glass head holds together as well as any normal metal, and it doesn't weigh as much as a similar mass of steel would. The true power of this weapon though surfaces when the wielder is experiencing strong emotions. It doesn't particularly matter what, but overwhelming anger, loneliness, embarrassment or even love will cause a change in the hammer. Depending on the emotion felt, a different strain of color will slowly brighten and grow, until the head of the hammer is a solid shade, generally corresponding to the emotion the wielder is currently harboring.
When it has become a full shade, the hammer gains powerful abilities. The exact nature of these abilities varies depending on the emotion, but for some of the more common emotions the effects are fairly well known:

Love

When fueled by love, the faint pinkish-red vein is dominant. The wielder becomes a very able guardian of the person or object that is the subject of their affection, able to deal crushing blows to whoever would cause the subject harm. Also, to facilitate protection, the wielder gains the ability to 'take a hit' that was aimed at that which they love, an enchantment-assisted dive that can convey the wielder great lengths to take the hit in place of the object of their affection.

Rage

When powered by rage, the head of the hammer darkens to a black with faint red veins. In this form, the hammer becomes one of the best weapons one could hope to wield, at least against the source of the wielders rage. It becomes capable of blows that can send an armored man through a brick wall, and provides the wielder with a general sense of the direction his hated foe is in.

Courage

When fueled by courage, The head of the hammer takes on a whitish-gold hue. In cases such as this, the wielder becomes a champion against overwhelming odds, the more foes surround him the brighter the hammer shines. As his number of nearby foes increase, so to due his defenses to the point where, when completely embroiled in melee, the wielder is virtually untouchable by lesser foes.

Despair

When powered by despair, the hammer takes on a flat tone of gray that is almost black. Any who are unlucky enough to be struck by the hammer while it is in this state find that some core of their being has been affected, and they have a hard time bringing themselves to take action on anything, at least for a while. They are wracked with thoughts of how none of their actions matter, that in a hundred years nobody would know their name. Disciplined warriors or those with a strong mind are able to resist such thoughts, but it tends to be a harrowing feat nonetheless.

There are many more powers that the hammer has, but these are the most common ones. There is virtually a different powerset for each emotion, so the spectrum is really quite broad. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Grey's comment on 2008-07-27 03:33 PM
Hammers are good, I like hammers. So do you it seems. Warhammer of Flatality, The Hammers of Rot and now this... do I detect a pattern? If so, I vote it continues. Swords are overrated! Go to Comment
Weapons to be Wary of
Items  (Melee Weapons)   (Cursed)
Grey's comment on 2008-07-27 03:08 PM
Viper Swords

While not technically cursed, these peculiar weapons have nonetheless resulted in a very high number of user deaths. the blade of the sword is actually a liquid, held in place by a number of complicated enchantments. Any movement that the user makes with it is greatly enhanced, for example: If the user were to be holding the weapon in a fencing position and moved the blade to the right (not swinging, just moving the entire weapon) the blade would bend, starting at the tip, in the direction that it was moving. Someone experienced with one of these could block an attack from behind quite easily, but many have wound up accidentally impaling themselves while trying to learn. Wildly swinging one of these will quickly kill the user, but fencing attacks will gain a lot of range as the blade darts forward. Use at your own risk. Go to Comment
Weapons to be Wary of
Items  (Melee Weapons)   (Cursed)
Grey's comment on 2008-07-24 11:47 PM
Actually, I submitted Goretooth weapons a while back by itself and it got panned, so I took it off to be used in a multi-part sub. Argh. Go to Comment
Warhammer of Flatality
Items  (Melee Weapons)   (Magical)
Grey's comment on 2008-07-12 02:49 PM
I like this, it's funny!
That being said, I could see some balance issues cropping up as it is. Currently, it makes all critical hits against allowed creatures one hit kills, which seems kinda strong. Maybe it's an artifact created by a god of slapstick? At any rate, I think this idea has merit. Go to Comment
Kaisha the Driven
NPCs  (Minor)   (Combative)
Grey's comment on 2008-07-29 11:00 PM
She exists mostly to show just that even an otherwise bland character (In D&D terms, a level 1 ranger, weaponsmithing skill, favored enemy orcs) can be interesting if just fleshed out. Take from it what you will. Go to Comment
Kaisha the Driven
NPCs  (Minor)   (Combative)
Grey's comment on 2008-07-13 10:31 PM
Updated: Expanded on a couple of minor points, and tried to come up with a more interesting sounding summary. Go to Comment
The Foul City of Akoro
Locations  (City)   (Swamp)
Grey's comment on 2008-07-12 02:43 PM
Updated: Fixed some spelling errors. A history is in the works. Go to Comment
Vulcan's Walking Stick
Items  (Melee Weapons)   (Magical)
Grey's comment on 2008-07-05 11:52 AM
I'm a sucker for accidental magic, and this seems to be in that vein. I like this, and I have to admit I'm intrigued by the possible results from the use of this thing. Good one! Go to Comment
Lord Hrothgar
NPCs  (Major)   (Combative)
Grey's comment on 2008-07-02 02:02 PM
The bear in the backpack is a bit strange, but then so is the whole character. Strangeness really seems to be his strong point, actually. He's an ambulatory boulder of muscle and goodwill with the brains of an addled child who just so happens to be the lord of a town. He can be predictably unpredictable. Go to Comment
Orcs of Nevermore
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Grey's comment on 2008-07-01 12:46 PM
Updated: Moon pointed out a bit of a problem related to how they manage to make metal goods and yet are nomadic. I have fixed the problem. Go to Comment
The Psychic Inn
NPCs  (Extras)   (Mercantile)
Grey's comment on 2008-06-30 10:09 AM
I like this. If the PCs didn't know that she was psychic, it could cause a lot of speculation, and in some groups, paranoia. Good job! Go to Comment
The Pirates' Map
Dungeons  (Forest/ Jungle)   (Puzzles)
Grey's comment on 2008-06-27 07:16 PM
I like tricking the players, and this would do that nicely. A decent first sub, and I hope to see more from you. Welcome to the Citadel! Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Grey's comment on 2008-06-27 07:29 PM
Flesh Rig

From a distance, these sails resemble a standard Bermuda Rig. Upon closer inspection however, it becomes obvious that they are made from flesh, most likely human. Along with carrying a rather odd smell, these sails have the ability to propel a ship forward under no wind at all by rippling in a manner similar to that of a manta ray. The predominant use for these sails is sending out raiding parties that then have the ability to overtake becalmed ships. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Grey's comment on 2008-06-27 07:30 PM
I must say, I quite like this idea. It really gives a new meaning to the phrase "dead in the water". Go to Comment
Tabs' Candy Carnival
Locations  (Establishment)   (Any)
Grey's comment on 2008-06-17 01:39 PM
I must say I quite like this! I can't see too many applications in game, but having such a thing would definitely help add depth to any setting. My one gripe is that now I crave this candy, and I know not where to buy some. Drat. Go to Comment
Blind Mary
NPCs  (Minor)   (Religious)
Grey's comment on 2008-06-16 10:02 AM
I try to leave my subs with room to grow in whatever direction anyone using it wants, so it's up to you what happened between her and Andrew really. Also, I'm glad you like the staff. I was a little unsure with that part, so it's good to hear. Go to Comment
Blind Mary
NPCs  (Minor)   (Religious)
Grey's comment on 2008-06-16 11:16 PM
It makes more sense when you read Twin Goddesses of the Medusa, which the word Amarane links to. In my take on Medusa, It's their gaze that turns them to stone, not their face. Go to Comment
Blind Mary
NPCs  (Minor)   (Religious)
Grey's comment on 2008-06-15 12:56 AM
At first they were skeptical in the extreme, but once she started healing people and teaching them to defend themselves they warmed up to her. Neighboring towns however know only that a serpent haired woman is training the peasants in the arts of combat. As is to be expected, tension is rising. They haven't yet faced the village with this, so it's mostly superstition and fear run rampant. Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Grey's comment on 2008-06-30 09:11 PM
23. Hit by an unusually focused burst of radiation from a solar flare
24. Realizes that there was some major paradox in own life, vanishes from existence with a look of vague surprise
25. Struck by a falling dwarf while walking in the mountains
26. Struck by a falling mountain while walking with a dwarf
27. Seduce / Seduced by a Minotaur
28. Tripping while picking blackberries, death from blood loss
29. Attempting to pitch a tent on a "hill", actually the belly of a sleeping giant. Not sleeping for long though.
30. Caught in the crossfire in a running battle between Gnoll and Hobgoblin skirmishers, quilled from both sides Go to Comment
Total Comments:
107

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