I suggest making a distinction between sentience (capacity of experiencing sensations) and sapience (the ability to think and act using knowledge, experience, understanding, common sense, and insight, especially in a mature or utilitarian manner). Go to Comment
I find this too over-the-top moustache-twirling irredeemable evil. A grotesque cardboard cutout; strains the suspension of disbelief. Very much like the Supernatural episode with the racist truck is just a public service announcement "racism is evil" this is just the same for misogyny. Yes, evil, NEXT! Go to Comment
I can imagine some crucial piece of information (e.g., emergency shutdown code for an AI) existing only in the mind of such an Ether ghost, and PCs having to enter the dreamscape of such a withdrawn madman to learn it.
Eclipse phase has given extensive thought to the idea of kidnapping 'forks' (software copies of the minds) of people for nefarious purposes, and I like articles that illustrate specific cases like this.
(yet, as I understand, it's not possible to upload these backups into bodies in the Cosmic Era setting, no? so the ether ghosts are really imperfect ghosts of their former selves) Go to Comment
Suggestion: re-design the Agnoscite, as it offers little new beyond what's in the original sub. Also, many of them fit the pattern of the Danaan gift, and I'd re-design them a little, because the people gifted with the cursed item (high priestess, queen, ...) are quite possibly not stupid, and would see the pattern (5/7 items follow the 'malicious cursed gift' trope, btw.).
I personally find it far more amusing when a character's flaw causes them to obtain a cursed item, too (e.g., nr. 2).
I like the booby trap. I like the Ring of Poverty.
What about items that became cursed accidentally? Go to Comment
Oh, nice :)
Perhaps you could PM me a few more ideas for Blue's mods?
Also, love the Lamarckian gemmules. Funny thing is, IRL it's becoming apparent that epigenetic traits can be in fact inherited (nothing like full memories, but the adaptations are still impactful). Go to Comment
On one hand, I like how you linked submissions about locations, NPCs, and creatures that may have a cure. I also like the fact that you incorporated a challenge into obtaining the cures.
Alas, some of these seem forced/random (e.g., all those where an NPC that has the cure could have been any other NPC.
Furthermore, the submission does not focus upon the cures themselves at all. There's so much more to cures, and I'd highlight three aspects:
- side effects and consequences
- peculiar pharmacodynamics
E.g., a hand replacement ay come from a shapeshifter, and your hand will shift whenever the original creature does.
E.g., the thing does cure you, but to do so, it drags you through an unsavoury portion of the dreamlands - or de-ages you to a child, and you regain your age over a month.
E.g., the life tonic actually is just a spell that siphons life from others around you. Go to Comment
Wasn't there an SCP like this on the original SCP Foundation wiki?
As it's an SCP, I can't but compare it to the style used in Foundation documents - the language is not technical enough, the containment protocol has inconsistencies and unclear passages like "Doors must be opened correctly" ... this being what?
How does it look when the thing reforms?
What are the sources from which they garner the existence of further specimens?
How do you recognise SCP-2089-1?
Why is this a Keter class? I mean, you can burn it, you can lock it up, seems to be containable with moderate effort.
As for the idea itself, it's a grisly murderous undead thing that can't be stopped permanently. This has been done before, ad nauseam.
You could use droid- or robot-controlled ships for the same effect, or even call it a hyperspace-capable torpedo. You actually don't have to have humans on suicide vessels, no? My point is, if you could hyperspace-jump (ordnance or just old boats) into an opponent's ship, it would be a mechanised staple of space warfare. Go to Comment
My first comment is just a trivial grammar issue, one that I note throughout your subs - you confuse its and it's.
Its = belonging to it ("The Cataphract focused its terrible weapons on the arcology.")
It's = it is ("The Cataphract opened fire upon the arcology. It's terrible!")
Another is spelling of foreign words. As above, this applies to multiple articles. Sometimes, it's an established word like "centripetal" that's misspelled. Here, the internet or a spelling checker can help.
At other times, it's a word that is part of a novel composite made up by you. Here, it's up to you to check the component words for optimal spelling.
An idea: from the above, I understand that the Cataphract finds itself often in combat with anti-gravity vessels. It could have a weapon that shorts out anti-gravity drives; this device, while highly efficient at damaging the drives of modern warships, it is never mounted on one, as it would damage the drive of a ship firing it as well, even more so than the target's.
So, there would be quite the irony that the anti-gravity ships that made the Cataphract obsolete are highly vulnerable to it. What do you think? Go to Comment
I like the idea of something so huge being out of sight; of something useless suddenly being a thorn in someone's side. It resonates well with the mecha and kaiju genre, and is right up there with the heli-carrier when it comes to absurdity. As for the imagery, my brain delivered something akin to a Borg cube on tracks, with a huge gun on top - dunno whether that's what you intended. Anyways, solid. Go to Comment
Yup, players would simply use the causality paradox to mess with bushes, and by proxy, with the GM. A good idea, but as said, most useful for fiction unless their prediction is not infallible.
PC: "I cut down a non-blooming bush for firewood."
GM: "Really? >.<" Go to Comment
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.