Hey hey... I like cats, but still think they're a bunch of selfish beasts, who, while they understand very well WHAT you are saying don't give a damn...
Cats ARE demonic... some truly evil, some just small mischiefous imps.
But still, I am a cats person... I even purr when I feel REALLY good... Go to Comment
While he can provide some comic relief, and be an 'employer' of sorts for PCs, this character leaves to be desired for... he's not all too different from the classic "unprepared nobleman/woman in need" Go to Comment
An interesting character, moreso for being a great contrast to the classic "fool-around, good-for-nothing" Pooka...
His personality is realistic (for a fae:) and there are many ways to include him in an adventure.
Good post. Go to Comment
If you have a party who value role-play more than scything down legions of enemies, then this is an excellent tool to establish some more tension, say, a character growing fond of an enemy first through the dagger, but then realizing on his own that the 'villain' is not too bad anyway.. :D Go to Comment
Well, the queen should have thought about this a little more - not only did she allow some gangster bosses to rise in power, but also lost the taxes she'd have normally gained from the taverns, plus promoted some tavern brawls to large scale crime...
Alternative: as long as the demand is there, alcohol will find a way into her country. Thus, she must eliminate the demand - for example, make it unfashionable to drink alcohol - "only low-lifes do drink beer, the cultivated citizen/noble drinks BubbleFizz...
Also, she could make it extremely profitable for people to export alcohol, but unprofitable to sell it at home. Just don't make it illegal... Go to Comment
Well, in my campaign setting (I will post it one day if I happen to be not as lazy as usual...) the downfall is still in progress, and has been so for long. Some Elven nations stand proud and unbroken, as mighty Tallarn (though the culture has suffered somewhat because the Elves are not free to dedicate all their time to learning and art, having become more warlike) protected by the might of its warriors and ancient wardings, even poised to strike back at the assailants.
Some, as Arjanelles former home, have fallen centuries ago. Some are at peace with humans, as the Elves of Samea (the only truly liberal nation in my campaign), who live side by side... but Samea is beset by the very same forces that threaten Tallarn for example.
In the more savage parts, Elves shroud themselves in mystery, protected by superstition.
But on the borders of the human and dwarf empires, Elven nations crumble, most often city states unable to withstand the sheer numbers of enemies. They have but two choices - yield, and become a colony, or stand proud, and die free.
The society meets Elves with a mixture of respct and envy due to their eternal life, natural beaty and inherent magical might, but also feeling of superiority due to being a 'rising star' instead of a 'fading sun', as an Elf would say.
So, while in some byckwater an elf would be met with superstition, like ay stranger, but more so, in cosmopolitan cities they are just another sight - much like Rome, the empires engulf and assimilate. Should war break out with some elf nation, elven travellers will meet with a little more harassment from border guards and patrols, but little more.
As for the social standing of halfbreeds: some nobles have taken elven slaves as concubines to grant their offspring the longer life and magical talent elven blood brings. Whether this becomes a trend is left to be seen (children of a noble and a concubine are considered fully legitimate heirs). The social standing depends far more on lineage and wealth than your race. Elven slaves are considered just ordinary slaves (but yes, they fetch far higher prices and ae generally treated better due to being more valuable, yet theri cooperation with their owner is most often rather limited)
Any more questions? (still I think I should wrap up the setting and post it...) Go to Comment
I imagine a well-kept but sinister park around it, with dark ever-green trees, all this atop a weather-beaten hill, the wind whistling mournfully through the leaves.
As the king is said to be still vigilant, those intending to ensure that their partner does not betray them in a deal shake hands near the tomb - if one breaks such a deal, or tries to cheat his partner, he is said to fall under a curse... Go to Comment
Can you do something like capturing one's soul to someone you really love? Nay... Klei wanted to possess her, own a precious piece, in my opinion... ad his true self shines through when others see him as cold and vicious. Or has he become so out of self-loathing seeing what he has done to his beloved out of cowardice?
Certainly one explanation for an 'emotionless' assassin - while her body is just a husk, within a beautiful crystal sphere, her soul screams in terror... Go to Comment
Another twist on a fairy tale and a good one at that. Enjoyable, and easy to incorporate into many settings.
(I certainly enjoyed the idea of Smurfs with glass spears poking Gargamel to death) Go to Comment
Perhaps from the constant exposure to spilled dragon innards, getting all bathed in dragon blood and from ripping out their hearts and eating them raw, as well as from wearing a piece of dragonscale from time to time, he is becoming more like his prey. Also, due to the necessary empathy he must show for his prey, knowing how it thinks and feels, he might have become altered.
Or the story may be wholly different still. He may have some dragon blood flowing through his veins, and some ancestor of his might either be honing his potential, or using him to kill his opposition. Ever wondered where all those hints at the locations of dragon lairs came from? Go to Comment
DnD does not make armor reduce the damage you suffer, it just makes you harder to hit. Unlike say GURPS which makes armor encumber you but improves your defense rolls and reduces the damage you suffer, or DSA which makes you an easier target when wearing armor, but also reduces the damage you suffer, DnD armors have but three stats - DefenseRating, check penalty and classification (Light, meduium, heavy).
As for the item - not a bad idea, but fleshed out, it could become excellent. While it is OK for the players not to know the history of an item, the GM should be fully familiarr with it. Go to Comment
Well I guess - someone say captured the wizard's familiar, a tiny pet demonette, an easy target, much unlike the wizard himself. It might have been a burly warrior, always ready to chop something down.
Well then, wrote to the mage: "You, crafty sage, make me a sword, a good one at that, make it swift, or your demon is dead."
So the wizard, true to word, made a blade, made it a sword, fit to take on an orcish horde, or plundering the dragon's hoard.
Yet speak he did, so secretly "a fool you were, a fool you'll be, a wondrous fool, for all to see."
Well, according to DnD stats this is VERY powerful, and such a powerful item'd deserve more than a few lines of text.
Moral of the story? Don't anger wizards unless you have to. It tends to get ugly. Go to Comment