I really like this one. It can work well in its intended role, and there's also room for adaptation to superhero games, fantasy games, and other genres. The variety in models is nice, and one can imagine plenty of plot hooks that might come up (in addition to the listed ones, I like the idea of an auto-detek being programmed to deliberately hunt down the wrong person - a sort of advanced frame job).
Feels like it occupies a bit of a strange spot between military and civilian - I would think the military could have better weapons, but it seems a bit too gory for civilian use. But it is a striking visual for sure. Go to Comment
I kind of love the notion that having a lightning elemental around frizzing your hair is worth installing this huge, expensive lightning rod equivalent. It kind of makes me imagine a Ghostbusters-type organization devoted to battling renegade elementals. Go to Comment
I agree with Scras: there are a lot of great plot hooks in here, and many of these could support multiple scenarios. There are a few amounting to someone offering the PCs a job that I think aren't really inn/hotel problems, but on the greater part, these are very nice (I like 11 and 20, personally). Go to Comment
The specifics of this one don't do too much for me (that is, I'm not sure I would use the cult or the specific spells mentioned), but I really like the idea of a spell caster getting caught in a time loop and casting the same spell over and over, potentially to the point of being almost worshiped as a minor deity.
One could imagine a figure creating food or water and a town springing up around them. One continually performing some specific divination and always receive a current answer, although the question never changes. Or as you describe, curing or blessing or something similar.
I think that there's something here, but it could still use some work. I think I'd like to see them either distilled down a bit more, or else expanded a bit further. As is, I feel like there's just enough there for them to seem kind of generic. Go to Comment
I think I almost completely agree with Scrasamax on this one.
I'm not sure I would ever run the sort of game where this adventure would be reasonable, but I think there's certainly an adventure here. I mean, I can imagine desperate fights as the PCs try to avoid spilling anything. Go to Comment
It's all about having a fleet-in-being vs decisive battle. It comes down to the doctrine at the time when they need to be deployed.
It's a little hard for me to imagine ships being so precipitously expensive to operate while still being constructible, but I suppose it could happen. Perhaps if most of the expense is in energy costs. Go to Comment
Conceptually, this is quite nice, but I struggled for a bit to think of how it might come up in a game. I think I would be inclined to say that it disappeared with that last explosion - perhaps vaporized, or perhaps teleported away. Then one can imagine people hunting for it as a sort of Once and Future King (of Battleships) in the future. Go to Comment
I think these feel very Post-Apocalyptic to me. That is, I can more easily imagine a giant stone statue of Marie Curie coming to life to kick some ass in a Thundarr the Barbarian type game than in the more seemingly Cyberpunk Anime vibe I get from the Cosmic Era (not that they don't fit the CE).
Also, I gotta say: when you have a giant statue named Venus, I just instantly assume that she has no arms. Go to Comment
I really like this one. There's enough here to give an idea of the setting, but I also think that angeloids are potentially generic enough to fit into a lot of different settings with virtual reality. The premise of VR police is, I think, a strong one, and I think that making them angelic is a nice touch. It's interesting to imagine that these might come from societies with certain cultures, and other entities might have their own "angels" with different presentations.
I like it a lot. I think it works well as a maddening, terrible location, for one thing. But I also rather like the notion of connecting the south pole (or just the antarctic), where every direction is north, to somewhere where every direction is back in time. That's very cool, and is an idea that I think could be extended toothier concepts, too. Go to Comment
I agree with Strolen that I like the visual. I might be inclined to make it technological undeath rather than requiring a spell, but that's an easy adjustment.
I also find the eye/ear/brain thing interesting, in that it to some degree suggests different vulnerabilities for a brass man than for a normal human. Sure he has no heart, but maybe if you cut his ear off.... Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.