I like how even the "bad" sides still have som therapeutic uses. Do any other devices use this technology? And why not sell the sides individually? Why not sell less intense versions of these cubes? Go to Comment
I think the best part of this sub is the disturbing little story at the beginning. I'm taking notes--this is where evil artifacts come from. The simplicity is nice, too. It's what you get when you cross needle + undead. I can imagine a bad guy wielding one of these, poking people that annoy him, and leaving a trail of demi-zombies in his wake. Or a bunch of animals in the forest. Could you use it to make an army of zombies by sewing bags over the heads of some villagers?
I've tried, but I still can't imagine sewing anything on to a wall. Go to Comment
I would never use this guy as a session's focus, but he makes an appropriately creepy thing to have lurking in the dark corners of a city. Things that go bump in the night should NOT be things you expect. He fits the bill, is what I'm saying. He's the boogeyman, director's cut.
Also, eww. Zombie-abortion rapist man. Go to Comment
I see two main ideas here--a woman with wild necromantic talent who can take life from many to give undeath to a singular thing, and necroparturition (which is awesome). I think this makes a better story than something to inject into an tabletop game. I know that's not the only standard to judge a sub, but it's mine. Players would only learn this stuff through exposition and monologue, which is fine, but there's no quick hook. This is an decent NPC with a great backstory. Go to Comment
I really like the ships in the bottles. The image of tiny sailors boarding the PCs is an especially nice touch. The thing I liked the least was the "find-the-three-doors" puzzle, which reminds me of all the stupid, time-wasting puzzles that DMs have thrown at me. It could be made fun, or it might serve as a way to explore the ship, but the idea of adding keys makes me sad. What's worse is that the third word ("all") can be figured out pretty easily.
And how can a ship turn into a werewolf? What if a werewolf bites a bridge, or a bank, or a peninsula, or a fjord? It's almost cool, but not quite. I also don't like that the two main combats are both against wolves. Go to Comment
There's a lot to like here. No part is painted with the florid hues of cliche, and it all looks pretty well thought out. It's a little boring *because* it is so well thought out (but I say that about anything that doesn't have explosions), but how else are you going to have a company of evil lawyers? UCC is menacing without being evil, which is nice. 5/5 Go to Comment
The skeletons should have visible hearts and brittle rib cages. You could kill them the normal way, but the easier way is by ripping their hearts out. Go to Comment
By far the best part of this are the feathers. The bow is just a footnote, detailing how the feathers are unleashed. This could be a way to engage players into noticing different birds, trying out all the different feathers, and giving an archer a whole lot of utility that they didn't have before. Heck, this would be a sweet weapon for a villain to have (until you get it).
Some feathers aren't awesome, but enough of them are for me to give this a 5/5. Go to Comment
This is really well thought out. It's rich and usable, even if parts of it aren't super innovative.
I especially like the horse renaissance. Horses are cool. And packs of armored trucks are the new caravans. Maybe if they are going cross-country at night and visibility is low, they circle up, wagon-style?
With an energy shortage, energy per mile is a major consideration. Food for thought: It's usually more energy efficient to fly something somewhere than it is to drive it there. Even boats can be more efficient.
Also, wikipedia's article on Fuel Efficiency in Transportation tells me that NASA's crawler-transporter (that carries the shuttles) uses 150 gallons of diesel per mile. I'm sorry, I just had to tell someone. Go to Comment
Holoke Carter NPCs (Scenario Based)
(Domestic/ Craft)
I like everything about her. The turning-into-a-giant-snake thing seems sort of like it was pulled from an anime, though. If I ever used her, I would find a way to integrate Yig from the Lovecraft mythos. Go to Comment
I've never read Mieville, actually. People keep telling me to. But I googled the book (I think) you're referring to. Anopheles is just a major genus of mosquitoes. China and I both need to be more creative with our names, I think.
This dude came from a conversation about genotyping a population by capturing mosquitoes. Cloning, homunculi. . . same potato. Go to Comment
There's a solid idea in here. Vicious, earth-cracking subterranean dragons that have the mating habits of mantises or insects.
Why not make them more like moles? Or-hell-ants?
Also, since these are harbingers of the dracopcalypse, why not have them be agents of a terrible plague as well? They carry a terrible, flesh-eating disease that they are immune to. Apocalypse on two fronts. And then the name is more appropriate as well. Go to Comment
I think that Echo's objection has to do with the fact that the entire brain uses neurotransmitters (serotonin, etc) that are only produces in certain parts of the brain. A neuron over here might use an acetylcholine (neurotransmitter) that was produced waaaay over there.
It's not entirely unfeasible. When you replace the brain stem, just move the raphe nuclei up a little bit so it can continue to supply serotonin to the whole brain. You don't need to cut it out. Alternatively, the robo-section of the brain continues to produce the necessary neurotransmitters anyway. Go to Comment
Items (Other) (Cursed)