There's a lot of cool stuff you could do with this one. It can of course be a necromancer's implement easily enough, or you could have it more magic generic or even make it a cultural thing. Maybe when your father dies, or whatever, you keep his head in a bag for a few weeks. You could play on the old trope of the young adventurer with an animal or spirit or fairy guide - this guy has a head in a bag!
You could have a Necromancer who boasts exceptional power because he knows how to make shrunken heads, and can fit the heads of mighty creatures like giants or dragons in a bag.
I like it a lot. I could definitely imagine using this one. Go to Comment
I kinda like this one as one of those things you can go see 'because it's there.' Giant fish are pretty neat, and somewhat under-represented, but then I can kind of see why - even this one looks a little tricky to use.
Two thinks present themselves, outside of your suggested plot hooks: first, the story of Jonah. Imagine what could live inside such an enormous fish. You could have a whole city inside. People could make pilgrimages there. Second, I think of the Wind Fish, from Link's Awakening, especially with the dreaming. I don't know what you'd do with that, but there must be something. Go to Comment
This is pretty horrific. I mean, in sort of a good way. I'm not sure these guys would fit into the sorts of games I tend to run, but at the very least, the post makes a good format for a gang write-up, and there are definite strong points to this one. Go to Comment
Excellent. Asides from being useful to populate an arena in a hurry,many of these could be the center-point of their own adventures. The Mascot in particular excites my imagination, but they're all useable and interesting.
Ooh, I like it. Definitely an interesting poison, and one which I could definitely see seeing some use in a game.
There are no doubt a lot of plot hooks you can get from here, but I would like to see some actually listed out. I think a few good one's would really help this sub out.
You know, this could be a perfect justification for a unicorn hunt, for example. You could imagine a dream world parallel to this one. Perhaps kingsleep makes you more active there. Maybe the slowed bodily functions make this a substitute for stasis on a slower than light colony ship. Imagine trying to build a new colony when everybody can only work for an hour a day. Etc etc. Go to Comment
An interesting take on the flowers. The most interesting part of this, I thought, was having prostitutes wear the flowers of innocence. That's just... wrong. I mean, if the flowers affect them, then what's the point where they become children? Go to Comment
The basic premise is solid, if a bit familiar. The specific mechanic by which this plant eats people is interesting, but I'm not sure I like the degree of perception required for "trap people, then call monsters." I might like to see a rework of that part if this were to be revisited.
Sorta disagree with Shadoweagle - this one is just a bit too open-ended for me. I feel like I would need more details before this would really spark my imagination into something interesting - as is, it's not much more than a horror movie monster.
Maybe 100 Word Submissions just aren't really for me.
It could, I suppose make a pretty solid session for a horror game. In that way, I like it - very less is more. Go to Comment
Not flashy, but certainly the sort of thing we'd probably see in mech-based warfare. The cynic in me wants to say, "Jeeps? Motorcycles?" but I try not to listen to him.
I am a bit curious as to why you say that an ostrich replacement is "not in the cards." If they're so ubiquitous, you'd think that everyone would want that contract.
And finally, I have no idea on what, if any, actual interactions occur between lions and ostriches, but your line "The Ostrich line there produces the lion's share of Ostriches in service." made me chuckle wondering about it. Go to Comment
I really like how you've turned the Christmas stuff into a menacing fantasy location. The imagery is great, and there's a lot of stuff about this post that's just neat - ghost bears, collecting children, the Eternal Flames... and so on. It all reads very well.
I have some concern for how well this would actually work in play - it just seems a little too out of the way, though the Lord's travels make it easier to bring him in.
I kind of agree with axlerowes - this reads a lot like a description of a boss fight. It sounds very interesting and exciting, and definite points for that, but it's lacking in context. I feel like there's a lot that makes this guy important that I don't get from this submission. I think that the Glacier of Doom, for example, could very easily merit it's own submission, and improve this one by adding that context. Go to Comment
This is a good submission. The plot can be hooked into fairly easily, and there are a number of elements of momentary importance which could be adjusted to fit the scenario into a campaign. The setting helps to flavor things, but isn't critical, and the overall tale seems interesting.
My one problem is with the end. It's very abrupt. Rather, it's confusing in how it's supposed to tie together. I think an overview of the chain of events here would be very helpful. Go to Comment
Speaking as someone who is not a lover of alcohol, I agree with Muro about its appeal due to its exoticness, and have no real knowledge of camels for it to nag at.
That said, while this sub has the interesting and artistic bits, I don't know how actually useable it is. I suppose some adventures could capture a treasure trove of fermenting camel humps or something,
I think that this could most benefit from some sample plot hooks, but it's not bad at all like this. Go to Comment
This submission has a decent overview of a culture, but I have one major problem with it - it doesn't really connect together. It seems like a bunch of disparate elements just kind of stuck together. If farming is so difficult on this plain, then wouldn't it make more sense to be nomadic and follow the herd animals? But seemingly, farming is important to these people. If it is, go with that; don't feel compelled to weaken "farmers in hostile land" by saying "but they're mostly hunter-gatherers." Also, there's nothing here that distinguishes them as elves as opposed to humans or dwarves or any other people.
I think that there's a lot of potential in this submission, but you need to develop it a bit more to make that potential shine through. Go to Comment
This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.