I think you are correct on all accounts, Axlerowes. I was very excited about this post when I first wrote it down. Since then I have become less enthused by it. I probably should have left it alone for a few days and then rewritten it before I made it public. I think I will give it a few more days to digest thoroughly and then go back and edit it as best I can.
Could you suggest a better category for it, and can I move it there?
An entertaining idea. It does away, in an almost comical fashion, with all the pretences of chivalry and honour that exist in a typical knightly order. Your Order of the Lost is a glorified gang.
I think the biggest issue an order like this would have is maintaining order within themselves. Clearly, if you are accepting the reject from normal society (and most, through not all, will have been rejected for a very good reason) you're going to have issues maintaining control. If, say, someone who was thrown out of their own order for trying to kill the king and steal his crown joins the order, it might be difficult to stop him from doing the same thing again. especially if he brought a large enough number of under soldiers with him.
I'd like to hear details about the trials necessary to prove dedication before joining. They would certainly have to be very rigorous to make sure the order isn't being filled with spies from the other orders. Also, does the joining process start everyone at the bottom? If a very high-ranked knight tries to join does he immediately start with an equal rank in the order? If a peasant tries to join, claiming that he was high ranking, is there a way of finding him out?
Also, a fortress in an impenetrable mountain region may offer alot of protection but it probably doesn't offer much arable land. While they might not actively try to control more land, but they'd certainly have to raid the surrounding areas for more supplies. Go to Comment
I had thought that if brute force was used to try and "persuade" the Bagabond to open up, it would most likely just endure it. Exactly what that entailed, I hadn't really decided. Perhaps if the Bagabond was destroyed, and his connection to his tree was strong enough, the tree would produce a new body for him (grow him a clone). Or perhaps upon death the Bagabond releases spores that float out into the world and grow into new bagabonds (I like this idea as it seems to reflect the Bagabond's love of cycles).
If that is too Ghandi-esque a gm could, I suppose, have the Bagabond, with his last breath, place a curse on those who harmed him, preventing them from ever completing cycle (never reproduce, never decay, never fully digest, i donno) or something. I guess the Bagabond could even bring his tree to life to fight for him, but that really doesn't appeal to me much.
That love the plants and animals that really establish the setting of a game without offering rewards or challenges. And this is definitely one.
I'd love to see it expanded with some more details of the ecological niche that it fills. There are many plants, for example, that mimic decaying bodies, which then attract flies to carry pollen between plants. Maybe, in a similar way, this plant, which is disgusting to humans, is favoured by trolls. Perhaps it's a troll aphrodisiac! I could see that leading to some humorous plot hooks...
Some of your sentences I found distractingly long. "It is difficult to describe a Flailing Leper in full bloom, without nauseating the reader. A bulbous bush the size of a horse, with countless spines, drooping, sap-filled pods, flies buzzing inside their contours, with crooked stalks and branches extending like broken fingers in all directions, and bizarre rag-like leaves and growths that resemble so many dirty strips of cloth flapping in the wind" for example. Go to Comment
Ooo! I hadn't seen the Red Herring codex before! I may have to come up with something for it...
I love the notion of the Herringbone brotherhood, btw. It'd be fun to flesh it out into an order devoted to the god of distraction (probably the trickster god in their pantheon). They'd be sworn to misleading the most driven, purposeful men around. Perhaps the players could be contracted by the order as part of some ridiculously elaborate plot to waylay a lancelot character purely for the amusement of their god. Go to Comment
A very moving story.
Hints of Dionysus in there, but clearly not too derivative.
Also, it sounds to me like he is set up perfectly to become the central god of any remaining supplanted tribes. Imagine the upset in the Halls of the Lighted Void when the people who worship this pantheon choose Tamrep over the old father god. Go to Comment
My first character was Mud of K-Awce, the half-elf ranger. I started playing him in an impossibly hard dungeon that turned out to be an illusion, the final test to graduate from an adventuring school. Because of this, he never had a history he remembered and never found his homeland of K-Awce. During the six years I played him, he brought down a tyrrant government, completely demolished a innocent subterranian dwarfen town by accident, rescued the innocent princesse of the swan people, split up his party sending them to different worlds in search of artifacts to bring down a litch, and burned his own body to stop the spread of a highly contageous disease. He was reincarnated by a benevolent god but then my dm graduated high school and left town for college. Go to Comment
Oh boy! Criticism!
You're right, I probably should have explicitly talked about the their intelligence. I've always thought of them as on par with common birds like doves or pigeons. They're intelligent enough to have personalities and emotions but smart enough that they can solve problems, such as a parrot or racoon can do. Their entire beings are driven by a joy that causes them to bounce and stems from bouncing. One of the few things that can break through this joy, actually forcing them to see the reality around them like we see it, is the moral blow of being responsible for another being's death. And to such a happy and innocent creature such a realization is devastating.
Now I'm supposed to edit that into my submission, yes? Go to Comment
I ment critisism in a good way, of course.
I figure with a nural net instead of a true brain, a blib might be able to get away with no true ordans other than their eyes and two large air sacks (on for bouncing and one for slowly digesting inselcts like a carnivorous plant does). That way they're simple and thin enough that they can breath through their skin like a worm (but yes, they would probably have to breath). Go to Comment
A world whose lands are made up of huge terrain spheres that rotate constantly with most portion underwater. As time passes, the shape of the bodies of water change, landmarks shift inside the new border lines, and mountains tilt to different degrees. Land dwellers are gypsies that can never build anything permanent, and somewhat ironically, the only stable settlements are large structures built at sea.