121-The ship is a war veteran, scarred and weathered. Back, in the War (one of those with a capital W) there was but one enemy vessel it failed to catch - again and again. Whenever the ship crosses paths with one of >those< vessels again, you better have all the overrides handy, for your trusty conveyance will deploy all its ordnance in alpha strikes, without asking.
122-Trojans and adware in your systems. Horny sailors will come knocking at your airlock looking for those hot and eager Raksha hive queens and space-borne grannies will want you to sell them the Nihil-Cleaner, the only substance sure to desintegrate 120% of whatever they decide needs to be scrubbed away.
123-Impulse drive used for takeoffs packs some serious EMP. Be sure to never visit a planetside spaceport twice, lest they remember it was you who fried their systems.
124-It's a bio-ship. You need a neural symbiote to do anything more complicated than getting a sode (bubbly secretions of some kind, ok) from the vending machine.
125-The ship is seriously pimped, with electric blue quad rear thrusters, warp-luminescent outer lighting and the horns of a space dragon on the prow. Some spacemen may consider you immature, others awesome. Space dragons consider you a mate in heat. Go to Comment
An excellent idea, the only objection I have is its rather bland physical form. Though, it's understandable, given the fact that it was born of human souls and bodies. Go to Comment
Why are half of these "dies horribly"? I'd prefer 29 to be "suffers a lot and then a lot more, and causes misery around him" and "unsettling and outright creepy" Go to Comment
I still think this has more potential than "you die, lol" - all those effects could be summed up in one sentence under one number: "After touching it, you die horribly: either spiders spawn from your body, rocky growths spread through your flesh like cancer, ..."
I can think of a dozen more disturbing effects off the top of my head.
"Every midnight, the curse picks someone within a mile. You are transformed into that person's sexual fantasy."
"Your shadow comes alive, can move independently, and whispers you evil."
I somehow wish they'd be able to use the hole left after the heart is removed for something, biting, being a portal to a realm of death, or housing either some magic jar, holy text, a likeness of their charge, or a lesser critter... a skull?
For an additional twist, the time collected in the bucket could be an actual fluid - that can be spilled, too!
One might drink it to gain the time. Go to Comment
While tailored to DnD and quite straightdforward, this is an OK idea, something to make a villain despicable and capable at the same time. I also like the idea it is intendd for lower calibre baddies.
All in all, me likey. Go to Comment
It's ... weird. Hard to use as a player race; somewhat tragic. It's different, yes, and an interesting explanation.
Considering it, I propose an offshoot: There is a Truth, penned before time, and Elves can only learn from this truth. Individual advancement is possible within boundaries of the Truth. A wise elf simply knows more of the truth.
I have to make my mind up about how to see this. Not voted yet. Go to Comment
Another alternative: Elves are born of nature, thus have an intimate connection to it, and can learn to understand anything natural. Humans are not natural, neither are their works - and elves simply don't and can't "get them". Go to Comment
I see you hammered this into the keyboard in one breath - I am wont to do so at times myself.
Needs some editing, clearing up, smoothening. Go to Comment
Oh my, AG, I bet if I was one of your players, you'd inflict some serious emotional trauma upon me :D
I love some of the images here - the seneschal, the fraudulent high wizard, the idea of the triplets/quadruplets, one of them lost and the other damaged... Go to Comment
You should add a bit to the paragraph about carrying small creatures - namely the word 'non-sentient'; thus the bag can be actually a home for the wee folk.
Other than that, a nice sub. What's the meaning of the name? Go to Comment
Handy? Convenient? Yes.
Writing is OK.
But, for a magical world, it seems to make the wondrous mundane. I used something similar back when I was 16; now I recall I should have done it differently.
Truth be said, I'd prefer extraplanar pocket realms to be more mysterious, personalized, surreal than an utilitarian hideaway that is on sale. Go to Comment
I must echo (lol) axlerowes - we want more, and more originality and detail. For example, what about making the road of descent more complicated, less obvious? The powers less direct, more elaborate? Go to Comment
Systems (Transportation) (General)
122-Trojans and adware in your systems. Horny sailors will come knocking at your airlock looking for those hot and eager Raksha hive queens and space-borne grannies will want you to sell them the Nihil-Cleaner, the only substance sure to desintegrate 120% of whatever they decide needs to be scrubbed away.
123-Impulse drive used for takeoffs packs some serious EMP. Be sure to never visit a planetside spaceport twice, lest they remember it was you who fried their systems.
124-It's a bio-ship. You need a neural symbiote to do anything more complicated than getting a sode (bubbly secretions of some kind, ok) from the vending machine.
125-The ship is seriously pimped, with electric blue quad rear thrusters, warp-luminescent outer lighting and the horns of a space dragon on the prow. Some spacemen may consider you immature, others awesome. Space dragons consider you a mate in heat. Go to Comment