Strolen\s Citadel content. 
EchoMirage's comment on 2017-02-10 04:26 AM
I actually used a similar idea a long time ago.
> I shuffled land cards and laid out a country.
> I shuffled enchantments and artifacts and similar cards considered suitable, and drew a plothook.
> I shuffled creatures to get a BBEG and mooks. Go to Comment
Lifeforms  (Intelligent Species)   (City/ Ruin)
EchoMirage's comment on 2017-02-08 05:00 AM
Actually, I'd argument that the Asthedrir are quite dissimilar from the Melniboneans - they are pragmatic, secular, and do not give in to hedonism easily (except for some noteworthy exceptions).
What I catch is a Clint Eastwood vibe - "Get off my lawn, goddamn humans."
They are realists. In all but the most naive of fantasy settings, reality has some severe flaws. They are too smart to delude themselves - they take flaws at face value. Which explains their grumpy attitude. I don;t think them angry - rather, they are cold, critical, scathing and abrasive (except towards the rare few who actually deserve respect).
Stimulants, research and work are ways to feel alive, and drive away existentialism.
The above would also explain their cold and uncaring attitude. Let's face it, in the grand scope, a vast majority of humans are replaceable and interchangeable, and the individual matters to those few close to him. So why should the Elves care?
They do not have religion - I can imagine an Asthendir soul being a conscientious objector to the afterlife, refusing to pass the pearly gates (or to whatever form of afterlife).
One trait I would give them is immense willpower, and a lack of need for pink glasses. They can take reality without becoming depressed.

^ The above is head canon now. Go to Comment
Yet More Magic Swords
Items  (Melee Weapons)   (Magical)
EchoMirage's comment on 2017-02-07 05:34 AM
Some of these could use further thought:
> 4: that's not how parrying works
> 15: as written, the Shieldmaiden would have to sleep with the sword on her belt, and similarly would need to retain the sword mid-coitus.
> 18: why would anyone ever want to use this?
> 19 & 20: speaking from personal experience: even in a tight shield wall formation in a choke point, you move *a lot*. Thus, both are horribly bad.
> 22: the power level of this is over the top (this may be intended, but I still had to note). Same applies for 26.
> 27: seems forced, in the vein of "swords have to be able to do everything"
Go to Comment
The Butcher Boys
NPCs  (Extras)   (Domestic/ Craft)
EchoMirage's comment on 2017-01-27 07:52 AM
I feel honoured :D
If I were to suggest, it needs more hot sauce and poison! Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
EchoMirage's comment on 2015-10-30 04:32 AM
Me gusta.
One problem this does not address is the brain's vulnerability to impact that does not pierce the skull (currently working on CTE, had to ask).
Basically, impacts that do not damage the brain still cause concussion, and more severe blows can cause immediate damage (brain contusion, coup- and contrecoup injuries) and delayed damage (CTE, dementia pugilistica).
Can we think of some physical principle that would prevent short-term shutdown of the augmented individual after a head blow, and permanent brain damage from non-penetrating trauma? Go to Comment
Cromwell Chassis
Items  (Armor)   (Campaign Defining)
EchoMirage's comment on 2015-10-30 04:42 AM
Or golems! Go to Comment
8/30 Cathexes
NPCs  (Extras)   (Knowledge/Lore)
EchoMirage's comment on 2015-10-30 05:04 AM
Slotted into mechanical bodies, Ghost OS can be rather unpleasant.

I'd add a psychological note - the OS could replace an authority figure for the purpose of removing responsibility for one's own actions, such as in the Milgram Experiment. I'm looking at you, Fury. Go to Comment
Voodoo Reinforcement Learning
Dungeons  (Swamp)   (Puzzles)
EchoMirage's comment on 2015-10-30 05:13 AM
There's actually quite a few experiments to measure a patient's mental flexibility with games with hidden rules. Haven't encountered this one yet - but I love game design that operates with hidden information. Go to Comment
Voodoo Reinforcement Learning
Dungeons  (Swamp)   (Puzzles)
EchoMirage's comment on 2015-10-30 05:13 AM
There's actually quite a few experiments to measure a patient's mental flexibility with games with hidden rules. Haven't encountered this one yet - but I love game design that operates with hidden information. Go to Comment
Lifeforms  (Unique)   (Space)
EchoMirage's comment on 2015-08-11 04:53 AM
An interesting idea, for sure.
I'd recommend running a thorough language correction (grammar, spelling) though to make it more palatable. Go to Comment
Items  (Computers)   (Campaign Defining)
EchoMirage's comment on 2018-05-10 08:16 AM
This is a wonderful portrayal of the Muse seen in Eclipse Phase and such.
Provided with sufficient storage space and processing power, how often do Muses become true AIs? I would be very curious whether Starr in particular managed the leap to sapience or not. Go to Comment
Circlet of Cerberus
Items  (Jewelry)   (Magical)
EchoMirage's comment on 2015-03-21 02:06 PM
It's short, but covers all essential topics.
I'd just suggest a read-over, there are some spelling and syntax issues (e.g., "thru" instead of "through" in the introduction) Go to Comment
Inemuri Salon
Locations  (Establishment)   (CyberSpace)
EchoMirage's comment on 2014-11-22 04:51 PM
I'd expand on the Puppet Master.
> Brute control is crude. For a twist, the AI might just help them to catharsis, to understand what's wrong in their lives... and suddenly, they abandon the Zaibatsu, or see their sins and dishonor, and kill themselves. The AI may even be well-meaning.

And, I'd add The Prophet.
> A wise man died during his dream session - but he persevered in the dreamscape, and speaks to dreamers. He may even attract a cult and following. Go to Comment
Inemuri Salon
Locations  (Establishment)   (CyberSpace)
EchoMirage's comment on 2014-11-22 04:53 PM
A worthy addition to the Cosmic era, and helps illustrate the culture of Nippon well.
I like how the idea of dreams for sale exceeded the established trope of addiction and withdrawal from reality, and became an artistic experience. Go to Comment
The Sundered Fields
Locations  (Other)   (Plains)
EchoMirage's comment on 2014-11-22 04:59 PM
Well, this really could use expanding with notable landmarks of the fields (e.g. a burned temple, some anomaly that may have been the source of the plague) and notable NPCs or monsters.
You also could add the explanations you provided in the comment to the main text.
Also, plot hooks! Go to Comment
NPCs  (Major)   (Knowledge/Lore)
EchoMirage's comment on 2014-11-22 05:07 PM
I like cheese, and this is a very cheesy treat indeed. My favourite part is the soul gem placement though.
I know that old-school often had no motivation for villains, but what is she using all that power for? Or is she evil for the sake of evil and power? Go to Comment
Hammer Of Spirit Binding
Items  (Tools)   (Magical)
EchoMirage's comment on 2014-11-22 05:11 PM
Just voted. Go to Comment
The Heads of Zaid
Lifeforms  (Constructed)   (Any)
EchoMirage's comment on 2014-10-07 06:42 AM
I'm curious how their insanity reflects on their actions towards the world. I understand that they're capable of spell-casting? Go to Comment
Navarch Ariana Sterngood
NPCs  (Major)   (Combative)
EchoMirage's comment on 2014-10-08 02:52 PM
I think they don't even want to restore her, or to substitute the hormones. Why deal with puberty when you can have a perfectly stable kid general?

Possibly, I'd revisit what kind of body she chooses for herself; it might not be girlish teen androids. The gamer in her might choose a body that appears imposing, epic and still cool, an iconic over-the top sculpt that has nothing to do with how she might have looked if not for her sickness. Go to Comment
The Singing Children
Lifeforms  (Third Kingdom)   (City/ Ruin)
EchoMirage's comment on 2014-10-08 03:03 PM
I like; reminds me of some Steven King novels (Dreamcatcher comes to mind).
Just as a matter of interest, what is the explanation behind the phenomenon? Go to Comment
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       By: goal:dilmun

As they are travelling along the road, the characters come upon a carriage under Goblin attack. They rush to the rescue and defeat the attackers, but the owners of the carriage, a man and a woman, are already dead. As they rummage through the corpses looking for gold and valuables they hear a noise coming from inside the carriage. Investigating, they find a young child hiding underneath one of the benches. What will they do with this orphan?

Encounter  ( Any ) | June 24, 2013 | View | UpVote 5xp