Strolen\s Citadel content. 
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Elbin's comment on 2013-05-31 04:09 AM
The problem with this way of splitting things is that one is left with the feel of detachment from something that will be happening soon at the same place, and reactions of the people and story of the place are given before it happens. It's a sense of discontinuity. I guess Valadaar liked the second part more, because it described the intended plot and its resolution. Yes, it was building on the information here, but in general you could go without this information, instead improvising the reactions and characters based on what you got from the plot description. It is good to have, but it's just a complement to the plot, not a general (truly general) description of the place.

All that said, I like it and will proceed to read the second part now :). Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Elbin's comment on 2013-05-31 04:50 AM
Again, a lot of work is put in all this, but I have reservations of my own and will explain the lower mark. I like reading (and writing) stories. This is an excerpt from a RP adventure book, a perfect DM complement, but leaving nothing for the DMs imagination. Descriptions and scenes are preset, and though nothing is mandatory (the Golden Rule of RP), it leaves me with a feeling for a manual that tells me how to tell a story. To be honest, I liked the first part more, as it contained more detailed descriptions of people and the place where everything takes place.

Again, the feeling of detachment is here, letting me know that there are also huge other things happening elsewhere in the world, to which I have no access at the moment. Which, mostly as a result of my own mindset, bugs me. I cannot get a feel for the completeness of the adventure, it's just a drop in the ocean, inseparable form the rest. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Elbin's comment on 2013-06-06 12:35 PM
Nice dangerously healing item :) Also good for evil aligned characters for flavour. Go to Comment
Claremont Biomodification
Lifeforms  (Ethereal)   (Desert)
Elbin's comment on 2013-06-06 02:32 AM
Oscv-02 Baleful Eye
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-04 02:50 PM
Nice description. Has a good deep space exploration feel to it. Go to Comment
Player Cult Macguffins
Items  (Other)   (Campaign Defining)
Elbin's comment on 2013-06-03 05:04 PM
The profile and journal have the most potential as story drivers, both for a group and for the cult. This whole cult idea could turn into a setting if there are constant occurrences that keep the party wondering if the Cult is actually right about the Game. Or a campaign at least. Go to Comment
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-03 11:25 AM
Fun addition to a healer's arsenal of normal leeches. Go to Comment
Sigh Inc
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-02 08:29 AM
I'm not really sure I did any blending here, more like feeling the influence of the two texts. Go to Comment
Sigh Inc
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-03 01:07 PM
Yes, that's exactly what was meant. It's true that the use of "normal" after everyone has the potential is a bit confusing. Go to Comment
The Dragon And Its Nine Offsprings
Systems  (Knowledge/Lore)   (Specific)
Elbin's comment on 2013-06-02 06:20 AM

I think something is missing, the mighty Fu Xi that punished two of the nine for causing a flood is not described. Maybe it/he/she is not one of them at all? Go to Comment
Crawling Giants
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-02 06:01 AM

It looks like the text will give a better impression if it wasn't broken up in piece. Then it could be a whole mythical story and not several pieces that feel unfinished taken away from the whole. It can be made into an old script describing the race of the giants from the perspective of the writer, and then it will not sound so unfinished. Go to Comment
Specialized Fungus Cultures
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-01 03:02 AM
Only changes the colour. The hair (or beard) may seem less greasy as it eats the fat but if you don't care about that enough you'll never know you have it until you look in a mirror. Or someone comments on your bright purple hairdo of course... Go to Comment
Specialized Fungus Cultures
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-01 08:33 AM
Actually no. If I thought about plausibility when creating an interesting life form I'd get nowhere. Also, if we could conjure plausible biological species on a whim, we'd be gods by now.

The truth is that Nature is so diverse that it is actually possible to encounter something like that in the real world. My biology knowledge on the other hand simply drives my interest in interesting living things, and makes it possible for me to speculate IF they would even be possible, or HOW. Go to Comment
Specialized Fungus Cultures
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-01 10:00 AM
First, I took it as a compliment, do not worry about that! :)
Second, I said I could speculate about the plausibility of a living thing AFTER (and only AFTER) I have thought it up. Thinking about it beforehand would make the creation very difficult or impossible.
Finally, I said that I could speculate, but this does not mean that the thing IS actually plausible. All I meant is that it MIGHT be (due to the diversity in Nature).

Again, no hard feelings were meant. Go to Comment
Dreams-of-beauty Minotaur Bard
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-05-31 07:10 AM
No, I'm not familiar with it. I'm actually in a relatively long period of no RP right now. Is that GURPS? (I googled it, I haven't played that either) Go to Comment
Dreams-of-beauty Minotaur Bard
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-05-31 07:22 AM
I think my last group used this edition, but we didn't have any minotaurs. Here I used a random sub with minotaurs as a basis, it is not related to my own experience. Go to Comment
Dreams-of-beauty Minotaur Bard
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-05-31 11:41 AM
Thanks. I was wondering if the authors of the Minotaur sub will feel that the environment was presented properly, so one less thing to worry about :) And I don't see anything simplistic, but maybe that's a hole in my command of the English language... Go to Comment
Dreams-of-beauty Minotaur Bard
Plots  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-06-01 06:13 AM
I'm happy to spark your interest in our guild! I tried to make the name along the lines of names from the original sub, but it can be changed to fit in a world where minotaurs are named differently. Go to Comment
Lifeforms  (Third Kingdom)   (Swamp)
Elbin's comment on 2013-05-30 12:56 PM
Interesting description of a being that eats demons. I wonder if the demons are as easy to catch as humans, or if their souls are comparable in nutrition value. Can the FlickerWikk starve, and possibly lose its power? Go to Comment
Valus Longflower
NPCs  (Crisis)   (Single-Storyline)
Elbin's comment on 2013-05-29 01:41 PM
Only voted Go to Comment
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       By: Murometz

Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. "Who-Me?" Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun.

The bizarre experiment did not last long however as "Who-Me?" could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well

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