Another twist on a fairy tale and a good one at that. Enjoyable, and easy to incorporate into many settings.
(I certainly enjoyed the idea of Smurfs with glass spears poking Gargamel to death) Go to Comment
Perhaps from the constant exposure to spilled dragon innards, getting all bathed in dragon blood and from ripping out their hearts and eating them raw, as well as from wearing a piece of dragonscale from time to time, he is becoming more like his prey. Also, due to the necessary empathy he must show for his prey, knowing how it thinks and feels, he might have become altered.
Or the story may be wholly different still. He may have some dragon blood flowing through his veins, and some ancestor of his might either be honing his potential, or using him to kill his opposition. Ever wondered where all those hints at the locations of dragon lairs came from? Go to Comment
DnD does not make armor reduce the damage you suffer, it just makes you harder to hit. Unlike say GURPS which makes armor encumber you but improves your defense rolls and reduces the damage you suffer, or DSA which makes you an easier target when wearing armor, but also reduces the damage you suffer, DnD armors have but three stats - DefenseRating, check penalty and classification (Light, meduium, heavy).
As for the item - not a bad idea, but fleshed out, it could become excellent. While it is OK for the players not to know the history of an item, the GM should be fully familiarr with it. Go to Comment
Well I guess - someone say captured the wizard's familiar, a tiny pet demonette, an easy target, much unlike the wizard himself. It might have been a burly warrior, always ready to chop something down.
Well then, wrote to the mage: "You, crafty sage, make me a sword, a good one at that, make it swift, or your demon is dead."
So the wizard, true to word, made a blade, made it a sword, fit to take on an orcish horde, or plundering the dragon's hoard.
Yet speak he did, so secretly "a fool you were, a fool you'll be, a wondrous fool, for all to see."
Well, according to DnD stats this is VERY powerful, and such a powerful item'd deserve more than a few lines of text.
Moral of the story? Don't anger wizards unless you have to. It tends to get ugly. Go to Comment
So yes, when this thing walks into a dragon's treasure hoard, the giant reptile sure will get quite angry very soon. Soon enough to stop an aggressive mountain of money?
Actually a convenient way to carry your cash - but so obvious! Go to Comment
Well, goblins are not exactly renowned for their fighting prowess, not for owning stuff like mithril shirts or magical blades... why is this one different? I failed to discern the reason in the text. Also, why has he come to the realization that all he's been doing in his life (and all he has known as a gobbo) is wrong?
Again, use a spelling checker, so others may read your posts easier... Go to Comment
Yup, Amber it is - had just to read on. Quite difficult to GM, though.
This post is difficult to rate, because it cannot be rated without rating the forum topic. On its own, it is not so special, but combined with the background, it acquires a wholly new dimension. Go to Comment
Well, it could be due to a neurological imbalance (say, increased secretion of a neurotransmitter, altered function of ion channels - increased excitability - or a different pattern of interaction between neurons.
Their brains may be constantly searching for new stimuli, thus their drive to discover new and even more new stuff increases, but their ability to concentrate changes in the process. Alos, the ridiculous ways may come from the desire to be different, or an inherent inability to adapt to the ways of others (so, they might be slightly autistic, or solipsist - the only ways that are real and thus relevant are HIS).
The strange (and not so serious) names may be a defense mechanism - they are meant to make the enemies underestimate the gnome, or laugh and humiliate instead of harming him. Go to Comment
When i read it, I first thought that due to some external danger, the people hid in the church, the bell being both a beacon to those seeking refuge and a shield against the danger.
One I do not understan - why the vandalism? Go to Comment
Though you could have altered it a bit - so, it is just a character you played. You could have described his personality into greater depth, and his interactions with the group as well.
It's pretty much alright. 3/5 Go to Comment
Does something HAVE to be sending the plague? And by the way, by killing the one who sent it you will rarely cure the plague - disease tends to get out of hand you know...
So, the only way you could stop the plague by killing something would be if the damage was caused directly by some minions of it, diminutive/stealthy ones. Or, the enemy is draining away the life force of those affected by some tiny parasite he sent out, and if there is no head honcho bad guy, the leeching stops...
So far, 2/5 Go to Comment
Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses.