Strolen\s Citadel content. 
Items  (Other)   (Villanous)
Dragonlordmax's comment on 2017-09-08 08:32 PM
I kind of love the notion that having a lightning elemental around frizzing your hair is worth installing this huge, expensive lightning rod equivalent. It kind of makes me imagine a Ghostbusters-type organization devoted to battling renegade elementals. Go to Comment
Lightning Elemental
Lifeforms  (Ethereal)   (Any)
Dragonlordmax's comment on 2017-09-08 08:27 PM
Perhaps a bit more of a system-generic stat-block than an idea to build up into something else, but there's still some need for those.

Personally, I might have liked some plot hooks or something. I do kind of like the visual of living thunderstorms battling on the horizon. Go to Comment
Systems  (Transportation)   (Specific)
Dragonlordmax's comment on 2017-06-30 10:07 PM
I look forward to seeing where you go with this one. Go to Comment
30 Inn/Hotel Problems
Locations  (Establishment)   (Plains)
Dragonlordmax's comment on 2017-06-30 10:04 PM
I agree with Scras: there are a lot of great plot hooks in here, and many of these could support multiple scenarios. There are a few amounting to someone offering the PCs a job that I think aren't really inn/hotel problems, but on the greater part, these are very nice (I like 11 and 20, personally). Go to Comment
Avacyia, Bishop of Time, The Stolen World
Society/ Organizations  (Religious)   (Area)
Dragonlordmax's comment on 2017-02-24 10:24 PM
The specifics of this one don't do too much for me (that is, I'm not sure I would use the cult or the specific spells mentioned), but I really like the idea of a spell caster getting caught in a time loop and casting the same spell over and over, potentially to the point of being almost worshiped as a minor deity.

One could imagine a figure creating food or water and a town springing up around them. One continually performing some specific divination and always receive a current answer, although the question never changes. Or as you describe, curing or blessing or something similar.

Thumbs up. I like it. Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dragonlordmax's comment on 2017-02-10 08:45 PM
I think that there's something here, but it could still use some work. I think I'd like to see them either distilled down a bit more, or else expanded a bit further. As is, I feel like there's just enough there for them to seem kind of generic. Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Dragonlordmax's comment on 2017-02-03 08:03 PM
I think I almost completely agree with Scrasamax on this one.

I'm not sure I would ever run the sort of game where this adventure would be reasonable, but I think there's certainly an adventure here. I mean, I can imagine desperate fights as the PCs try to avoid spilling anything. Go to Comment
Battleships of the Cosmic Era
Items  (SpaceShips)   (Combat)
Dragonlordmax's comment on 2017-01-20 02:44 PM
It's all about having a fleet-in-being vs decisive battle. It comes down to the doctrine at the time when they need to be deployed.

It's a little hard for me to imagine ships being so precipitously expensive to operate while still being constructible, but I suppose it could happen. Perhaps if most of the expense is in energy costs. Go to Comment
Fortress Maximus
Items  (SpaceShips)   (Magical)
Dragonlordmax's comment on 2017-01-20 02:20 PM
Conceptually, this is quite nice, but I struggled for a bit to think of how it might come up in a game. I think I would be inclined to say that it disappeared with that last explosion - perhaps vaporized, or perhaps teleported away. Then one can imagine people hunting for it as a sort of Once and Future King (of Battleships) in the future. Go to Comment
The Sage Mugwort
NPCs  (Scenario Based)   (Natural)
Dragonlordmax's comment on 2016-12-05 08:29 PM
I really like the writing here - it was fun to read - but I would have liked to see more of an NPC. Go to Comment
Exalted Mother
Items  (Armor)   (Combat)
Dragonlordmax's comment on 2016-08-13 01:29 PM
I think these feel very Post-Apocalyptic to me. That is, I can more easily imagine a giant stone statue of Marie Curie coming to life to kick some ass in a Thundarr the Barbarian type game than in the more seemingly Cyberpunk Anime vibe I get from the Cosmic Era (not that they don't fit the CE).

Also, I gotta say: when you have a giant statue named Venus, I just instantly assume that she has no arms. Go to Comment
Digital Angel
Lifeforms  (Constructed)   (Cyberspace)
Dragonlordmax's comment on 2016-08-05 09:49 PM
I really like this one. There's enough here to give an idea of the setting, but I also think that angeloids are potentially generic enough to fit into a lot of different settings with virtual reality. The premise of VR police is, I think, a strong one, and I think that making them angelic is a nice touch. It's interesting to imagine that these might come from societies with certain cultures, and other entities might have their own "angels" with different presentations.

Lot of good food for thought here. Go to Comment
The Valley of Shifting Shadow
Locations  (Other)   (Tundra/ Arctic)
Dragonlordmax's comment on 2016-04-22 10:02 PM
I like it a lot. I think it works well as a maddening, terrible location, for one thing. But I also rather like the notion of connecting the south pole (or just the antarctic), where every direction is north, to somewhere where every direction is back in time. That's very cool, and is an idea that I think could be extended toothier concepts, too. Go to Comment
The Shade of You
NPCs  (Minor)   (Mystical)
Dragonlordmax's comment on 2016-04-22 09:54 PM
Not a bad bit of petty. I like the, uh, I think "cadence" is the word I'm looking for.

From an RPG idea perspective, I don't get too much out of it, thouh. Go to Comment
The Shade of You
NPCs  (Minor)   (Mystical)
Dragonlordmax's comment on 2016-04-22 09:54 PM
That should say "poetry", not "petty." Sorry. Go to Comment
Brass Man
NPCs  (Minor)   (Combative)
Dragonlordmax's comment on 2016-03-25 05:57 PM
Oh yes, and I meant to say that you have to actually give it the robot freetext! That's part of the point! Go to Comment
Brass Man
NPCs  (Minor)   (Combative)
Dragonlordmax's comment on 2016-03-25 05:55 PM
I agree with Strolen that I like the visual. I might be inclined to make it technological undeath rather than requiring a spell, but that's an easy adjustment.

I also find the eye/ear/brain thing interesting, in that it to some degree suggests different vulnerabilities for a brass man than for a normal human. Sure he has no heart, but maybe if you cut his ear off.... Go to Comment
Infernal Forge
Locations  (Other)   (Underground)
Dragonlordmax's comment on 2016-01-22 01:39 PM
Makes a nice piece of interesting dungeon dressing, or perhaps a source of power for someone. I like what's here, but I think it feels a hint unfinished.

I do like the idea of finding a desolate town with an underground, Centralia-style fire caused by one of these. Go to Comment
Archery in the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Dragonlordmax's comment on 2015-12-25 05:33 PM
I think there's a lot of good stuff in this entry, in particular, I like the analysis of what might make a bow useful is good, and the fancy arrows are neat. I do think that they're kind of strange in connection with each other - Federation implies a big organization, and it seems odd they'd put so much effort into arrows. Maybe they have a lot of use for assassins and saboteurs? Go to Comment
Lifeforms  (Constructed)   (Any)
Dragonlordmax's comment on 2015-12-11 09:25 PM
This one brings a whole new meaning to talking to yourself. I agree with Dossta about liking the idea of a limited clone, but what really grabs me is the idea of it being a copy of your mind at a given time. I can imagine a busy scientist, say, working on a number of different projects, each with an egomorph of himself with a different train of thought associated with it. Go to Comment
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       By: MoonHunter

Want to avoid fighter types focusing on swords? Make Longswords and Bastardswords the weapon of the Noble class, with a death penalty for other to carry. These weapons will be ornate and finally crafted. Adventurers will be stuck with cheaply made broad and shortswords, while professional fighters might use two handed swords.

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