The thing is that the Scissorsword can be wielded like a normal if heavy sword, simply with the added bonus of striking them again from the other side of the limb / torso / whatnot. It's more likely to crack a limb then to actually shear it off, but if the limb was struck with the part of the blade near the hinge with the pendulum form it might take it off.
On the other hand, if you were running a campaign in which realism was slim to none, The War Forbici and the Scissorswords could be closely related. Perhaps the Forbici-wielding Prince Kestor from the linked post there is leading a force of men wielding Scissorswords. Presto! Instant army theme! Go to Comment
I left it vague so that you can develop it as your campaign needs. Need something peculiar but don't know how to introduce it, like a six limbed, seven eyed vorpal beast of doom? Guess where it lives! On the other hand, it may just be a particularly violent crossbreed of orcs and dark elves. Go to Comment
I know the feeling. The concept for this was sitting around on my desk for a long while, took me forever to actually get anywhere with it. Go to Comment
I like this. It helps give the villain an edge, yet won't necessarily equate to more power ups for the players. This is the kind of thing that I could see on the list of must-haves for any major villain. Go to Comment
It very well might. There are a few things that could happen, ranging from them accepting the ruse, them flat out refusing to change it (or not be able to grasp that they would change it) or, perhaps most entertainingly, a faction war that results in them actually breaking the ship apart into two crippled, limping half-ships. The faulty side then exploding in a magnificent display of zero-atmosphere fireworks. Go to Comment
Seems like a handy item, though for them to be that common it would have to be a high-magic world indeed. It seems like the ones to detect or neutralize poison would be a massive hit among adventurers though, especially at five copper a pop. I'm starting to think that this Crafter Hall of yours is in need of it's own sub. A codex of these things, perhaps? Go to Comment
After the formatting, I can actually see that this is a decent item. I've seen in the past that magical containers are inestimably useful, and this one is no exception. I particularly like how one of the other items you mention is siege artillery. There's something wonderful about carrying a large, dangerous and concealed item in your backpack.
A solid first post, welcome to the Citadel! Go to Comment
I suppose someone of amazing talent could do both Spelldancing and a purely vocal spell at the same time, I don't see why they couldn't. Honestly, I'd be more interested in seeing someone who tried to pull it off and failed, the results could be hilariously painful. Go to Comment
This hammer which never got past the prototype phase is blanketed in a colorful variety of cables. The head of the weapon is clearly segmented, with unfamiliar circuitry running between the segments.
What this hammer does, in short, is put the laws of physics and specifically mass in a headlock. while leaving all pertinent matter in place, it relocates the mass of the person holding it and anything that person happens to be supporting into the head of the weapon. A fat man carrying a heavy load could easily punch through a concrete wall.
The more someone and all their gear weighs, the more the weapon weighs. This isn't additional weight, it's simple shifted around. The reason this weapon never got out of being a prototype however is that very few people are capable of swinging their own body mass.
Foreseeable blunder or powerful weapon? You decide! Go to Comment
This hammer looks like a solid metal shaft lodged into a block of glass, the glass itself having feint veins of color running through it. The handle is wrapped in worn leather.
When used in combat, the seemingly glass head holds together as well as any normal metal, and it doesn't weigh as much as a similar mass of steel would. The true power of this weapon though surfaces when the wielder is experiencing strong emotions. It doesn't particularly matter what, but overwhelming anger, loneliness, embarrassment or even love will cause a change in the hammer. Depending on the emotion felt, a different strain of color will slowly brighten and grow, until the head of the hammer is a solid shade, generally corresponding to the emotion the wielder is currently harboring.
When it has become a full shade, the hammer gains powerful abilities. The exact nature of these abilities varies depending on the emotion, but for some of the more common emotions the effects are fairly well known:
Love
When fueled by love, the faint pinkish-red vein is dominant. The wielder becomes a very able guardian of the person or object that is the subject of their affection, able to deal crushing blows to whoever would cause the subject harm. Also, to facilitate protection, the wielder gains the ability to 'take a hit' that was aimed at that which they love, an enchantment-assisted dive that can convey the wielder great lengths to take the hit in place of the object of their affection.
Rage
When powered by rage, the head of the hammer darkens to a black with faint red veins. In this form, the hammer becomes one of the best weapons one could hope to wield, at least against the source of the wielders rage. It becomes capable of blows that can send an armored man through a brick wall, and provides the wielder with a general sense of the direction his hated foe is in.
Courage
When fueled by courage, The head of the hammer takes on a whitish-gold hue. In cases such as this, the wielder becomes a champion against overwhelming odds, the more foes surround him the brighter the hammer shines. As his number of nearby foes increase, so to due his defenses to the point where, when completely embroiled in melee, the wielder is virtually untouchable by lesser foes.
Despair
When powered by despair, the hammer takes on a flat tone of gray that is almost black. Any who are unlucky enough to be struck by the hammer while it is in this state find that some core of their being has been affected, and they have a hard time bringing themselves to take action on anything, at least for a while. They are wracked with thoughts of how none of their actions matter, that in a hundred years nobody would know their name. Disciplined warriors or those with a strong mind are able to resist such thoughts, but it tends to be a harrowing feat nonetheless.
There are many more powers that the hammer has, but these are the most common ones. There is virtually a different powerset for each emotion, so the spectrum is really quite broad. Go to Comment
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