As with Wrathbringer, I somewhat resent the mind control aspect. Corruption is so much sweeter if the mortal got to make all the wrong choices himself.
Usually, it will be sufficient to give a mortal that political acumen, let him know of the plans of the enemies, perhaps serve as a non-sentient depository of knowledge - that coupled with added charisma is usually enough to fuel pride. Once he has a few enemies, the paranoia also comes on its own.
It's funny in an "I can imagine one of my players coming up with this" way. Quirky and original, too. Not entirely practical, but for a lighthearted campaign quite useful. Have a 4/5
On a side note, imagine super magical birds being the supreme rulers, and their envoys carrying their bird houses hence and forth. Perhaps the UberBird has its BirdPalace linked to a hundred portable StaffBirdHouses!
I'd like to know two things:
a) as Anaszt's descent into vampirism would make a fascinating tale for heroes to discover, how exactly did the switch from peacemaker to bloodsucker come about? (We all know how a poor description of a hero's fall can ruin the whole experience, see Star Wars: Revenge of the Sith)
b) what sets the Anaszti apart from normal vampires, beside the pyramid scheme of blood?
Infiltraitor - what a combination of infiltrator and traitor :)
Am I not funny?
Anyways, I'd like more fluff here, even in Warhamster you get more fluff for units! Cpt. Penguin would have them be the vengeful spawn of the Murdered Child, who lies shackled and undead in the rotting carcass of its god-mother, sending out these abominations born of its flesh to hunt the rapist of its parent! Rrrrraaaaagh!
It needs more Rrraaaagh! I'll hold my vote until then.
It's the classic berserking sword; a thumbs up for the back-story.
But really, the idea of a sword fuelling your wrath is so old. If it offered you the choice, again and again, and by making the wrong choice so many times, you'd succumb to wrath... that would be cool.
A welcome refreshment in a genre ripe with emo highschoolers and mopey goth poets.
Write up is good and to the point, my sole objection is that it's more of a template than a full writeup. I'd welcome giving more character to the once characterless Jane.
Sadly, the maddest and most self-assured of egomaniacal villains are exceedingly difficult to judge by this artifact. But then, perhaps nothing else can stop a certain nefarious antagonist except the black sword of the crown?
I can think of something to add - a note of how the willpower "test" is affected by circumstances: so may the life-giving judgment be more difficult as time passes from the death of the one to be restored. The more powerful the life-force of a target, the more difficult it is to snuff out with the black flame. Etc.
Less enthusiastic than Cheka, I must criticize - there are several gods that are just... templates. The Crafter, the Wren musician, barbarian river and storm god. What's new in those? What about the goddess that's simply a non-descript mother to other gods? Does she deserve her own 30-entry?
Also, consider always when making a pantheon: will it cover all the divine roles said culture needs to fill? If not, something's missing.
On the bright side, some like the Unnamed God who fights himself and all others too is brilliant. Caylin the Moon is also a beautiful idea. Make more on the level of those!