Strolen\s Citadel content. 
Surgeon Birds
Lifeforms  (Fauna)   (Swamp)
Forganthus's comment on 2012-05-23 04:28 AM
Yeah, I can imagine them being kinda cute, when it's all snuggly in its little cage, and not. . . drinking me. Go to Comment
Surgeon Birds
Lifeforms  (Fauna)   (Swamp)
Forganthus's comment on 2012-05-23 04:30 AM
If you use it in a space-faring game be sure to give it little deely-bobber antenna. Go to Comment
Surgeon Birds
Lifeforms  (Fauna)   (Swamp)
Forganthus's comment on 2012-05-23 04:34 AM
Terrifying, right? Hummingbirds move like bees or something.

In response to your question I would try stuff tree branches in my clothes while running through the woods and shrieking like a cheerleader. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-24 01:06 AM
You make a very good point: this sub raises too many questions. So, I just posted an entry on the Deathwalkers. The stuff in the Dembraava Wilds is pretty integrated, and I'll see if I can't get my files cleaned up and fed to the intertubes.

The tree is just a tree. The head is cursed. This is really more of a trap that the Deathwalkers set up than it is an animal or plant.

So, I probably should move this to Traps instead of Fauna. Forests need more traps anyway. Aaaannd maybe rewrite this one a bit.
Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-24 01:06 AM
You make a very good point: this sub raises too many questions. So, I just posted an entry on the Deathwalkers. The stuff in the Dembraava Wilds is pretty integrated, and I'll see if I can't get my files cleaned up and fed to the intertubes.

The tree is just a tree. The head is cursed. This is really more of a trap that the Deathwalkers set up than it is an animal or plant.

So, I probably should move this to Traps instead of Fauna. Forests need more traps anyway. Aaaannd maybe rewrite this one a bit.
Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-24 01:43 AM
Update: Edits done. I'm going to bed. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-25 01:04 AM
The Wilds (or something in the Wilds) has decided that humans will be killed as when they enter. They are not allowed in the forest. No exceptions. But, the largest trade route in the East runs through it, so the rangers of Braava are tasked with keeping the road open. They are opposed in this task by the Deathwalkers, who serve the forest. The Dendrognaths attack once because they aren't alive or undead--they're just a gruesome magical trap.

The Deathwalkers *do* seed them randomly through the forest, but they concentrate them at vital locations: at safehouses, the protective totems (which keep the forest from spreading), or fresh water access (streams change paths yearly).

I didn't want to write too much about the Dembraava Wilds, because this sub is just about the trap, no the forest, but I'll add a few details up there to clarify. I'm sorry, I'm just a little new to this. This is why peer review is good. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-25 01:12 AM
Update: Added a couple things about where these traps are placed, and the hatred the forest has for humans. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 11:24 PM
Update: I have added a section on Evica's abilities.

I also added four plot ideas for Evica. The fourth is especially lengthy, and I'm not a big fan of walls of text. Should I move the plot ideas in their own post, or is this the right place for them? Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 07:56 PM
Got it. Thanks! Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 03:43 AM
Update: Still playing with the formatting. Grr. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 03:44 AM
Update: Still playing with the formatting. Grr. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 03:44 AM
Update: Still playing with the formatting. Grr. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 03:45 AM
Update: Still playing with the formatting. Grr. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 03:48 AM
Update: Still playing with the formatting. Grr. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 03:53 AM
Why can't I delete any of my comments? QQ. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-23 03:51 AM
Update: Another edit. Edited a lot for clarity and sectioning, some rewrites, and some new content, too. Extended Plot Ideas #2 a modest bit and #4 a little, but with more history and names. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-06-05 09:16 PM
Update: A new intro paragraph. The old one sucked. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2013-01-05 05:02 AM
This is healthy criticism. I suppose I agree with all of it. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Forganthus's comment on 2012-05-23 12:25 AM
I agree with the previous comments. Good for 1st level noobs, and for a long time after that. I don't like that the cat seems like an untouchable plot device instead of an animal. I love that you've thought of everything, though. Go to Comment
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