By far the best part of this are the feathers. The bow is just a footnote, detailing how the feathers are unleashed. This could be a way to engage players into noticing different birds, trying out all the different feathers, and giving an archer a whole lot of utility that they didn't have before. Heck, this would be a sweet weapon for a villain to have (until you get it).
Some feathers aren't awesome, but enough of them are for me to give this a 5/5. Go to Comment
This is really well thought out. It's rich and usable, even if parts of it aren't super innovative.
I especially like the horse renaissance. Horses are cool. And packs of armored trucks are the new caravans. Maybe if they are going cross-country at night and visibility is low, they circle up, wagon-style?
With an energy shortage, energy per mile is a major consideration. Food for thought: It's usually more energy efficient to fly something somewhere than it is to drive it there. Even boats can be more efficient.
Also, wikipedia's article on Fuel Efficiency in Transportation tells me that NASA's crawler-transporter (that carries the shuttles) uses 150 gallons of diesel per mile. I'm sorry, I just had to tell someone. Go to Comment
I like everything about her. The turning-into-a-giant-snake thing seems sort of like it was pulled from an anime, though. If I ever used her, I would find a way to integrate Yig from the Lovecraft mythos. Go to Comment
I've never read Mieville, actually. People keep telling me to. But I googled the book (I think) you're referring to. Anopheles is just a major genus of mosquitoes. China and I both need to be more creative with our names, I think.
This dude came from a conversation about genotyping a population by capturing mosquitoes. Cloning, homunculi. . . same potato. Go to Comment
There's a solid idea in here. Vicious, earth-cracking subterranean dragons that have the mating habits of mantises or insects.
Why not make them more like moles? Or-hell-ants?
Also, since these are harbingers of the dracopcalypse, why not have them be agents of a terrible plague as well? They carry a terrible, flesh-eating disease that they are immune to. Apocalypse on two fronts. And then the name is more appropriate as well. Go to Comment
I think that Echo's objection has to do with the fact that the entire brain uses neurotransmitters (serotonin, etc) that are only produces in certain parts of the brain. A neuron over here might use an acetylcholine (neurotransmitter) that was produced waaaay over there.
It's not entirely unfeasible. When you replace the brain stem, just move the raphe nuclei up a little bit so it can continue to supply serotonin to the whole brain. You don't need to cut it out. Alternatively, the robo-section of the brain continues to produce the necessary neurotransmitters anyway. Go to Comment
But yes, I like the artificial brain thing a lot. I appreciate the themes of dehumanization, and it might even be a good way to get players thinking about the mind-body problem, which is trippy shit. In the best possible way.
It changes the game substantially, but it also can set the theme strongly. I especially like the idea of AISCs hacking some po bastad. Go to Comment
About synapses being 20cm from their cell bodies: If we're severing and reattaching millions of neural links, the surgery is probably going to be assisted (or performed) by nanobots. Any cuts wouldn't be performed by scalpels, but by nanobots cutting synapses and replacing the missing cell with a cyborg component.
Alternatively, why not replace half a neuron? Halfway down the axon, the neuron could switch over into a mechanical replacement that would interface with the rest of the cyborg brain. We don't need to meddle with reattaching long neurons anyway.
How many long neurons are there in the brain (aside from the important, discrete bundles)? Maybe a certain amount of brain damage is considered within tolerance for these types of surgeries. Go to Comment
There's a lot of thought here, and I DO love a comprehensive magic system that is more complicated than "I wave my hands and say the right words". In fact, it's so specific that it makes the submission less usable.
I do like Abysmal-Craft Magick, though. It's like metallurgy-alchemy, and you don't need to be a wizard to do it. Go to Comment
Sigma Blue Society/ Organizations (Criminal/Espionage)
Rereading this, my first impression is that it all sounds very 2nd ed AD&D. There's a few good ideas, but the metal-bird people are so. . . ordinary as far as metal bird-people go. Maybe I can spice them up some more. Go to Comment
In the province of Behar in India, there is a bizarre custom that persists to the present day. Young men are kidnapped at knife (gun) point, and forced into marriage. If they refuse or cause trouble upon meeting their blushing bride-to-be, they are told that their family members will come to harm or even be killed if they resist. Some manage to fall in love or accept their fate. This scenario can be adapted to any rpg, ideally with a pc in the role of the abducted future husband!