You know, GURPS has gone a long way to display a different Dark Elf - they are elves, mentally and physically the same, just for one aspect: the Dark Elves believe the Elves to be the only sentient race, and all the other races are just vermin to them, vermin that infest mother Earth. There is a need to vipe out the vermin so that Nature may prosper.
The Dark Elves simply believe in a non-peaceful solution of humans chopping down sacred groves and dwarves despoiling nature with their industry... Go to Comment
You know, it could actually be a good campaign idea to make all characters orphans of some terrible cataclysm, thus nobody would be older than say 20 years, as all the adults had been killed some time ago...
The descendants could wander amongst the ruins of culture, and fend for themselves... Go to Comment
As I understood it, it only masks the movements of the one arm, so that the body stance and sound might give it away.
As for seeing magic - check the GURPS advantages of Second Sight and Awareness, as well as spells Mage Sight and Mage Sense.
A very perceptive individual might see flaws in the illusion and discern it as such. Everything manmade is flawed, after all. Go to Comment
"GURPS - creatures of the night" had a similar idea, but the gear heaps were animated through soaking in the blood of innocents (yum!) and had a clock counting the time until the death of a being nearby...
the Snads are much more savoury and usable though. And a funny name to boot :D 5/5. Go to Comment
I forgot to mention:
The bell works only once for each person without much risk and work - using it more than once would be coupled with quite some risk - and Korrney was to lazy/cowardly to work on using it another time. As he is written, I doubt he would risk losing what he has for an uncertain gain... Go to Comment
Now, Korrney is greedy - while he will not use the clock again anytime soon, he will preserve it in case he trust himslef enough to give it another go, and raze a more populous city.
So, he's afraid to use it, but well aware of its potential, and unwilling to let it go. Go to Comment
To translate: Krishna's mage was changed into a kitty after being offensive (quite a bit) by an NPC closely resembling Korrney.
I guess he'd like to point out that Korrney was not able to find a bigger city to unleash the power of the clock in, plus he had a personal grudge against that one.
The last sentence's meaning eludes me too. Go to Comment
?I wonder who rated *this* with 5/5.?
I just cannot omit commenting on this one... the revenge thing is sooooo old. Where did he get those *bracers-of-no-arrows-sticking-out-of-my-arse* ?? Why has he got a piranha head? Who the hell are Eshal?
Another ruthless ass-ass-in post, another boring character. Go to Comment
You know, Sentinel, quantity does NOT equal quality.
And while the Drow aren't hopeless, munchkins from all over the world do the same to them as they do to vampires - dres them in black and play them POORLY.
You know what? A friend of mine made how many? at least 3... Drow assassins ... they all sucked.
Not that a Drow would work for mere money for some filthy human, mind you. They see themselves as the Ubermenschen, and will not deal with such filth unless they must, if I am correct.
Drow can make for great cultured adversaries, tragic player characters (even while avoiding the Drizzt clichee) and interesting NPCs... but the heartless Drow assassin is so plain boring that zzzzZZZZzzzz
I'd give a 1/5, but: somehow the page is crazy again and states that I've already voted. Weird. Go to Comment
There could be a lot of fun if someone diverted one of the rivers feeding the lake, or made a canal that would a good deal of the water to flow away.... or if an earthquake opened a canal to the sea...
Could make for a good plot - why yes, the water would be perfect to irrigate the BurntButtocks Desert, but we cannot scorch the world, now can we?
4/5 Go to Comment
Just ruin the bridge and let them stay in. If the thousands of warriors lock themselves up and you prevent them from breaking out, you don't have to battle them AT ALL.
Many fortresses are meant to guard more than just the people within... Go to Comment
If you want treasure from an impenetrable fortress, it is easier to send thieves or a band of adventurers (=thieves) to do the job. Battling 15 000 paladins holed up in a castle? Not my idea of a well-spent time ;p Go to Comment