Strolen\s Citadel content. 
NPCs  (Major)   (Travelers)
Drackler's comment on 2006-09-01 02:58 PM
Sorry, bad mistake. Go to Comment
It was just a book
Plots  (Crisis)   (Multi-Storyline)
Drackler's comment on 2006-04-02 07:03 PM
Great idea!! Go to Comment
A man that needs a drink
Plots  (Duty)   (Side-Quest)
Drackler's comment on 2006-04-03 09:35 PM
*holds his nose* Go to Comment
Azriel Marquis
NPCs  (Extras)   (Travelers)
Drackler's comment on 2006-04-04 05:49 PM
Like everyone else said, WE NEED BACKGROUND!!! Also you might want to come back and fill out your grammar just a little bit more. Go to Comment
Fontis Stone
Items  (Home/ Personal)   (Magical)
Drackler's comment on 2006-04-26 11:50 AM
It is true that this is a simple item that does not need a backstory but that does not stop it from being a great item! Go to Comment
Faye Delivour
NPCs  (Major)   (Combative)
Drackler's comment on 2006-05-13 05:52 PM
I see some problem with spelling and grammer, and the back ground is a little... undetailed... in some places, but overall it is a good post.

- Drackler Wyrmdragon Go to Comment
A Scarlet Thirst
Plots  (Mystical)   (Campaign)
Drackler's comment on 2006-11-14 06:43 PM
Masterfully done Go to Comment
Child-Eyed Fluffy
Items  (Other)   (Cursed)
Drackler's comment on 2006-03-31 02:20 PM
Go for the eyes, the eyes, *mutters incessantly* Go to Comment
Tomais Reives
NPCs  (Campaign)   (Criminal/Espionage)
Drackler's comment on 2006-04-04 06:48 PM
I completely agree with EchoMirage. Go to Comment
NPCs  (Major)   (Combative)
Drackler's comment on 2006-04-04 05:30 PM
Alright, I'm not exactly the best poster, but I can see some problems with this one. Namely:
1)His race, what is it?
2)As Moon said, the platinum knight thing. Go to Comment
Jeeves' Tea Service
Items  (Home/ Personal)   (Magical)
Drackler's comment on 2006-04-09 04:53 PM
Was there a Wooster, by any chance? Go to Comment
NPCs  (Minor)   (Combative)
Drackler's comment on 2006-04-30 06:56 PM
Big sword, big guy, cool armor, he does sound like a barbarian, but whats wrong with barbarians?

Great one Capt.

-Drackler Wyrmdragon, Cronddelshno the Snakedragon
O.o Go to Comment
Vinet Magos
NPCs  (Extras)   (Mystical)
Drackler's comment on 2006-04-04 06:53 PM
Really my only problem with her is detail. Go to Comment
Randolphina the Mighty
NPCs  (Extras)   (Combative)
Drackler's comment on 2006-04-30 07:03 PM
She is, as Dragon Lord said, gloriously mad.

-Drackler Wyrmdragon
O.o Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
Drackler's comment on 2006-04-11 03:24 PM
It is a lttle hard to read the post when there are thing$s in@ th&e middle of everything, and you don't tell anyone who the guy is, or how to reach the end. Go to Comment
Lost children...
Plots  (Discovery)   (Single-Storyline)
Drackler's comment on 2006-03-31 12:54 PM
Nice and twisted. Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
Drackler's comment on 2006-04-06 09:09 AM
I think that it is a great idea. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
Drackler's comment on 2006-04-06 09:26 AM
What if the PCs got diagnosed with some "deadly" disease, and got shoved through the Death Gate? Go to Comment
Jasper's Tale
NPCs  (Extras)   (Knowledge/Lore)
Drackler's comment on 2006-04-06 09:17 AM
It's a great way to drive the PCs insane. Go to Comment
Demon Bang
Plots  (Hired)   (Side-Quest)
Drackler's comment on 2006-04-29 09:21 AM
Personaly I think that this one should be in the Idea Seed section, but that's just me. Go to Comment
Total Comments:

Join Now!!

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp