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The Last Mind Flayer
Plots  (Crisis)   (Single-Storyline)
Dragonlordmax's comment on 2015-01-23 10:04 PM
This is a great sub. It seems at first to be a whole bunch of fairly disparate elements, but they all come together to make a very strong plot. And while it's written for fantasy, I think you could pretty easily carry this forwards into modern times. I'm particularly fond of the take on mind flayers, which I think is a great alternative to the hives we normally get.

If I were running it, I think I might be inclined to not reveal Illah until a bit later in the adventure. Ideally, I think I would want to try to push it from appearing that Rodchenko is exploiting random attacks, to his working with some wicked partner, to his working with something that he's a fool to believe he could possibly control. Go to Comment
Hobbit Chair and Eat Racing
Systems  (Societal/ Cultural)   (Specific)
Dragonlordmax's comment on 2015-01-16 05:33 PM
I like it. It's got a nice hobbit feel to it and makes good background flavor for a game. Perhaps PCs meet with their contact at a race, or have to hijack a rig to catch another one loaded with poisoned food. Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
Dragonlordmax's comment on 2015-01-09 09:25 PM
There is some great visual appeal to this post, and I think that there is a good idea here, too, but it's bit difficult to parse.

I think that a list of plot hooks or something might fit nicely. There are plenty of places to go with this, but it could stand to be a bit more clearly stated. Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
Dragonlordmax's comment on 2014-11-07 06:13 PM
I think axlerowes leaves a good comment.

I think there is enough here to work as a weird encounter, perhaps to first introduce the PCs to the supernatural, to showcase some amount of restless dead syndrome, or perhaps even just to do some damage to traveling characters. And the biker could be easily replaced with a horseman in a less modern setting.

Also, this gives whole new meaning to the old "Head of Vecna." Go to Comment
Derran Thurswrat
NPCs  (Minor)   (Combative)
Dragonlordmax's comment on 2014-06-27 10:38 PM
I think that this could make a nice character in a short adventure in a town - one of the characters in a murder mystery, for example.

I am not sure how useful I think he would be in a longer-running role, though I guess he could work as the resident fighter in a home base. A guy available to train PCs, or something similar.

This is a pretty sturdy character, I'd say. Go to Comment
The Demon's Grove
Locations  (Area)   (Any)
Dragonlordmax's comment on 2014-06-06 07:08 PM
I like it. It's descriptive but still leaves a lot of room for adaptation, and lends itself well to a wide variety of plots: Why is my granddaughter so weird? What happened to my traveling son? Your inn-owning uncle has passed away and you are the only relative that the state can find; congratulations on your new inn! Go to Comment
Mon Frere
Plots  (Hired)   (Side-Quest)
Dragonlordmax's comment on 2014-05-23 06:24 PM
I think that this is a good framework for an adventure, and it certainly hits some detective tropes and gets the mind working, but I'd like to see either a hint more to it, or perhaps a selection of several possibilities.

As it is, I think it's just a hint too open-ended. Go to Comment
Snow Devil
Lifeforms  (Intelligent Species)   (Any)
Dragonlordmax's comment on 2014-03-28 09:19 PM
As a life form, I think this is a pretty nice entry. I think there are a lot of ways that such a monster could be brought into play, and it could definitely make for some interesting play. Definitely could be nice for a pseudo-horror scenario (you know, horror trappings, but more positive, maybe).

From a Monster-of-the-Week perspective, I am a little concerned about the... lack of connection between the three states of the monster. If it was just the old man and one of the other ones, it wouldn't be a problem, but I feel like having both the ghoul and the fiend might be bit tricky to manage. Maybe if there was bait more of a connection, like it has to be the ghoul until it accomplishes something, or it has to gradually work to bring down temperatures until it can safely take fiend-form.

But all said and done, I like it, and there's plenty here to work with. Go to Comment
Dragonlordmax's comment on 2014-03-28 11:31 PM
I confess I have a hard time commenting on this one - this kind of sci-fi is not so much my thing. There's something to be said for a psychic martial artist war mech, though, I suppose. And it could make a good looming destruction sort of enemy, I think. You recommend not fighting it, but it seems a little odd to create such a menace and then not involve it in combat.

The locusts are pretty horrifying - enough so that I almost feel that they would be better off as their own submission, with perhaps a link between the two. Go to Comment
The Nightmare Demons of Sorrow
Plots  (Mystical)   (Mini-Campaign)
Dragonlordmax's comment on 2014-03-14 05:43 PM
The idea of demons which torment people in their sleep is a somewhat familiar one, but these guys have a more philosophical bent to them which is interesting. The demons themselves are certainly interesting.

I do think I would be inclined to extend the exorcism a bit more than in your example. That is, rather than calling out the demon so explicitly, I might prefer to make that bit into more of a mystery/clue hunt kind of thing. Go to Comment
The Town of Inexplicable Babies
Locations  (City)   (Any)
Dragonlordmax's comment on 2014-02-15 09:25 PM
It's a fair criticism. What would you like to see added to fill it out? Go to Comment
The Belts of Parkour
Items  (Clothes)   (Magical)
Dragonlordmax's comment on 2014-01-31 05:03 PM
This seems like the sort of thing I would be inclined to drop on a totally untrained group. You're caught in the trap? Oh, well, there's a belt down there. Better hope you don't kill yourself with it.

It could be kind of a neat super-hero gadget, too. Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
Dragonlordmax's comment on 2014-01-04 06:48 PM
This is an interesting post, and you do a good job explaining the systems of the craft, but I find it lacking a certain amount of gameability. There's nothing that really screams Use Me.

It's not bad, but I think this one could be better. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
Dragonlordmax's comment on 2013-12-06 06:27 PM
Terrible pun, Cheka. :)

There's a lot of cool stuff you could do with this one. It can of course be a necromancer's implement easily enough, or you could have it more magic generic or even make it a cultural thing. Maybe when your father dies, or whatever, you keep his head in a bag for a few weeks. You could play on the old trope of the young adventurer with an animal or spirit or fairy guide - this guy has a head in a bag!

You could have a Necromancer who boasts exceptional power because he knows how to make shrunken heads, and can fit the heads of mighty creatures like giants or dragons in a bag.

I like it a lot. I could definitely imagine using this one. Go to Comment
Lifeforms  (Unique)   (Water)
Dragonlordmax's comment on 2013-11-15 05:46 PM
I kinda like this one as one of those things you can go see 'because it's there.' Giant fish are pretty neat, and somewhat under-represented, but then I can kind of see why - even this one looks a little tricky to use.

Two thinks present themselves, outside of your suggested plot hooks: first, the story of Jonah. Imagine what could live inside such an enormous fish. You could have a whole city inside. People could make pilgrimages there. Second, I think of the Wind Fish, from Link's Awakening, especially with the dreaming. I don't know what you'd do with that, but there must be something. Go to Comment
The Clowns Gang
Society/ Organizations  (Criminal/Espionage)   (Area)
Dragonlordmax's comment on 2013-10-11 09:17 AM
This is pretty horrific. I mean, in sort of a good way. I'm not sure these guys would fit into the sorts of games I tend to run, but at the very least, the post makes a good format for a gang write-up, and there are definite strong points to this one. Go to Comment
30 More Gladiators
NPCs  (Extras)   (Combative)
Dragonlordmax's comment on 2013-07-29 08:06 PM
Excellent. Asides from being useful to populate an arena in a hurry,many of these could be the center-point of their own adventures. The Mascot in particular excites my imagination, but they're all useable and interesting.

Top marks. Go to Comment
Marilanth Flower
Plots  (Crisis)   (Single-Storyline)
Dragonlordmax's comment on 2013-05-10 09:35 PM
Ooh, I like it. Definitely an interesting poison, and one which I could definitely see seeing some use in a game.

There are no doubt a lot of plot hooks you can get from here, but I would like to see some actually listed out. I think a few good one's would really help this sub out.

You know, this could be a perfect justification for a unicorn hunt, for example. You could imagine a dream world parallel to this one. Perhaps kingsleep makes you more active there. Maybe the slowed bodily functions make this a substitute for stasis on a slower than light colony ship. Imagine trying to build a new colony when everybody can only work for an hour a day. Etc etc. Go to Comment
Flowers Of Innocence And The Killer Of Undertown
Plots  (Crisis)   (Single-Storyline)
Dragonlordmax's comment on 2013-05-10 09:26 PM
An interesting take on the flowers. The most interesting part of this, I thought, was having prostitutes wear the flowers of innocence. That's just... wrong. I mean, if the flowers affect them, then what's the point where they become children? Go to Comment
Flowers Of Innocence
Lifeforms  (Flora)   (City/ Ruin)
Dragonlordmax's comment on 2013-05-10 09:21 PM
The basic premise is solid, if a bit familiar. The specific mechanic by which this plant eats people is interesting, but I'm not sure I like the degree of perception required for "trap people, then call monsters." I might like to see a rework of that part if this were to be revisited.

That said, the drug use idea is great. Go to Comment
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