Strolen\s Citadel content. 
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-01-26 08:33 PM
Updated: Updated: Alright, I think I've hit on the questions mentioned.

I've left out enemies because any enemies she has are going to be a bit on the dull side - they'll either just be people who dislike her for her work, or they'll be business rivals, and either way there's not much to say about them.

So I think she's basically done. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-05-03 09:56 PM
Updated: Updated: Fixed some typos which were bugging me and added a new plot hook.

As a small challenge, the vast majority of the names in this sub (and the related Putnazad Armor) are homages to one particular television program. Guesses as to which (it's not that hard)? Go to Comment
The Demon King Lacrimosa
NPCs  (Mythic/ Historical)   (Mystical)
Dragonlordmax's comment on 2008-10-03 08:15 PM
I don't know - I kind of preferred it vague, if only because I could see a large number of ways that he could turn. Does he try to maintain his positions from life? Is he so morose as to be apathetic, letting demons run more loose than ever (which could be a great plot hook)? Does he, that he might be reunited with his loved ones sooner, actively seek the destruction of the universe? Perhaps in his melancholy he travels to the world, and, merely by being a demon, brings pain and suffering, when all he wants is some semblance of his old life back. Go to Comment
The Demon King Lacrimosa
NPCs  (Mythic/ Historical)   (Mystical)
Dragonlordmax's comment on 2008-10-03 08:16 PM
Might I recommend the Demon Freetext? Go to Comment
Umo Cinzento
NPCs  (Extras)   (Domestic/ Craft)
Dragonlordmax's comment on 2008-09-19 01:09 PM
That was one of the most depressing things I've read in a long time.

Not bad, just depressing. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Dragonlordmax's comment on 2008-09-05 09:01 PM
I really like this one. I'm going to have to check to see if I can squeeze this into a campaign world somewhere.

I agree with manfred completely. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Dragonlordmax's comment on 2008-09-05 08:45 PM
While I do like this as a character, and the descriptions and role-playing notes are quite good, she seems to lack something to set her apart from the Warhammer world's other chaos cultists.

Also, while it did not affect my vote, and it doesn't really have any impact on the character, I am compelled to mention that Mousillon is in Bretonnia, not Sylvania.

Regardless, I could easily imagine sliding into a campaign in any setting. Go to Comment
30 Lovers
NPCs  (Extras)   (Political)
Dragonlordmax's comment on 2008-05-04 09:16 PM
I would agree with those above - this is a good 'un.

I only wish you'd put them in a different order - the first one was so shocking that it made the rest seem a bit tame in comparison. Go to Comment
Tooky Bird
Lifeforms  (Fauna)   (Any)
Dragonlordmax's comment on 2008-05-04 05:32 PM
Seems like an interesting, usable idea to me. Lovely in its insertability.

While the punctuation and so forth could be better, they aren't bad enough to make the post difficult to read, which is good.

I prefer the second hook to the first (who but a wizard would buy one of these birds?!), but they're both usable ideas.

So yes, a solid submission. Go to Comment
The Grey Skull
NPCs  (Major)   (Criminal/Espionage)
Dragonlordmax's comment on 2008-05-02 11:41 PM
Let me throw in my appreciation with that of everybody else - I find this man amazing. If I could actually run the Superhero game I've had an urge to run recently, this guy would almost certainly find his way in.

Absolutely excellent. Go to Comment
The Altar Of R'gu
Dungeons  (Forest/ Jungle)   (Rooms/ Halls)
Dragonlordmax's comment on 2007-12-08 09:04 AM
It's certainly a good 'un. The monster's stellar (booooo!), and the plot twist was a good one too. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2007-11-12 07:48 PM
1. Candle of Sanctuary - When lit, this candle prevents anything with hostile intent towards the lighter from entering an area about the candle. Unfortunately, it can neither be extinguished nor moved once set alight, so it will prove useful only once, and only for a limited time. Variants of this candle could restrict various types of creatures from entering, rather than simply hostile ones.

2. Candle of Chill - The flame of this candle creates light as normal, but emits no heat.

3. The Thief's Candle - If allowed to sit on a table or other object, this functions as a normal candle. If someone holds it, however, then only they can see the light emitted by the candle.

4. Candle of Horror - This candle's magic functions only when it is the sole light source in an area. When this occurs, nightmarish creatures emerge from the shadows to attack those within the glow of the candle. If another light source is lit, the creatures vanish. This could be the perfect murder.

5. Candle of Warmth - The opposite of the Candle of Chill, this candle emits far more heat than its small flame suggests, making it useful for melting things or simply for keeping warm.

6. Sage's Candle - The flame from this candle will never spread. Even if toppled over into a pile of dry grass, the flame will not set the grass alight. Not so useful for adventurers, but very useful for those who fear falling asleep while studying.

7. Candle of Influence - If a person sleeps within the light of this candle, then anything said around him will seep into his mind, possibly altering his opinions when he awakes.

8. Candle of Reason - Should someone sleep within the light of this candle, they will have a greater understanding of any problems they were pondering as they fell asleep.

9. Candle of Soothing - Any angered or excited creature within the light of this candle will be soothed and approachable so long as they remain close to the flame.

10. Candle of Hope - Any despairing or frightened creature within the light of this candle will be reinspired with the will to survive/succeed.

11. Candle of Sanity - Any insane creature within the light of this candle will be rendered sane so long as they remain close to the flame.

12. Candle of Shared Burdens - All creatures within the light of the candle will take on an equal share of any fear, despair, or insanity possessed by any creature near the flame. A less-powerful variant of the Candles of Sanity and Hope.

13. The Necromancer's Candle - Any corpse which this candle sheds light upon will rise as a zombie under the command of whoever lit the candle.

14. The Mixed Candle - Has the effect of one magic candle ffor half its lifespan, and the effect of another for the other half. Imagine a Candle of Horror/Necromancer's Candle.

15. The Additive Candle - This candle will take on the properties of the closest magical candle which is shedding light upon it.

16. Candle of Binding - If used in multiples, these candles will form a line which no summoned creature can cross.

17. Candle of Mayhem - This candle will drive everyone whom it shed light upon to go into a murderous rage, attacking anyone nearby.

18. The Hypnotic Candle - Anyone who looks upon this candle while it is lit will be unable to take his eyes off of it.

19. The Fool's Candle - This candle causes all in its radius to percieve the area outside of its radius as darker than it truly is. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2007-11-14 06:48 PM
38. Candle of Inspiration - Anyone who sits within the light emanating from this candle while thinking is far more likely than normal to be struck by a good idea. (You can tell that this is wishful writing)

39. Candle of Smoking - After burning for a set period of time, this candle begins to emit a huge cloud of smoke, obscuring vision and making breathing difficult.

40. Candle of Discomfort - This candle emits an unpleasant odor which distracts all those nearby.

41. Candle of Explosions - After being lit for a certain duration of time, this candle explodes like a stick of dynamite.

42. Candle of Transport - These candles come in pairs. If both are lit, then extinguishing one will bring the extinguisher to the still-lit candle. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2007-12-08 09:25 AM
And now it isn't. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2013-09-09 08:53 PM
85. Candle of Soul Keeping
When lit, this candle protects the soul of the person who lit it. If he or she should die while the candle burns, they will not return as any sort of undead, nor will any dark sacrifice of them produce any benefit.

86. Candle of Recording
When lit, this candle burns down to exactly its halfway mark, then extinguishes itself. If lit a second time, the candle will completely burn out, replaying any sounds made within its radius when it was first lit.

87. Candle of the Valkyrie
While this candle burns, the person who lit it is under observation by the Valkyries. These candles are commonly lit by warriors before battle, and when camps are threatened in a battle, warriors have been known to break from combat to protect their candles. Go to Comment
The Piemaster
NPCs  (Major)   (Criminal/Espionage)
Dragonlordmax's comment on 2007-11-06 07:34 PM
Updated: Well, I really can't think of much else to stick in this post, so here goes. Go to Comment
The Strange Ship
Plots  (Coincidence)   (Side-Quest)
Dragonlordmax's comment on 2007-11-06 09:58 PM
The Good: I like all three ideas, and I could definately imagine using this scenario in a campaign - I particularly like the latter two suggestions.

The Bad: It's kind of like eating just one potato chip - it's good, but one of the main results of that goodness is that I really, really want more. I suppose I'd like to see just a bit more detail.

The Ugly: That one extra quotation mark under the third scenario (actually, it's not important, but I couldn't stop with just the Good and the Bad). Go to Comment
The Lands Beyond
Locations  (World)   (Any)
Dragonlordmax's comment on 2007-10-04 10:17 AM
At the center of the world sits the Citadel, perched atop the rocky crag known as The Godspire, which in turn juts forth from the region known to many as The Diamond Desert.

Here, knowledge of the world's most fascinating and frightening locales is gathered, as well as tales of the land's greatest legends. Scholars the world over travel here to partake of this font of information, and it is a popular destination for adventurers, as well. Is it not said that one should know his enemy as himself? Yet, only the boldest and most competent can overcome the rigorous journey to get here, for the desert is a place of great danger, and the Godspire is no easy climb. Those who complete the quest, however, are rewarded with one of the finest sights in the world - the sunset over the glittering sands, as well as an overview of the world, which stretches forth from the peak in every direction, rushing towards the ever-distant horizon. Go to Comment
The Lands Beyond
Locations  (World)   (Any)
Dragonlordmax's comment on 2007-10-04 03:19 PM
I think your kingdom might be better off as its own submission.

If you want to link that submission here, then by all means do so, but this isn't a place for developing entirely new posts; it's more intended to link together other submissions in a useable format. Go to Comment
The Lands Beyond
Locations  (World)   (Any)
Dragonlordmax's comment on 2007-10-05 06:40 PM
To the east of the desert sits the mountainous Land of the Yale Riders. To those seekers of the Citadel who come from that direction, the mountains are the last place of hospitality one can expect before facing the dangers yet to come. For those too foolish to enjoy the respite offered by this friendly people, paths have been marked about the mountains.

Though this mountain range rises to great elevations, one can stand at the peak of one of the highest mountains in the range, and still need to gaze upwards to see the top of the Godspire, which serves as an ever-present reminder of their ultimate goal to those who pass through these valleys and heights. Go to Comment
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