This kind of goes well thematically with the Prism of the Adamant Magistrate and my Prison Lens - couldn't an entire prison system be erected around these items?
The Prism of the Adamant magistrate lets the person live and learn, as he is provided books and other input - it could be used for re-education and brainwashing.
The Prison Lens is more unreliable and gruesome, being truly hard to control and horrible if it decides to act on its own.
This here item is reliable like clockwork, and ... just another rug when not in use :D
BUT it is the third such item in succession, therefore I will think of which is better before rating this...
Still, the 'hurt the image, hurt the person inside' factor could be put to use...think of publick savoury beatings or executions even a child can attend, as just an image of the victim is decapitated/beaten! Then, the prisoner is released to suffer his pain or to be buried.
Strange for an elfkin to be talking nicely about dwarvenkind!
Well, the story has holes, and is not that well written, but
it is true that dwarves value history greatly. In one of my games they had a museum of tools and art, and every dwarven child saw the smithing hammer and carving tools of Lothat Stonesong, the re-founder of the city of Deepmir, which he used to create both items mundane and beautiful, that gave heart to the newly arrived settles.
I thought you were a fan of stories, Captain :D but...look, I strongly dislike the dogmatic DnD approach to the rules "it is so and no way else, 51% to hit and not more, on this level I cannot force it to make anything but a squeky noise"
You are all intelligent people, and this is an artistic item - it is not meant to have strict rules...the imagination is the limit, and what the GM will permit. Uses like 'I imagine sumfink to have a lot of cash you know, think of the details dear GM' should fail, while emotionally fuelled uses backed up by oscar-worthy roleplaying should have wondrous results.
Shadoweagle: yeah, Gothy poetry can be dangerous :D Go to Comment
Look, I know what you are talking about - you grant the party one item with a certain intent and they pervert it beyond recognition. And I admit this is especially prone to it, and must be used wit care...but if you want unpervertable items, use swords+1.
I will try to think of hard-n-fast rules, and then add them to this post, k? Go to Comment
Well, yea, but I cannot offer rules everyone could use, as I play GURPS and know many people don't. Therefore, my rules would hardly work for them.
Yet one rule is there, written in the text: it requires an artistic spirit, and know that many of the players who would want to create an ultimate weapon of everything killing will not have even a spark of it. It is not sufficient for the player to say: my character sings a song to kill all his enemies! (rather the opposite), but he should do a song, or write a poem, or at least write an essay about the oppression he has suffered at the hands of the horrid creature he wants to slay, the terror that haunts him, his rage and helplessness when facing the foe, as well as his defiance and determination. Then, the result could be something more than 'a green-blue blob of junk' and yea, you are the final arbitrator, and while you don't have to say "doesn't work that way" you surely can say "your perfomance was worth a lump of green-blue junk"
Then, singing a piece of something into existence is hardly less exhausting than forging it, but ... yes, the one struck with a sung blade will certainly feel the pride and hard work the singer put into it. Remember the oscar-worthy role-playing ... even if the campaign should take another course due to this, you will have experienced some serious roleplay, and that's the point, right?
Heh, I don't claim to be perfect... Go to Comment
Perhaps this might be considered a rant, but ... in my opinion, a spike tied to each forearm and elbow is not too imaginative - even Shredder in Teenage Mutant Hero Turtles had those :D
It maz be that this is fuelled by my profound dislike of the D&D monk - but IMHO there is naught a half-naked unarmed (insert PC race here) can do to directly harm a dragon, but DnD continues to prove me wrong ... hmmm.
Basically, the item just adds + to the number of the character's attacks if he meets the requirements. That's it. 3/5 Go to Comment
See it rather as a choir that you hear inside your head - only the user communicates aloud when he's adding new 'songs' ... "Dear diary ... eh, sword, today, I learnt that it is nice to share..." etcetera.
While there might be far mightier swords than a Mnemnon Blade, this has the andvantage of aiding the user on more than the field of battle. Go to Comment
This is a page meant to make information available to a wide audience, and, regrettably, that won't happen if we use Slovak, a language spoken by ten millions of people at most.
So please, you may speak to me in Slovak in privacy, using a Private Message.
As for the comment itself - I will not make plagiates of another's work. Go to Comment
True, oh so true ... I was thinkig of the scene when say a young girl, perhaps of noble birth, is in circumstances most dire, it stumbles upon this, and then, hiding behind a veil of steel from her enemies, she walks the lands, afraid from lifting her disguise, while the armor sings soothing words and comfort to her, and every evenening, its caring voice helps her to sleep...
But yeah, MoonHunter is right, letting a PC find this could be difficult, an NPC though, hunted by the characters, could gain another chance, and perhaps grow into a formiddable adversary one day :D Go to Comment
Oh my oh my, what a little pointless killer this is, with no background, motivation or meaning ... he kills because he likes to. Owwwww, too lazy to think of a better reason, aren't you? Over and over again, this clichee keeps popping up here and there, perpetuated by novice players and those who have not learnt better alike.
1/5 Go to Comment
No, I am not too harsh...too often a stupid pseudo-character like this has popped up in a game I happened to GM or play in, and has spoiled all attempts at roleplaying...why talk to the NPC when I can kill it, right? And if the other players/characters tried to reason with their 'party member' (would you keep someone like that around?), they got ignored or attacked - and if the rabid dog was finally put down (doesn't happen all too often, as the psycho invests all his resouces into combat skills, right?) it was the reasonable players' fault, for 'spoiling that kid's right to play his character'...yeah.
But as to be kind, a few tips:
*Motivation: why do I exist? What drives me?
*Associates: my relatives, friends and loves constitute a large part of who I am. That charcter has NONE. How empty and lonely...
*History: does the fact that I was beaten as a child somehow correlate with the anger that wells up wiothin me regularly?
*Future: what the hell are my plans?
Think about it.
P.S.: when making an assassin character, learn to write the word first. Just put in as much ASS as you can into a single word :D Go to Comment
I myself have used a wizard who constructed a hollow golem to transport his failing body around - sort of power armour. He had a voice amplifier, as to transform his trembling whisper into a thundering roar, and life-support functions - the golem helped him breathe, and its energy kept his weak heart intact. Only his head was visible, and that too could be concealed by a mask as to hide the fact that the towering golem of 8' height houses but a feeble old man. Likewise, his daughter, who was myasthenic as well, rode her own golem already. Go to Comment
Why, a Mecha villain is quite easy to fit in - any old fort in the mountains can house his steel army, and he's more fun than a barrel of monkeys. See that ranger shoot the 'evil knight' into the eye, see the mage cast a terror spell on the advancing metal horde. Be sure to play Metallica's Master of Puppets when the villain approaches. Go to Comment
Very nice - no motivation for the murders, and the assassin does not have any quirks, behavior patterns etc. that could give him away - he does not steal, does not leave any scribbled notes/playing cards/stuffed animals behind. It has no fears, no body heat, no needs. It does not have a smell...
I guess the only weaknes is that glass is HEAVY ... almost like stone, remind you. But, in bright sunlight or particularly dusty areas (or if the ground is soft ... imagine a set of tracks appearing, progressing towards you!) the golem will be detected.