Perhaps this might be considered a rant, but ... in my opinion, a spike tied to each forearm and elbow is not too imaginative - even Shredder in Teenage Mutant Hero Turtles had those :D
It maz be that this is fuelled by my profound dislike of the D&D monk - but IMHO there is naught a half-naked unarmed (insert PC race here) can do to directly harm a dragon, but DnD continues to prove me wrong ... hmmm.
Basically, the item just adds + to the number of the character's attacks if he meets the requirements. That's it. 3/5 Go to Comment
See it rather as a choir that you hear inside your head - only the user communicates aloud when he's adding new 'songs' ... "Dear diary ... eh, sword, today, I learnt that it is nice to share..." etcetera.
While there might be far mightier swords than a Mnemnon Blade, this has the andvantage of aiding the user on more than the field of battle. Go to Comment
This is a page meant to make information available to a wide audience, and, regrettably, that won't happen if we use Slovak, a language spoken by ten millions of people at most.
So please, you may speak to me in Slovak in privacy, using a Private Message.
As for the comment itself - I will not make plagiates of another's work. Go to Comment
True, oh so true ... I was thinkig of the scene when say a young girl, perhaps of noble birth, is in circumstances most dire, it stumbles upon this, and then, hiding behind a veil of steel from her enemies, she walks the lands, afraid from lifting her disguise, while the armor sings soothing words and comfort to her, and every evenening, its caring voice helps her to sleep...
But yeah, MoonHunter is right, letting a PC find this could be difficult, an NPC though, hunted by the characters, could gain another chance, and perhaps grow into a formiddable adversary one day :D Go to Comment
Oh my oh my, what a little pointless killer this is, with no background, motivation or meaning ... he kills because he likes to. Owwwww, too lazy to think of a better reason, aren't you? Over and over again, this clichee keeps popping up here and there, perpetuated by novice players and those who have not learnt better alike.
1/5 Go to Comment
No, I am not too harsh...too often a stupid pseudo-character like this has popped up in a game I happened to GM or play in, and has spoiled all attempts at roleplaying...why talk to the NPC when I can kill it, right? And if the other players/characters tried to reason with their 'party member' (would you keep someone like that around?), they got ignored or attacked - and if the rabid dog was finally put down (doesn't happen all too often, as the psycho invests all his resouces into combat skills, right?) it was the reasonable players' fault, for 'spoiling that kid's right to play his character'...yeah.
But as to be kind, a few tips:
*Motivation: why do I exist? What drives me?
*Associates: my relatives, friends and loves constitute a large part of who I am. That charcter has NONE. How empty and lonely...
*History: does the fact that I was beaten as a child somehow correlate with the anger that wells up wiothin me regularly?
*Future: what the hell are my plans?
Think about it.
P.S.: when making an assassin character, learn to write the word first. Just put in as much ASS as you can into a single word :D Go to Comment
I myself have used a wizard who constructed a hollow golem to transport his failing body around - sort of power armour. He had a voice amplifier, as to transform his trembling whisper into a thundering roar, and life-support functions - the golem helped him breathe, and its energy kept his weak heart intact. Only his head was visible, and that too could be concealed by a mask as to hide the fact that the towering golem of 8' height houses but a feeble old man. Likewise, his daughter, who was myasthenic as well, rode her own golem already. Go to Comment
Why, a Mecha villain is quite easy to fit in - any old fort in the mountains can house his steel army, and he's more fun than a barrel of monkeys. See that ranger shoot the 'evil knight' into the eye, see the mage cast a terror spell on the advancing metal horde. Be sure to play Metallica's Master of Puppets when the villain approaches. Go to Comment
Very nice - no motivation for the murders, and the assassin does not have any quirks, behavior patterns etc. that could give him away - he does not steal, does not leave any scribbled notes/playing cards/stuffed animals behind. It has no fears, no body heat, no needs. It does not have a smell...
I guess the only weaknes is that glass is HEAVY ... almost like stone, remind you. But, in bright sunlight or particularly dusty areas (or if the ground is soft ... imagine a set of tracks appearing, progressing towards you!) the golem will be detected.
Okay, this is one most enjoyable character! Larger than life, and tragic, bearing a dark secret... the story has all - love, eit, treachery and repentance, tragedy and an uncertain future
Imagine the PCs taking a fleeing woman in, tattered and hungry, who begs them to let her back into the wilderness, trying to spare the unwitting adventurers the fate her betrother would surely bring them. Go to Comment
Wonderful ... I've always wanted to play God :D not as a PC, you know but, ... you get the idea ;)
I certainly grant 5/5, two thumbs up, and will write a starseed-themed poem if Kassil wishes so (just mail me :)
My current campaign is taking place in an old world on the brink of an apocalypse, and I first wanted the solution to be an escape like Raymond E. Feist's 'golden bridge', but this sure can be an alternative... Go to Comment
The last plot is a work of genius... "To save my people I will kill them..." -the drama! For each invade r who falls to the helmet's malice, the life of one citizen is sealed. *shudders*
Now imagine that in his fury, the king killsall of the enemies with the magic, but... the invaders outnumbered the citizens considerably - and as the defenders of the last castle die, the dark power makes them rise and sally forth to claim lives from what is now known as the Blighted Land... Go to Comment
When I read posts such as this, I rejoice. But: when i think of series like... Charmed, for example, it makes me wonder. For those writing the script, it would be far easier to browse an RPG forum and gather ideas, that to put their unelaborated creations into the series. Go to Comment
Liked that series too...
The character is good - believable, and useable as an NPC - no super-villain, but dangerous enough, and I can imagine him right out without having to try much.
And yes, the players hate nothing more than an opponent who FORCES fear upon them... Go to Comment