In a fantasy world, there are so many things that can drive you mad ... you think napalm is bad? Have a dragon incinerate your village. You thing being violated in a back street is horrible? Have a demon do it. Family problems are already enough to unhinge a mind - now try and imagine knowing that one of the quarrelsome family members is possessed/a doppleganger, and find out which - they all behave irrationally already!
It does not take much to reduce one to a gibbering wreck!
5/5 Go to Comment
Heh, the adventurers who wear it care! I(magine that adamantine was pink, mithral turqouise and meteoric iron orange! It would severely limit your choice of equipment, unless of course you INTENDED to look like a circus tent. Go to Comment
A teacher. An avenger against a unsavoury party. A great story hook, or a way to show the mighty warrior that no-one is invincible.
Say, fifteen years later, a young lad/lass could appear at courst, desiring to be the duellist, much against the mother's wishes.
If Bianca found some latent magical abilites, she could fully compensate for her lack of sight - like a fortuneteller in a book of TerryPratchett, who trained her precognition to work on the present. Go to Comment
Heh, much unlike a guy I played with once... He put down some adversary, and I explained: "All that is left of him is but a hollow scream..." and he answered: "Great! I pick up the scream. Now I got my own scream!" Go to Comment
There could be others, like Bilukka, a tasty spicy sauce that enhances fertility, or that really exquisite ChocBanaKiwiMint fruit that you can't get enough of, but that gives you a 5% chance of fumbling up any spell. Go to Comment
This is actually nice, most nice.
And as for your worries - it will never get weird enough! Just keep getting weirder! The players will love unique opponents.
I agree with the suggestion that, while he is a positive character, Four-Arms should be an antagonist for the weak men hiding behind the false shelter of civilization, forfeiting individual power for the might of the masses...
Tremble, spoilt weaklings, at the fury of nature unleashed (down, bad dog, nooo!) Go to Comment
Don't be dismayed Captain, you have posted much better items, you will again.
About the item:
It is just like with nuclear weapons - if it is there, some fool might just use it, and if its ONLY danger is that it might kill the user inside an inferno it released, taking the whole surroundings with him, and it has no limits on activation (one does not need that much to set off a working nuclear warhead) it WILL be used too often - I suppose the cauldron is not consumed by its own rage, right? A reusable nuclear weapon? Imagine what certain folks, say, in Palestina, Iraq, Ireland or Basque would give for this...their very souls, and their grandma as a bonus.
Duh, I don't like nukes that much, except when dropping them at the Zerg... 3/5 Go to Comment
Actually interesting, if a little short. I'm surprised that the Capt'n would ever use such a term as 'neutral good' ;) Perhaps you could edit him a bit and flesh him out? Still, I like it. Go to Comment
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.