The Everfar Plains stretch out as far as the eyes can see, with only two things that rise more than two or three feet out of the rich soil. Those two things are: firstly, a stone statue of a hybrid cat and snake, apparently centuries old, and secondly, a grand throne, chiseled out of limestone in the shape of a giant hand, curved so as to afford the best possible seat.
As the party is traveling through the town of Spiritan, they observe a commotion coming from the town square, and people rushing toward it, gleeful smiles on their faces. The townsfolk are all heading toward the execution by hanging of a heretic. Graiban the Old, the local herbalist, started spouting things about a week ago, things that the church in town sees as blasphemous and rabble rousing ideas. Most put Graiban down as a old man gone horribly mad, but a few began to listen to his talk of a new and more powerful god. The public lynching of Graiban is supposed to quiet those followers by making an example of him as an enemy of the church.
Once Graiban stopped moving, the executioner cut him down, and the body was buried in a pauper's grave on the edge of the graveyard. If the party sticks around until night, then a few screams can be heard from the direction of the graveyard, and then silence. In the morning investigations reveal that the new grave is empty, and two young lovers lie over an old tree stump, their faces horribly scraped off. Bloody tracks lead away. off into the empty plains.
The new god that Graiban had begun preaching of, is named Tibr, an old, old god from a time that is forgotten by most. The cat-snake statue that lies in the plains is an idol to that malignant deity. One day, while out gathering herbs, Graiban found the throne and statue, and, being tired, sat down on the open palm. When he took the seat reserved, though he didn't know it, for the high priest of Tibr, his eyes were opened to all the tales that Tibr had had over a century to perfect. The tale of the creation of the world, by Tibr, of course. The tales of Tibr's great valor, and loving kindness. These tales, together with a little nudge from the forgotten god, swayed the allegiance that Graiden had to his church, and brought them around to the worship of Tibr. Graiden returned to town, and immediately began preaching of his new god.
To skip ahead a week, we will return to the current events. When Graiden died in the cause of his god, Tibr saw fit to raise him as a foul undead creature. Now, Graiden, or what was once Graiden, stalks the plains around the statue, always in search of more sacrifices.
Graiden is now little more than a shadow of his former self, gaunt skin is stretched too thin over dried bones. His head hangs to the side, looking more like a gross parody of a head, than the actual thing. There is a gaping hole in his chest, where he ripped out his unbeating heart to sacrifice to his master. His decay was sped up by the very foulness of his master, and as such, he looks as though he has been dead for a decade. In his claw-like, scabrous hand, he holds a rusty dagger, the tool used to kill the two in the graveyard. Go to Comment
In the swampy badlands of the west, there stands a monolith from ancient times that emits a dull green glow at night. When the young daughter of a close friend of the PCs (or of one of the PCs themselves, if you want it to hit closer to home) disappears after being seen heading toward the monolith, the characters are drawn into a devilishly old secret.
When they arrive in the village that the girl lived in, they find grieving parents, and grimly determined villagers. Throughout the years, there have been numerous disappearances of this sort, each time it was a young girl, and each time they were never heard from again. The only reason that nothing was done before now, was that most people thought the tales to be simply a way to scare off children from going near the dangerous swamp. But now, with this most recent disappearance, the villagers are restless for revenge. They feel certain that someone, or something, is taking away these girls. So, the villagers, led by a few young, brash individuals, have decided to take things into their own hands. Their plan is to topple the monolith, and then go into the swamp to search for the missing child.
The monolith is actually a guide set up by an ancient civilization. It, when activated, leads the way through the devilish swamps, using only the safest ways known to it. But, though the magic is still active, the things knowledge of the swamp is outdated, it leads along ways that were once safe roads, but have since eroded into murky puddles. The way you activate the monolith is really quite simple, if you place both hands palm down on the surface of the rock, then the guide will appear, and start off through the swamp. The fact that all the children gone missing were girls is merely a very strange circumstance. They are neither compelled or forced to follow the guide, they are simply too curious fr their own good. The daughter that disappeared is most likely dead, either at the bottom of some bog, or at the hands of a foul beast.
The guide appears as a tall man, with an elk's skull for a head, and a body made of swirling green lights. In his gnarled hand is held a brightly shining lantern. Go to Comment
The spelling and grammar should be checked in a spell checker. While the item itself is fairly good, the backstory seems weak. It might just be me, but, becuase it is almost demanded on here, every other item is just a plain old thing. so, everything new needs a superbly original backstory, or else it seems just a rehash of what's before. Mind you, I'm not trying to say that I don't like the Brute Hammer, I would just like to see a slightly different backstory. Go to Comment
Ah, a good, new-fashioned way to cast spells, that takes the repetitiveness out of it (wave, chant, boom, repeat). I like the image of a noble at a grand ball illuminating him and his partner with a few floating orbs of light. Good job, Grey! Go to Comment
Rather a small hammer, the Bellringer is only about ten inches long. It has a sturdy wooden handle wrapped in strips of wolf hide, and is topped by a rough chunk of metal, rumored to be the cast-offs from one of the mythic blades that pop into tales every now and then. The Bellringer is a little less than average quality for a war hammer, even one as small as it is. However, anything, and everything, that is struck will ring like a bell, anywhere from a small silvery tinkle, to a booming gong. Go to Comment
Although I do not have a specific favorite that I can name, I do find them all to be very usable. A PC gets a Berserker Blade, and goes a little crazy. A high profile criminal fakes his own death with a Goretooth weapon, and shows up after a string of murders carrying a Crusader Sword. The list could go on. Good sub, Grey!
(I remember the Goretooth weapons from before, and I like them as much now, as then). Go to Comment
I'm pretty much saying the same as Echo and Cheka. More content would be nice, such as further description, or what happened to him after the betrayal. The fact that there really isn't a way for him to be used in a game is somewhat detrimental to his usefulness. But, perhaps, you just need some ideas, so, here it goes. The characters are hired to find the original "Hammer of the Betrayer", whether by a museum, or someone wanting to reenact the attack who hopes that the hammer could help in their endeavor. Or, there are rumors that Tarrath has been seen walking through the kingdom, and preaching of the coming doom. The PCs could be hired by the government to investigate, or simply decide to put a stop to him. Go to Comment
Jahla the Light is a simple, usable thief. He's a fairly minor NPC, but minor can be good. The spelling could be better, as could the structure. I would like some plot ideas for The Band of Nine. Could the merchant who lost his daggers need someone to investigate? Could one of the nine want out, and need help to get away? Or, could one of the nine really want to beat Jahla, maybe by turning him in, or hiring a "helper"? Also, does Jahla simply have the lightest fingers, or does he have something that helps him steal? Go to Comment
I echo once again, "Woah". These men, or beasts, if you like, are well rounded, with an interesting backstory. They have more than a touch of flavor, and are also useful. Echo, if you're rusty, then I'd like to read what you wrote at the top of your game. Go to Comment
Wow...If I ate any of these I'd probably get sick. Good job, Stephie. You do a nice job describing the different types of candies. However, I would like to know how it's supposed to be used in a game. Could the players purchase some candy, and then get mugged for it? Or use it to distract guards outside of a door that they need to get into? I would suggest some "Plot Hooks" at the end, just to help all of us to better use your idea. Go to Comment
You have kept the Medusa set of subs good. Blind Mary is nicely detailed and usable. I could see a group traveling along, they get attacked by bandits. Once they finally fight off the bandits they stumble wearily toward the nearby town. But, once they get there, they are faced with a foul beast! The ensuing role-playing would hopefully end in the parties comprehension that the "horrible beastie" is actually a helper. Or something like that. Anyway, it was good. Go to Comment
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.