I think there is enough here to work as a weird encounter, perhaps to first introduce the PCs to the supernatural, to showcase some amount of restless dead syndrome, or perhaps even just to do some damage to traveling characters. And the biker could be easily replaced with a horseman in a less modern setting.
Also, this gives whole new meaning to the old "Head of Vecna." Go to Comment
I like it. It's descriptive but still leaves a lot of room for adaptation, and lends itself well to a wide variety of plots: Why is my granddaughter so weird? What happened to my traveling son? Your inn-owning uncle has passed away and you are the only relative that the state can find; congratulations on your new inn! Go to Comment
I think that this is a good framework for an adventure, and it certainly hits some detective tropes and gets the mind working, but I'd like to see either a hint more to it, or perhaps a selection of several possibilities.
As a life form, I think this is a pretty nice entry. I think there are a lot of ways that such a monster could be brought into play, and it could definitely make for some interesting play. Definitely could be nice for a pseudo-horror scenario (you know, horror trappings, but more positive, maybe).
From a Monster-of-the-Week perspective, I am a little concerned about the... lack of connection between the three states of the monster. If it was just the old man and one of the other ones, it wouldn't be a problem, but I feel like having both the ghoul and the fiend might be bit tricky to manage. Maybe if there was bait more of a connection, like it has to be the ghoul until it accomplishes something, or it has to gradually work to bring down temperatures until it can safely take fiend-form.
But all said and done, I like it, and there's plenty here to work with. Go to Comment
I confess I have a hard time commenting on this one - this kind of sci-fi is not so much my thing. There's something to be said for a psychic martial artist war mech, though, I suppose. And it could make a good looming destruction sort of enemy, I think. You recommend not fighting it, but it seems a little odd to create such a menace and then not involve it in combat.
The locusts are pretty horrifying - enough so that I almost feel that they would be better off as their own submission, with perhaps a link between the two. Go to Comment
The idea of demons which torment people in their sleep is a somewhat familiar one, but these guys have a more philosophical bent to them which is interesting. The demons themselves are certainly interesting.
I do think I would be inclined to extend the exorcism a bit more than in your example. That is, rather than calling out the demon so explicitly, I might prefer to make that bit into more of a mystery/clue hunt kind of thing. Go to Comment
There's a lot of cool stuff you could do with this one. It can of course be a necromancer's implement easily enough, or you could have it more magic generic or even make it a cultural thing. Maybe when your father dies, or whatever, you keep his head in a bag for a few weeks. You could play on the old trope of the young adventurer with an animal or spirit or fairy guide - this guy has a head in a bag!
You could have a Necromancer who boasts exceptional power because he knows how to make shrunken heads, and can fit the heads of mighty creatures like giants or dragons in a bag.
I like it a lot. I could definitely imagine using this one. Go to Comment
I kinda like this one as one of those things you can go see 'because it's there.' Giant fish are pretty neat, and somewhat under-represented, but then I can kind of see why - even this one looks a little tricky to use.
Two thinks present themselves, outside of your suggested plot hooks: first, the story of Jonah. Imagine what could live inside such an enormous fish. You could have a whole city inside. People could make pilgrimages there. Second, I think of the Wind Fish, from Link's Awakening, especially with the dreaming. I don't know what you'd do with that, but there must be something. Go to Comment
This is pretty horrific. I mean, in sort of a good way. I'm not sure these guys would fit into the sorts of games I tend to run, but at the very least, the post makes a good format for a gang write-up, and there are definite strong points to this one. Go to Comment
Excellent. Asides from being useful to populate an arena in a hurry,many of these could be the center-point of their own adventures. The Mascot in particular excites my imagination, but they're all useable and interesting.
Ooh, I like it. Definitely an interesting poison, and one which I could definitely see seeing some use in a game.
There are no doubt a lot of plot hooks you can get from here, but I would like to see some actually listed out. I think a few good one's would really help this sub out.
You know, this could be a perfect justification for a unicorn hunt, for example. You could imagine a dream world parallel to this one. Perhaps kingsleep makes you more active there. Maybe the slowed bodily functions make this a substitute for stasis on a slower than light colony ship. Imagine trying to build a new colony when everybody can only work for an hour a day. Etc etc. Go to Comment
An interesting take on the flowers. The most interesting part of this, I thought, was having prostitutes wear the flowers of innocence. That's just... wrong. I mean, if the flowers affect them, then what's the point where they become children? Go to Comment
The basic premise is solid, if a bit familiar. The specific mechanic by which this plant eats people is interesting, but I'm not sure I like the degree of perception required for "trap people, then call monsters." I might like to see a rework of that part if this were to be revisited.
Sorta disagree with Shadoweagle - this one is just a bit too open-ended for me. I feel like I would need more details before this would really spark my imagination into something interesting - as is, it's not much more than a horror movie monster.
Maybe 100 Word Submissions just aren't really for me.
It could, I suppose make a pretty solid session for a horror game. In that way, I like it - very less is more. Go to Comment