Also, PCs being usually dynamic, having a safe haven is not broken in itself. "I never leave my castle!" "OK, nothing happens."
Echo likes, Echo approves. The Scrasamax has been deployed, and exceeded expectations! Nay-sayer forces have been eliminated, the EchoMirage only took a minor hit in pride and saw a great increase in motivation.
All in all a 5 :)
Sole objection: why do you US guys have to place the bad guys in Russia these days? It's kind of lame.
As with Wrathbringer, I somewhat resent the mind control aspect. Corruption is so much sweeter if the mortal got to make all the wrong choices himself.
Usually, it will be sufficient to give a mortal that political acumen, let him know of the plans of the enemies, perhaps serve as a non-sentient depository of knowledge - that coupled with added charisma is usually enough to fuel pride. Once he has a few enemies, the paranoia also comes on its own.
It's funny in an "I can imagine one of my players coming up with this" way. Quirky and original, too. Not entirely practical, but for a lighthearted campaign quite useful. Have a 4/5
On a side note, imagine super magical birds being the supreme rulers, and their envoys carrying their bird houses hence and forth. Perhaps the UberBird has its BirdPalace linked to a hundred portable StaffBirdHouses!
I'd like to know two things:
a) as Anaszt's descent into vampirism would make a fascinating tale for heroes to discover, how exactly did the switch from peacemaker to bloodsucker come about? (We all know how a poor description of a hero's fall can ruin the whole experience, see Star Wars: Revenge of the Sith)
b) what sets the Anaszti apart from normal vampires, beside the pyramid scheme of blood?
Infiltraitor - what a combination of infiltrator and traitor :)
Am I not funny?
Anyways, I'd like more fluff here, even in Warhamster you get more fluff for units! Cpt. Penguin would have them be the vengeful spawn of the Murdered Child, who lies shackled and undead in the rotting carcass of its god-mother, sending out these abominations born of its flesh to hunt the rapist of its parent! Rrrrraaaaagh!
It needs more Rrraaaagh! I'll hold my vote until then.
I like the basic premise, but the execution is ... incomplete. Especially from an RPG perspective.
Personally, I am all for named summons that a caster must actually gain through deeds, and not by learning Summon Fiendish Dire Weasel.
It's the classic berserking sword; a thumbs up for the back-story.
But really, the idea of a sword fuelling your wrath is so old. If it offered you the choice, again and again, and by making the wrong choice so many times, you'd succumb to wrath... that would be cool.
Locations (Fortification) (Any)
This is actually pretty good :) I can imagine using it.
What I would improve is to replace the events when nothing happens. We want stuff to be interesting, to have stuff happen.
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