Really nice submission. I am very interested in explanation #1. That could be a very useful collection of items. I love how the answers are written in the hand of the deceased. I bet they could be used for some other nefarious purpose! Cool, really cool! Go to Comment
I like this submission, and I love using freakshows and carnivals in my game. In fact, I have a version of the Autumn people who show up in my game almost every year. That being said, I feel you could have more detail about the carnival it's self. The look of the show, the emotions it evokes. is it simply a business or is there something more sinister? To me it just feels like a link to a bunch, of cool NPCs.
The crimes of the Malcavas are detailed more in The Book of Krot, but I am not sure how I would present it here(on the web site). It has very game specific information which would lead to even more questions. From my two posts I am learning I don't know where to cut off the information.
As far as gods are concerned in my multiverse, there are countless numbers of gods. The Malcavas attempt to destroy all gods is very foolish. When a god dies, it breaks down into componet parts which will attempt to reform in some fashion. In a quote above from The Book of Krot I mentioned- the smaller ones and smaller ones. These are lesser aspects of gods.
The real reason for the murder of the Malcavas god is not clear, even to their people. It is the belief that the Anord-Droch left with that answer. Some also belive that that the god of fate, being in fact the god of fate, planed it from the start for some divine reason.
1.I do need to know about the motivation of their culture, the whys of the betrayals, the reasons why they are still conquering now, and so on.
The Malcavas have many text, inscribed by past I'sa'Ir which refers to a prophecy given by one of the small ones (a fragment of a god or in some cases now a lesser deity). This prophecy states that if The God of Fate were to return they would be cast into an inescapable void for all eternity. They kill the gods to gather power and to prevent the small ones from reforming into the god Fate. Note: most gods that they have slain are outside my current campaign's universe. The majority of the 'Gods' refer to in the text are fragments of the god of Fate. To average joe in my world, these fragment are full fledged, but narrow minded gods.
2.This leader is called the Se'maj Sa'mot, and he/she is considered a god by all Malcavas. " So their God changes every 40 years? Needs a lot more explaining please.
I made a mistake here, the Sa'mot is considered god like in power, but not a god. Sorry about that the Malcavas worship no god.
The cycle of change is 40 years, unless the Sa'mot somehow dies. The Sa'mot must revitalize at the slaughter stone at that time. If the Sa'mot were to die, the trip to the slaughter stone would need to be sooner rather than later.
A teamster working for M. Brothers water suppliers is late delivering his wagon load of filled water barrels to their proper destination. He is all over the street weaving in and out of traffic, at an inappropriate speed. The party and other locals must take care to stay out of his way. As the wagon passes the party it clips another wagon, a sign or even a building.
If the party follows the path of the water wagon, it heads to a street with a steep incline. As the wagon reaches the summit of the slope, there is a snapping sound as the rope securing the barrels breaks. The rope was damaged when it hit the wagon/sign/building earlier. Now a multitude of barrels are cascading down the street, creating a possibly deadly event.
The party enters a street filled with disaster. Water barrels, injured and possibly dead citizens scattered about the street. The party can aid or loot the victims of the accident. They can also help the teamster reload his stock, possibly making an unusual contact. Go to Comment
The players can hear someone making an impassioned speech and the cheers of a small crowd. The raised voices are gaining the attention of others around the party, who are disrupting traffic in order to see what is happening. One young man is quickly traveling away from the crowd, in the general direction of the party. The young man is modestly dressed, with multi-colored paint stains on his clothing, hands and face. He will not stop, unless the party restrains him. If so, he will explain that he is an artist and fears that the mob up ahead will turn violent and he wants to flee the area.
A religious figure is condemning the works of art being sold/displayed in a nearby shop/museum as blasphemy. The owners of the business stand terrified at the windows. The religious figure is very charismatic and will sway the crowd to violence unless the party can persuade them otherwise. If protected the business owners will be grateful. On the other hand, the party can help incite the crowd and use this opportunity to rob/loot the property. If the party aids the priest/mob, they could gain the attention of a new religious movement or a splinter group of an existing religion.
The party finds the remains of a shop/museum. The window and doors have been destroyed and the content stolen or made unrecognizable. A beaten and bloody couple at the site, will cringe in fear if approached but will explain their situation if aided. If the party helps the couple to recover any of the art works, they might be rewarded. This could lead to future adventures dealing with the art world. Go to Comment
Thanks folks, all comments help. I still have some learning to do, as far as using the web site...but I am sure I will get the hang of it. I do have a tendency to throw a lot of info, or leads out there, all at one time...sorry. I do this to make my gaming world look larger, to leave room for me to build other stories that fascinate me, and to make my players over think my plot lines. Cheap trick I know but it works well and sometimes my players come up with better plots than I do...and it never hurts to let them think they were right all along.
I have long since defined many things, or all, in the above text and will be submitting connected text in the future. Go to Comment
These creatures are desert animals that are much like huge, quadripedal sloths. They have a hide made of heavy scales to keep out gritting sand, and over that, a thick coat of fur.
During sandstorms, and when they sleep, Suppoki bed down in the sand, covering themselves up until they are miniature dunes.
Suppoki derive what sustenance they can from water sinks, dew, and underground insects.
Suppoki are often ridden by desert tribesmen. They are stubborn and slow, but are often the difference between life and death out on the sands.