A small device, not much larger than one full grown man. It is built in a way that the top half of a pilot is completely enclosed, with their body from the lower back down resting on the platform extending out the back. The pilot is lying on their stomach as they pilot. The devices are commonly referred to as sparrows due to its silhouette.
The device itself features basic aerodynamics, but the thrust is provided by the removable crystal matrix attached to the underside. This device gets charged by having magic funneled into it via spells. The arcane energy powers not only the thrust, but the internal guidance system and various other devices withing the cockpit. The usual configuration consists of an altimeter, frontal and real viewing crystals, pitch readings, a gauge displaying the status of the crystal matrix and finally the actual controls.
This unit has a decent number of both pros and cons. Some of the pros include very high speed, respectable turning radius, and a small profile. Cons include the maximum charge capacity being 10 minutes of use, poor protection for the pilot, crashes resulting from moving at very high speed with only human reaction times and a penchant for exploding if the crystal matrix becomes halfway damaged.
Each one is made individually, and many owners have customized their individual sparrows to have additional features. Some include a smoke canister, to leave a trail, additional armoring of the crystal core, and in some cases the addition of a second core all together. In this last case, the second core can perform as either a secondary battery, doubling the max charge capacity, an energy source for spell-based weapons the user may have chosen to mount or simply as a very expensive but very powerful little bomb.
There is a growing culture around these devices, at least among those who can afford them. A number of young nobles have died racing each other through large cities, and despite attempts to restrict the sale of them the market is booming. Lords use them to run messages and spy, armies are using them as a fast aerial assault.
How will you put the Omegaa to use? Go to Comment
The thing is that the Scissorsword can be wielded like a normal if heavy sword, simply with the added bonus of striking them again from the other side of the limb / torso / whatnot. It's more likely to crack a limb then to actually shear it off, but if the limb was struck with the part of the blade near the hinge with the pendulum form it might take it off.
On the other hand, if you were running a campaign in which realism was slim to none, The War Forbici and the Scissorswords could be closely related. Perhaps the Forbici-wielding Prince Kestor from the linked post there is leading a force of men wielding Scissorswords. Presto! Instant army theme! Go to Comment
I left it vague so that you can develop it as your campaign needs. Need something peculiar but don't know how to introduce it, like a six limbed, seven eyed vorpal beast of doom? Guess where it lives! On the other hand, it may just be a particularly violent crossbreed of orcs and dark elves. Go to Comment
I like this. It helps give the villain an edge, yet won't necessarily equate to more power ups for the players. This is the kind of thing that I could see on the list of must-haves for any major villain. Go to Comment
It very well might. There are a few things that could happen, ranging from them accepting the ruse, them flat out refusing to change it (or not be able to grasp that they would change it) or, perhaps most entertainingly, a faction war that results in them actually breaking the ship apart into two crippled, limping half-ships. The faulty side then exploding in a magnificent display of zero-atmosphere fireworks. Go to Comment
Seems like a handy item, though for them to be that common it would have to be a high-magic world indeed. It seems like the ones to detect or neutralize poison would be a massive hit among adventurers though, especially at five copper a pop. I'm starting to think that this Crafter Hall of yours is in need of it's own sub. A codex of these things, perhaps? Go to Comment
After the formatting, I can actually see that this is a decent item. I've seen in the past that magical containers are inestimably useful, and this one is no exception. I particularly like how one of the other items you mention is siege artillery. There's something wonderful about carrying a large, dangerous and concealed item in your backpack.
A solid first post, welcome to the Citadel! Go to Comment
I suppose someone of amazing talent could do both Spelldancing and a purely vocal spell at the same time, I don't see why they couldn't. Honestly, I'd be more interested in seeing someone who tried to pull it off and failed, the results could be hilariously painful. Go to Comment
This hammer which never got past the prototype phase is blanketed in a colorful variety of cables. The head of the weapon is clearly segmented, with unfamiliar circuitry running between the segments.
What this hammer does, in short, is put the laws of physics and specifically mass in a headlock. while leaving all pertinent matter in place, it relocates the mass of the person holding it and anything that person happens to be supporting into the head of the weapon. A fat man carrying a heavy load could easily punch through a concrete wall.
The more someone and all their gear weighs, the more the weapon weighs. This isn't additional weight, it's simple shifted around. The reason this weapon never got out of being a prototype however is that very few people are capable of swinging their own body mass.
Foreseeable blunder or powerful weapon? You decide! Go to Comment
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.
Encounter ( Any ) | September 23, 2003 |