Strolen\s Citadel content. 
101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-23 03:48 AM

The Candle

A secret meeting place for rebels, dissenters and members of persecuted groups, this is quite a busy and exotic place: you can meet the last member of the Sankha, who were hunted to extinction, various weird pairings of species, rogue psions and underground artists, escaped political prisoners and members of strange religions.

Where is this place, you ask? Why, right in the belly of Apollo Prime station, above Earth, third planet of Sol, the busiest place in space. Hidden fortunately by a bureaucratic error and a faulty calculation from feet to meters, none would suspect the Candle's existence.

Its secrecy is maintained by Abu, the founder - an exceedingly cunning telepath. He will scan all newcomers, and subtly implant a suggestion in them: if they betray the sanctuary, they will forget any and all details about it.

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101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-29 03:31 AM
It's Christiania - in spaaaaace :D Go to Comment
101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-29 03:34 AM

Posting is effed up for me too.

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NPCs  (Minor)   (Knowledge/Lore)
EchoMirage's comment on 2011-04-21 09:36 AM

It's a decent sub, though talking skulls and annoying ones to boot are no novelty, especially since Morte (Planescape: Torment)

Hence, I recommend checking out Morte.

Also, as a doctor, I don't really think the name is too good. It could use one that's easier to yell, especially in combination with "shut up!", and a funny one at that.

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The Black Reaver
NPCs  (Mythic/ Historical)   (Mystical)
EchoMirage's comment on 2011-04-20 06:30 AM

I tied to find an issue with this, but Scras delivers, and delivers well :D

A deserved 5, I say.

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The Kaur - Daemonborn
Lifeforms  (Intelligent Species)   (Desert)
EchoMirage's comment on 2011-04-17 05:38 PM

I like their creation story a lot - they're a by-product, accidental and misguided, yet to find a place in the world.

Where I could see improvement is the following:

> Their appearance is archetypally demonic, yet uniform. I'd expect more variety and perchance a slightly more innovative take wouldn't be bad.

> I'd like to know more about their culture.

> Just curious - why the mistyped Valkyries, Shadows, Dragons (Adraghan = a dragon, yes?), Titans, Fey, Trees, etc.?

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My Favorite Characters
Articles  (Character)   (Gaming - In General)
EchoMirage's comment on 2007-06-06 03:23 AM
Nadina Dara ker Siyassi

Every girl wants to be a princess, perhaps except for Nadine: she was one, and was not too delighted by the fact. A naive 'save all, make the world a better place' type, she was a decent mage. Having never actually encountered real life, she ran off slumming, which would have led to adventure for sure, though her world was struck by a mysterious plague, and Nadine died soon thereafter... only to awaken drifting from world to world, from adventure to adventure.

Most girls wish to be slender - Nadine, at a glorious 600 pounds, was indeed: a twenty yards long Lamia, a constictor of shifting colors, she was a sight rather unusual.
Not that she thoguht there was anything wrong with it.
I remember how some other PC tied a clothes hanger to her... neck, using it to hold clothes, so that Nadine could speak to some human around the corner, most of hr body hidden (as always, I played the one and only character with social skills).

Given her noble birth and lack of experience outside a palace, she spoke with a patronizing kindness, educated her lessers, and was very surprised when the world did not work out how she expected.
But still, the world was fun.

One cannot forget the look on the faces of the other players, when, faced with a truly unpleasant NPC, Nadine simply announced "I eat him" - as it would have been done 'at home'. When the third NPC suffered such a fate, the GM even yelled at me "stop gobbling up my NPCs!"
Ah, those were the times.

Nadina still lives, teaching children in a steel city floating above the clouds, finally not cursed to drop from world to world. Go to Comment
The Twin Orbs of Poverty and Wealth
Items  (Jewelry)   (Cursed)
EchoMirage's comment on 2011-04-12 09:23 AM

I'd like to know how they were made.

Plus: the Wealth God is stealing from one guy at a time, correct?

What I did not understand: those who can break the wealth transfer are those who currently suffer from the Orb of Poverty?

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The Twin Orbs of Poverty and Wealth
Items  (Jewelry)   (Cursed)
EchoMirage's comment on 2011-04-12 12:38 PM
Actually - what if the Greed/Wealth god made multiple orbs of poverty linked to one Orb of Wealth? That would allow him to steal so much more, so much faster! Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
EchoMirage's comment on 2011-04-12 09:05 AM

By your admission not your own work, only an adaptation?

Well. It does little to tickle my imagination - the bit about not openly looking for apprentices being the sole exception.

I'm sure you can do better ;)

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Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
EchoMirage's comment on 2011-04-14 05:13 AM
There's the Timeslip blocking spell, which can be quite useful, too. Basically vanish for a few seconds by jumping ahead. Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
EchoMirage's comment on 2011-04-14 11:29 AM
You know what would be awesome?

As a GMing resource:
Describing how a PC might perceive those mysterious spells. The usual spell description in sourcebooks is dry, and some GMs have trouble properly portraying them.

A proper portrayal of their mysterious powers goes a long way to add to the myth of a powerful wizardly order.

As an up-side, it may be less system-specific.

The Lohites, Lohim or how one might call them short, might be turning this up a notch, to convey a stronger sense of superiority and enigma.

> Teleporting so that they take whomever they visit by surprise, yet appear as if they had always been there, just unnoticed...
> Timeslipping for dramatic effect: you blow up their tower, but the Lohite walks out, just brushing off his robe with a slightly annoyed look, pretending to have endured the whole cataclysm, while he simply was not there...
>While they may Time-Port after copious calculations in cases of dire need, they may consciously spread rumors how anyone going against them will vanish, as they ported back and prevented his conception for example...
>With the Communication Spells, the rumor may go that they are constantly in telepathic contact, even though it's not feasible under unaltered GURPS rules...


Methinks that Animation is sort of out of character for them - Summoning fits guys who regularly cross time and space better. Go to Comment
30 Ways To Be A Good Strolenite
Articles  (Rules and Advice)   (Gaming - In General)
EchoMirage's comment on 2011-04-12 03:44 AM

Thank you Cheka for summing up so many important aspects so concisely.

I just read this, and will read it a few times more.

As for the gift sub - methinks it may be something taking place in another player's setting, a story involving another's submitted NPC, or ...?

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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
EchoMirage's comment on 2011-04-10 04:36 AM
Ah, I never read those. Are they worth checking out? Go to Comment
The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
EchoMirage's comment on 2011-05-05 03:06 PM
What exactly would you see made into a book? The tale of the crowns themselves, or a tale in the world of the Crowned? Go to Comment
Items  (Melee Weapons)   (Villanous)
EchoMirage's comment on 2011-04-08 10:10 AM

Thenestre is asking to have his little bubble burst.

The funny thing: as an illusionist, he'll likely get away with it.

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30 Sheaths
Items  (Equipment Listing)   (Combat)
EchoMirage's comment on 2011-04-07 03:15 AM

Echo approves. They're all useful, some of them quite original too. I especially like 26 - the Fear Scabbard, and 9 - the Tattletale Scabbard.

Still, it could use a little work-over with a thesaurus and a look at the grammar (>it's< means >it is<, >its< indicates possession by it; etc.

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The Gateway of Empire
Locations  (Fortification)   (Mountains)
EchoMirage's comment on 2011-04-06 07:38 AM

Echo likes. You captured the despair of a failing empire well, the faded glory too.

I noticed a few spelling errors, but nothing crucial. A well-rounded submission, ready to be used.

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30 Books from the Fallen Library
Items  (Books and Scrolls)   (Non-Magical)
EchoMirage's comment on 2011-04-03 06:21 PM

I like how every one of them is actually a plot hook or several; it's well-written and evocative. Even one of them may start off a campaign.

A good one.

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Dust of Sages
Lifeforms  (Unique)   (Underground)
EchoMirage's comment on 2011-03-31 06:06 AM

I will echo (haha) the previous comment: it feels more like a stub; hence, I won't vote yet.

Give it some love, for what I read so far could grow to be great!


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       By: Agar

A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.

Preists, I think, would have this sort of thing covered.

Ideas  ( System ) | November 10, 2002 | View | UpVote 5xp