Strolen\s Citadel content. 
The Registers
Locations  (Other)   (Other)
EchoMirage's comment on 2011-05-28 09:40 AM


So - a register with obelisks as terminals, and they perform all sorts of privacy violations, store personal information and are willing to hand it to third parties, perhaps? So prone to abuse!



At least the obelisks do not perform cavity searches.



All in all, this has great potential, but really needs a more thorough write-up.


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Lawbane
Items  (Melee Weapons)   (Villanous)
EchoMirage's comment on 2011-05-28 09:47 AM


This is pretty sweet ;) It is fun, useable and complete.



Here, have a HoH.


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EchoMirage's comment on 2011-05-15 12:36 PM


The Githalti and the Lheans need to be expanded, of course - while they may keep to themselves, the intrepid PCs will no doubt pester them, and the GM needs to be prepared.


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EchoMirage's comment on 2011-05-19 02:40 AM


I thought on this a little: the Elves could be manipulative bastards. Just consider it: you have limited resources, limited space, and all those humans and orcs breed like rabbits. The only thing that keeps them from fillingg every space is that they kill each other constantly.



What if they stopped?



With a little encouragement, they are prone to go bashing each other again. With elven guile and sorcery, this is all but child's play.



So, the elves play the factions off againt each other, to draw attention away from their secluded homeland.



They may even acknowledge that some humans have potential, and lure them away, giving rise to all the myths about faeries abducting children.


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The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
EchoMirage's comment on 2011-05-19 02:44 AM


It follows the classic "One Ring" path of an useful item corrupting the owner. The write-up is allright. I'd like to hear more history and reason behidn the item, and something to tell it apart from all the other "boon-then-damnation" items.


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The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
EchoMirage's comment on 2011-05-06 08:47 AM


Echo likes, a lot. Especially the aspect of how they are not hollow armor, but rather armor that wears people... or pieces of them, at least. I can really imagine a bunch of Knights holding down a captured victim, and forcibly dressing him up in the armor, then letting him rise as a complete knight.


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The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
EchoMirage's comment on 2011-05-06 01:36 PM
In Soviet Russia, armor wears you! Go to Comment
Lydecker Cain, The Universe That Was
NPCs  (Campaign)   (Knowledge/Lore)
EchoMirage's comment on 2011-03-26 08:36 AM


I join in Pieh's confusion.



It sounds like something from Warren Ellis, albeit with less clarity.



I too am withholding my vote.


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Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
EchoMirage's comment on 2011-04-22 03:09 AM


It's fun - and sparks ideas about other cursed items of hygiene - toothbrushes, razors, combs, etc.


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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
EchoMirage's comment on 2011-04-22 03:28 AM


Very useful, and some of them quite imaginative!



Some of the plots can feel very heavy-handed, but perhaps that's just me.



All in all, a good one; I'll add a few of my own.


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101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-21 10:21 AM


Haven of Voices: The hallmark of a new Alliance; a safe place for the men of words to meet.



I link the Haven of Voices here.


http://strolen.com/viewing/The_Haven_of_Voices

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101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-23 02:32 AM


Corona



Located in a backwater region of space, the station (CRN-13) once oversaw the terraforming and development of the world below for the Celian Republic.



Plunged into war, the interstellar state shattered and left the station unattended; in a bloody coup d'etat, the commander of the stationed navy forces took control. Now, fifteen generations later, the descendants of the rebels still rule the world from the station above.



Holding the colonists captive with threats of death from above and enticing the planet's mighty with promises of modern medicine and technology, the spacers live in opulence and plenty, attended by slaves and lacking nothing. Below, the landlubbers have to do with anything from medieval tech to industrial age machinery.



Disconnected from galactic society, Corona station faces troubles of its own - some systems that cannot be replaced locally have begun to fail, and the populace is growing more decadent and useless every generation.


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101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-23 02:48 AM


The Candle



A secret meeting place for rebels, dissenters and members of persecuted groups, this is quite a busy and exotic place: you can meet the last member of the Sankha, who were hunted to extinction, various weird pairings of species, rogue psions and underground artists, escaped political prisoners and members of strange religions.



Where is this place, you ask? Why, right in the belly of Apollo Prime station, above Earth, third planet of Sol, the busiest place in space. Hidden fortunately by a bureaucratic error and a faulty calculation from feet to meters, none would suspect the Candle's existence.



Its secrecy is maintained by Abu, the founder - an exceedingly cunning telepath. He will scan all newcomers, and subtly implant a suggestion in them: if they betray the sanctuary, they will forget any and all details about it.


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101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-29 02:31 AM
It's Christiania - in spaaaaace :D Go to Comment
101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
EchoMirage's comment on 2011-04-29 02:34 AM


Posting is effed up for me too.


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Parietal
NPCs  (Minor)   (Knowledge/Lore)
EchoMirage's comment on 2011-04-21 08:36 AM


It's a decent sub, though talking skulls and annoying ones to boot are no novelty, especially since Morte (Planescape: Torment)



Hence, I recommend checking out Morte.



Also, as a doctor, I don't really think the name is too good. It could use one that's easier to yell, especially in combination with "shut up!", and a funny one at that.


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The Black Reaver
NPCs  (Mythic/ Historical)   (Mystical)
EchoMirage's comment on 2011-04-20 05:30 AM


I tied to find an issue with this, but Scras delivers, and delivers well :D



A deserved 5, I say.


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The Kaur - Daemonborn
Lifeforms  (Intelligent Species)   (Desert)
EchoMirage's comment on 2011-04-17 04:38 PM


I like their creation story a lot - they're a by-product, accidental and misguided, yet to find a place in the world.



Where I could see improvement is the following:



> Their appearance is archetypally demonic, yet uniform. I'd expect more variety and perchance a slightly more innovative take wouldn't be bad.



> I'd like to know more about their culture.



> Just curious - why the mistyped Valkyries, Shadows, Dragons (Adraghan = a dragon, yes?), Titans, Fey, Trees, etc.?


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My Favorite Characters
Articles  (Character)   (Gaming - In General)
EchoMirage's comment on 2007-06-06 02:23 AM
Nadina Dara ker Siyassi

Every girl wants to be a princess, perhaps except for Nadine: she was one, and was not too delighted by the fact. A naive 'save all, make the world a better place' type, she was a decent mage. Having never actually encountered real life, she ran off slumming, which would have led to adventure for sure, though her world was struck by a mysterious plague, and Nadine died soon thereafter... only to awaken drifting from world to world, from adventure to adventure.

Most girls wish to be slender - Nadine, at a glorious 600 pounds, was indeed: a twenty yards long Lamia, a constictor of shifting colors, she was a sight rather unusual.
Not that she thoguht there was anything wrong with it.
I remember how some other PC tied a clothes hanger to her... neck, using it to hold clothes, so that Nadine could speak to some human around the corner, most of hr body hidden (as always, I played the one and only character with social skills).

Given her noble birth and lack of experience outside a palace, she spoke with a patronizing kindness, educated her lessers, and was very surprised when the world did not work out how she expected.
But still, the world was fun.

One cannot forget the look on the faces of the other players, when, faced with a truly unpleasant NPC, Nadine simply announced "I eat him" - as it would have been done 'at home'. When the third NPC suffered such a fate, the GM even yelled at me "stop gobbling up my NPCs!"
Ah, those were the times.

Nadina still lives, teaching children in a steel city floating above the clouds, finally not cursed to drop from world to world. Go to Comment
The Twin Orbs of Poverty and Wealth
Items  (Jewelry)   (Cursed)
EchoMirage's comment on 2011-04-12 08:23 AM


I'd like to know how they were made.



Plus: the Wealth God is stealing from one guy at a time, correct?



What I did not understand: those who can break the wealth transfer are those who currently suffer from the Orb of Poverty?


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