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Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Forganthus's comment on 2012-06-09 01:43 PM
Yeah, they are really powerful for a zombie. Maybe I should have called them "time geists" or something. I think I should limit Time-Stealing claw to 1/day, though.

Their weakness = they are still zombies. They are slow, don't do much damage, aren't supernaturally durabale, and have poor perception. Most turns, they just shuffle towards you. If they start really close to you, they might hit you with their Time-Stealing Claw. They aren't really intelligent, even though they speak.

You're right. Contagious is the wrong word. What I meant was they can't multiply (only exchange the condition).

They are created when a person creates a paradox by time-traveling and is unable to reenter the normal flow of time. They are shunted into the timestream as a Time Zombie. (I forgot to add a background section, Thanks).

And while the travel in groups (the five adventurers who killed their common grandfather), what would happen in practice is: the party would kill a couple before the zombies even got to them, and they would 'catch' the revived NPC (who stole time from one of the players) and throw him back to the transformed player.

Having said that, I like your vision of a 'hard mode' version of these things. I'll add something about that.




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Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Forganthus's comment on 2012-06-09 11:47 PM
It's not quite save-or-die. The next turn, you get a chance to steal your time back. I imagine it being more save-or-be-traumatized-forever. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Forganthus's comment on 2012-06-11 12:16 AM

Holy smokes, that's a really good idea, Dragon. (Max?) Involuntary time machines are fun. Or the person that the party needs to find is a Time Zombie. Time debt is a good idea, too. I'd imagine that when you kill them, they might just leave an ordinary corpse. Destruction de-zombifies them.

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Of Sprites
Lifeforms  (Ethereal)   (Any)
Forganthus's comment on 2012-06-10 04:29 AM
Cute and well written! I like the fire sprites being the wise ones. I'd add one or two oddball sprites to the mix, though.

Ideas: Dandelion sprites, wine sprites, poetry sprites, raindrop sprites (only live as long as the rainstorm), harvest sprites (bring you food but also make dying things die faster), rathole sprites (loves ugly things like rats and worms), sunrise sprites (very curious but forget pretty much everything each morning), eclipse sprites, tide pool sprites, the sprites who hate flowers, sleep sprites, metal sprites, hair sprites, mole sprites, fungus sprites, or erosion sprites? Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-09 01:41 PM
12 - And I'm taking the kids! The party is approached by Falessa. Falessa has decided to quit both the cult and her absentee husband. However, her first attempt at this has failed, and she needs help to recover her children. Umariel is being held in the house by Huscor Blaine. Zozo is with her father, studying at the Chained Towers that hang over the Slithering Pit in the Abyss. She has since recanted her ambitions, and wants to leave the place. The Chained Towers are full of enough powerful demons to kill the PCs a hundred times over, so a direct assault is not advisable. While Razjiok is reasonable about letting Zozo leave, Fescariot the Breaker will not be.

The quest can include Umariel's rescue, Zozo's rescue, or both, depending on how challenging you want the adventure to be. Falessa can provide them with disguises and passage the Abyss (a long ladder-portal in the orchard).

Fun things that can happen in the Chained Towers: (1) The party is approached by screaming cultists who need help killing a Cathedral Beast that they created moments ago but have lost control of. The PCs will also have an opportunity to create and release some Cathedral Beasts of their own to cause some havoc. (2) Free an angel, which will blow their cover but give them an ally. (3) Some cultists have been condemned to a painful death after presenting an unacceptable eschatorium to Zala Vacha (they had a really stupid plan to end the world), and Vadregore, the Architect of Carrion, wants suggestions on how to kill them. (4) After witnessing Quangth, the Slouching Worm, steal some spellbooks from the smaller library, they'll have a chance to steal some books or turn him in (and watch the fireworks). Note that if they steal some books with Quangth, he will hang out with the party afterwards, and try to tag along. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-09 01:42 PM
Thanks! Who's Anton? Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-13 10:48 PM
Ow! A wave of realized ignorance just washed over me. It was like throwing a wet towel on a puppy. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-13 11:13 PM
I just reread this with my imagination cranked to 11, and watching Fescariot break the barbarian's back over his knee (for the second time) is probably my favorite part in the whole sub. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-13 11:17 PM
I can see Lurch as Fescariot. And an adorable eldritch abomination could be Cousin Itt! I knew I forgot something! Go to Comment
Daggers of Torxes
Items  (Melee Weapons)   (Cursed)
Forganthus's comment on 2012-06-07 06:57 PM
A vengeful mage gives his enemies some cursed daggers. They drive you paranoid and suicidal, and when you slash someone with it, I guess the person fades out over time. If you stab them in the brain with it, do they fade out instantly?

Still a few holes. Why does he want to summon a death god? What plot was he uncovering with the captain of the guard?
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Daggers of Torxes
Items  (Melee Weapons)   (Cursed)
Forganthus's comment on 2012-06-07 06:59 PM
Since Van was exiled, the mood of the court has degenerated even further. The king and his cronies, once reasonable people, have descended into a mire of intrigue and mistrust. The courtiers are paranoid already, and looking for ways to eliminate each other. When they all get daggers, the paranoia from the dagger is multiplied ten-fold, even to the point of influencing those around them.

Within a few days, the palace is a madhouse. The king has ordered the guards away (not trusting them), all the doors have been locked, and half of the court has been murdered. Many members of the court have fled, thinking that some curse has come upon them, while the king and his courtiers hide and hunt each other in the darkened halls of the Elven palace. Anyone they come across is obviously an assassin, sent to kill them. Of course, the party is sent in to straighten things out, and promptly start kicking some noble elvish butt.

Oh, sweet, a magic dagger! These guys have some nice loot! Go to Comment
Daggers of Torxes
Items  (Melee Weapons)   (Cursed)
Forganthus's comment on 2012-06-07 07:04 PM
Also, a crazy elf king and all his powerful, verdant abjurations would make an awesome opponent.

Maybe Van Torxes will even show up to gloat over the Fall of the House of Karonie Karile. He probably won't be pleased that the PCs are here, mucking up his years of carefully laid plans. Go to Comment
Legendary Terror
Lifeforms  (Unique)   (Any)
Forganthus's comment on 2012-06-10 06:32 AM
There's a lot of good flavor going on in the background that I really like. Some of them seem a little generic, though. What do Drakesh look like? I'm picturing a dragon's head crawling on a nest of tentacles for some reason. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Forganthus's comment on 2012-06-07 02:15 PM
Hey, if HPL can write a story about a Colour, I can write one about an Itch. And it will be terrifying. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Forganthus's comment on 2012-06-07 05:13 PM
Then it's working! Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Forganthus's comment on 2012-11-29 03:35 AM
That would be awesome! It'd be like Pac-Man. Or a torus. Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Forganthus's comment on 2012-06-07 03:00 AM
I think they're pretty respectable. You don't need to know how to build a computer to hack the internets. Go to Comment
Tornado Hat
Items  (Wand/Staff/ Arcane)   (Combat)
Forganthus's comment on 2012-06-07 01:00 AM
When I first started reading this, I was picturing them zooming around with flying hats, being all ridiculous and awesome. This is probably better.

They've got to be pretty powerful tornadoes to pick up armored dudes and throw them. Can I just jump in the middle of some bad guys and start spinning? Also works as an escape button--if you're losing a fight, just start spinning and you're friends have a few minutes to turn the tide.

How well do they work indoors? Go to Comment
30 Ways to Cheat Death
Articles  (Resource)   (Game Mastering)
Forganthus's comment on 2012-06-07 01:22 AM
A great collection of all the standard ways to cheat death. We've all seen them before, but it's nice to have them all gathered in one place.

Tvtropes.com lists 33 incidences of the chess thing (not counting other games). And it sounds like Omega has seen the Seventh Seal before. Cool!

I'd add Ancestral Memories/Takeover (Assassin's Creed, what was that Penny Arcade fiction called?), being turned into a constellation (mythology), and getting lost in time/space (lots of stuff). Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
Forganthus's comment on 2012-06-05 03:41 PM
The idea was to give ogres a big, powerful weapon that could be introduced if/when the PCs start seeing ogres as easy or boring. Of course, ogres should never be easy or boring, I think. They're huge and really strong!

Is the story at the top too long? I worry it might detract from the post. Go to Comment
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