I just have to ask, is it really supposed to say "weilders" and "warens"? Not Wielders and Warrens? You don't seem to have misspelt anything else, but those words just seem so out of place. Go to Comment
Thank you! And as for bad roleplayers, they need that practice to get better. But yeah, I included a warning for that very reason. But just because it goes bad the first time doesn't mean it will keep going bad if you try it again(don't quote Einstein here). Go to Comment
Thank you. Minions are used to create dramatic scenes, where the PCs can wade through enemies with ease. And like you said, it does reflect on their abbilities as fighters, seeing as in 4E, the PCs are considered extra special. But it doesn't change the fact that some of them are meant to represent humanoids.
If you like complexity, 4E might not be for you, as it is more streamlined than 3.0/3.5. But minions can still kill you, their strength lies in their numbers, for every one regular opponent, you get 4 minions worth. Go to Comment
Thank you. Well you did what I would have done, they shouldn't get any extra exp once they've earned the alloted amount for the battle, whether they fight it or solve it peacefully. But had they slaughtered them, that opens up whole new possibillities, none of them pleasant(for the PCs). See number 2. Go to Comment
Thank you all(I'll stop thanking everyone now, but consider yourself thanked).Yes, in 4E that pretty much sums up minions. BUT, that's the game mechanics part. Like I said in the post, it shouldn't matter how much HP they have. If they are humans, elves, dwarves or maybe even goblins, I feel that they should be more than just their statblocks.
As for what do you do with them, that's up for the DM and the party to decide. And yes it could lead to complications, but also to good stuff, don't overdo either and you should be fine. It's all there.
Also, sounds like your friend is very devoted then, wish I had those kind of ad-lib skills. Go to Comment
I Think y'all are missing the point though... The minions were from the quote, but this isn't primarily about minions. It's about the PCs treating humanoid Npcs as if they were just bags of exp, and how to avoid it. Also, despite all previously mentioned things, I still like minions and there's definately a place for them. For instance bosses who summons goons, minions are perfect for that, enemies with higher HP would just be annoying if they kept on coming. Plus it shortens down combat time.
Acctually I have capped my player(solo campaign) for a while, just because I don't want him out of the heroic tier just yet. There are three tiers in 4E, heroic(1-10), paragon(11-20) and epic(21-30). But he doesn't like it, so might not recommend it for everyone. Getting new powers is an important part of 4E. Go to Comment
Yeah, uh. You don't seem to be helping out your own point though. I'm starting to regret using the term minions at all, it feels like that word is overshadowing what I was going for. But, allright, I'll take your(all of y'alls) word for it. Thank you. Go to Comment
Since so many people seemed to miss my point, I decided to rewrite the sub to make it more obvious that it was supposed to be system neutral. I also added some more parts per MysticMoon's recommendations.
Hopefully there won't be any more discussions regarding 4E's minions specifically. Go to Comment
That was the impression I got from reading the comments. Since I am not a mind reader, there is of course the possibillity that I may have misconstrued them, but I don't believe that to be the case. Regardless of which, here we are. Go to Comment
Hahaha, awesome. I would join this religion if it existed, always wanted to become a god.
But does every god join into the pantheon or do they get their own world to boss around?
If every new death creates a new god(although they have technically always existed according to this), that would be a very crowded pantheon indeed. And what happens when two persons share the same interests/suitability? Do they share their... god-ing over that particular thing or duke it out, or something? Go to Comment
An interesting idea, but I don't know how useful they would be in a campaign. Nothing fun in having a faction that sabotages your well laid evil plans, unless it's for bailing out the PCs I suppose. Could do with some proof reading as well. Go to Comment
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.