I think there's a lot of good stuff in this entry, in particular, I like the analysis of what might make a bow useful is good, and the fancy arrows are neat. I do think that they're kind of strange in connection with each other - Federation implies a big organization, and it seems odd they'd put so much effort into arrows. Maybe they have a lot of use for assassins and saboteurs? Go to Comment
This one brings a whole new meaning to talking to yourself. I agree with Dossta about liking the idea of a limited clone, but what really grabs me is the idea of it being a copy of your mind at a given time. I can imagine a busy scientist, say, working on a number of different projects, each with an egomorph of himself with a different train of thought associated with it. Go to Comment
In the Cosmic Era, this sort of finishing school seems almost mundane (though the execution here is nice), but I'm intrigued by the idea of seeing one of these introduced in a more modern environment. I think it's easy to imagine someone like Bond or Batman having to bring down such an institution.
Of course, in its rightful place, you could do something similar, but perhaps with more street level individuals. Go to Comment
I like the goat connection, which is a nice place to go with such a magic item. Functional, not too amazing. Nothing against it. That said, I agree with the others that it could use a bit more something. Go to Comment
Either way, it's an interesting idea. I wonder how, given that the road throws obstacles at you if you move quickly, e road speeds you up if you go too slowly. Someone offers you a ride? A tornado picks you up and drops you off at the far end?
And since you mention that it points to an abandoned castle, it makes me think that it could also work well as a way to send low level PCs to a dungeon. Guaranteed to get there in one piece and in a reasonable length of time. Go to Comment
I think this one still needs a bit of work - the style is good, but there's no substance. It's kind of like the trailer for a movie.
What I mean is "What's the plot here?" There was a woman, then her father died, then she cast some kind of spells, and now she was reborn? You make ominous references to her rebirth, but you haven't developed her or the event well enough to make them ominous.
Is she going to take over the world? Try to resurrect her father (and would that be bad)? Restore the apparently bad rule of the Mage-Kings? Is she a really powerful wizard? A goddess? A sign of the apocalypse? Go to Comment
Personally, I am intrigued by the notion of filling the gap in voluntary sacrifices. Unusual religious practices are always intriguing. Perhaps Buluc talks the depressed into suicide during the day and dreads those times when he must go out and fill the void. Perhaps he does the opposite, helping people in the name of one god and murdering them in the name of another. What if the law turns against honorable suicide - does that leave more of a gap to be filled? Go to Comment
This is a great sub. It seems at first to be a whole bunch of fairly disparate elements, but they all come together to make a very strong plot. And while it's written for fantasy, I think you could pretty easily carry this forwards into modern times. I'm particularly fond of the take on mind flayers, which I think is a great alternative to the hives we normally get.
If I were running it, I think I might be inclined to not reveal Illah until a bit later in the adventure. Ideally, I think I would want to try to push it from appearing that Rodchenko is exploiting random attacks, to his working with some wicked partner, to his working with something that he's a fool to believe he could possibly control. Go to Comment
I like it. It's got a nice hobbit feel to it and makes good background flavor for a game. Perhaps PCs meet with their contact at a race, or have to hijack a rig to catch another one loaded with poisoned food. Go to Comment
I think there is enough here to work as a weird encounter, perhaps to first introduce the PCs to the supernatural, to showcase some amount of restless dead syndrome, or perhaps even just to do some damage to traveling characters. And the biker could be easily replaced with a horseman in a less modern setting.
Also, this gives whole new meaning to the old "Head of Vecna." Go to Comment
I like it. It's descriptive but still leaves a lot of room for adaptation, and lends itself well to a wide variety of plots: Why is my granddaughter so weird? What happened to my traveling son? Your inn-owning uncle has passed away and you are the only relative that the state can find; congratulations on your new inn! Go to Comment
I think that this is a good framework for an adventure, and it certainly hits some detective tropes and gets the mind working, but I'd like to see either a hint more to it, or perhaps a selection of several possibilities.
As a life form, I think this is a pretty nice entry. I think there are a lot of ways that such a monster could be brought into play, and it could definitely make for some interesting play. Definitely could be nice for a pseudo-horror scenario (you know, horror trappings, but more positive, maybe).
From a Monster-of-the-Week perspective, I am a little concerned about the... lack of connection between the three states of the monster. If it was just the old man and one of the other ones, it wouldn't be a problem, but I feel like having both the ghoul and the fiend might be bit tricky to manage. Maybe if there was bait more of a connection, like it has to be the ghoul until it accomplishes something, or it has to gradually work to bring down temperatures until it can safely take fiend-form.
But all said and done, I like it, and there's plenty here to work with. Go to Comment
I confess I have a hard time commenting on this one - this kind of sci-fi is not so much my thing. There's something to be said for a psychic martial artist war mech, though, I suppose. And it could make a good looming destruction sort of enemy, I think. You recommend not fighting it, but it seems a little odd to create such a menace and then not involve it in combat.
The locusts are pretty horrifying - enough so that I almost feel that they would be better off as their own submission, with perhaps a link between the two. Go to Comment
The idea of demons which torment people in their sleep is a somewhat familiar one, but these guys have a more philosophical bent to them which is interesting. The demons themselves are certainly interesting.
I do think I would be inclined to extend the exorcism a bit more than in your example. That is, rather than calling out the demon so explicitly, I might prefer to make that bit into more of a mystery/clue hunt kind of thing. Go to Comment
The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.