well, GURPS martial arts tends to be pretty cinematic at times, so I did not know what to thing true and what not...but the same GURPS rules tell quite a bit about rapiers breaking...
Okay, I am biased towards heavy armor, though I personally could not wear it - tried chain-mail once, quite heavy, and don't want even think of wearing plate.
As for the Hydra - I do use GURPS, and they do regenerate all injuries - limbs, eyes... lots of undead likewise.
How skilled is skilled enough? Still, I find a quarterstaff a more believable excellent parrying weapon than the rapier, don't ask me why. Or the japanese longsword, though it is profanized by western cinema and many many roll-players...
I did not say I'm a pro, in fact I am not, and so will believe your experience, though I WOULD like to see you fighting that armored knight with his bastard sword, ten pounds of steel. With a video camera at hand :D Go to Comment
Yeah, that's what the Cool and Lighten spells are for - GURPS provides us with those. But as for the real world - I had enough of the idea of wearing armor after a friend explained extensively and colourfully how it was running around in armor on a summer day when they were LARPing...
But then, I'm no knight. Go to Comment
Other contesting creatures could include: a wyvern, a (secretly) undead mummified unicorn (hey, man, why is your steed wearing barding in a race? -to give the other's a chance, lad!) or a nightmare with hooves of fire (though the last one could easily become enamoured with Spellshaper! Go to Comment
Well, she's no fairy, but a were-pigeon, her powers triggered by Luna in here flawless, round shape...full moon does that to many a were. Others, like were-bears, shift shapes upon berserking, while some might change when scared, or upon contact with some substance or place...
It's reassuring that you like it - I haven't used it myself yet...
Feel free to change it and let me know how it turned out... Go to Comment
This is a walking time-bomb, fellows...heroes are dangerous, and if this one awakens, woe to the mages and sorcerers!
A wonderful character, with rich history, and a booby trap for the players - a low key adversary who keeps popping up, unimportant NPC to be kicked or pushed around, a somewhat befuddled old fellow... :D If he is immune to sorcery, is he also resistant to magical weapons? Because if so, a higher level party would have a hard time harming him at all, having enchanted everything including their fists...
And then, there is the possibilty that someone finds a dusty tome somwhere, and there is a portrait of guess whom...and then, Loster crosses his way, and hilarity ensues... Go to Comment
Well, 'cantare' is 'to sing' in latin, cantus is a song, and a cantor is a singer. A thread is to a rope what an M&M is to a chocolate bar - it is no actual rope, as it is so slim - but with enough inertia to be swung, as the metal tends to be heavier than a rope.
I did not want to call it a 'Singing Skipping Rope' because that would be like calling Scrabble a "Make-words-of-letters-game' or a submarine a 'go-under-water-safely-device'. The same happened to my Mnemnon Spire - while the name has to do with memory (In Greek, if I'm right) it was little understood.
If you consider the play of lights just a visual song, and the emotion-swaying spell just a lullaby for the spirit, the origin of the name becomes evident ... sort of :D
One friend of mine told me that I'm so often misunderstood because I communicate on too abstract of a level, or something. Is this another manifestation of that? Go to Comment
Thank you Capt'n for resetting my ego to a more appropriate level.
The item, it's just a nice gift, and I personally would like a hand-made gift better than 'I went into one of the Nine Dungeons of Infinite Nastiness to retrieve the Emerald Bumblebee that was created when the essence of the plane of Suburbia clashed with Slumdur in the Lawnmower War'. For example, for a friend's birthday, I painted her a magnolia with an abstract sun behind it as contrast - sure beats 'I bought you perfume, gal' Go to Comment
This kind of goes well thematically with the Prism of the Adamant Magistrate and my Prison Lens - couldn't an entire prison system be erected around these items?
The Prism of the Adamant magistrate lets the person live and learn, as he is provided books and other input - it could be used for re-education and brainwashing.
The Prison Lens is more unreliable and gruesome, being truly hard to control and horrible if it decides to act on its own.
This here item is reliable like clockwork, and ... just another rug when not in use :D
BUT it is the third such item in succession, therefore I will think of which is better before rating this...
Still, the 'hurt the image, hurt the person inside' factor could be put to use...think of publick savoury beatings or executions even a child can attend, as just an image of the victim is decapitated/beaten! Then, the prisoner is released to suffer his pain or to be buried.
Strange for an elfkin to be talking nicely about dwarvenkind!
Well, the story has holes, and is not that well written, but
it is true that dwarves value history greatly. In one of my games they had a museum of tools and art, and every dwarven child saw the smithing hammer and carving tools of Lothat Stonesong, the re-founder of the city of Deepmir, which he used to create both items mundane and beautiful, that gave heart to the newly arrived settles.
I thought you were a fan of stories, Captain :D but...look, I strongly dislike the dogmatic DnD approach to the rules "it is so and no way else, 51% to hit and not more, on this level I cannot force it to make anything but a squeky noise"
You are all intelligent people, and this is an artistic item - it is not meant to have strict rules...the imagination is the limit, and what the GM will permit. Uses like 'I imagine sumfink to have a lot of cash you know, think of the details dear GM' should fail, while emotionally fuelled uses backed up by oscar-worthy roleplaying should have wondrous results.
Shadoweagle: yeah, Gothy poetry can be dangerous :D Go to Comment
Look, I know what you are talking about - you grant the party one item with a certain intent and they pervert it beyond recognition. And I admit this is especially prone to it, and must be used wit care...but if you want unpervertable items, use swords+1.
I will try to think of hard-n-fast rules, and then add them to this post, k? Go to Comment
Well, yea, but I cannot offer rules everyone could use, as I play GURPS and know many people don't. Therefore, my rules would hardly work for them.
Yet one rule is there, written in the text: it requires an artistic spirit, and know that many of the players who would want to create an ultimate weapon of everything killing will not have even a spark of it. It is not sufficient for the player to say: my character sings a song to kill all his enemies! (rather the opposite), but he should do a song, or write a poem, or at least write an essay about the oppression he has suffered at the hands of the horrid creature he wants to slay, the terror that haunts him, his rage and helplessness when facing the foe, as well as his defiance and determination. Then, the result could be something more than 'a green-blue blob of junk' and yea, you are the final arbitrator, and while you don't have to say "doesn't work that way" you surely can say "your perfomance was worth a lump of green-blue junk"
Then, singing a piece of something into existence is hardly less exhausting than forging it, but ... yes, the one struck with a sung blade will certainly feel the pride and hard work the singer put into it. Remember the oscar-worthy role-playing ... even if the campaign should take another course due to this, you will have experienced some serious roleplay, and that's the point, right?
Heh, I don't claim to be perfect... Go to Comment