Strolen\s Citadel content. 
The Tome of Life
Items  (Books and Scrolls)   (Magical)
Drackler's comment on 2006-11-15 10:18 PM
Just one question. What does it look like? Go to Comment
Looking for Love?
Items  (Potion)   (Magical)
Drackler's comment on 2006-04-03 09:58 PM
Only voted Go to Comment
The Mogrolyth
Lifeforms  (Constructed)   (City/ Ruin)
Drackler's comment on 2007-07-08 07:22 PM
A thoroughly creepy and bloody undead. I'll definitely use it as soon as possible. Go to Comment
Haio-Mano (Shark tooth weapons)
Items  (Melee Weapons)   (Non-Magical)
Drackler's comment on 2010-07-28 10:15 AM
Short but still usable. Although, I agree with Valadaar that I would like to see some plot ideas and maybe an NPC or two that are tied with these kinds of weapons. Go to Comment
The Small List of Traps
Dungeons  (Any)   (Traps)
Drackler's comment on 2007-07-05 05:24 PM
You are truly a sadistic GM, and I pity your players. Go to Comment
Keepers of Names
Society/ Organizations  (Mystical)   (World Wide)
Drackler's comment on 2006-04-05 01:56 PM
This is a good idea, and I also like that you've gotten lots of detail in, it's just a little to bland for me. Go to Comment
The Dungeon Masters
Dungeons  (Underground)   (Style)
Drackler's comment on 2006-06-14 02:49 PM
Another possibility is to let the characters meet "you" while your sending them through for better ratings. Go to Comment
Spellbook Glyph Trap
Dungeons  (Any)   (Traps)
Drackler's comment on 2006-04-26 12:03 PM
Just the thing to annoy that one mage that thinks he's better than everyone
O.o Go to Comment
Ettercaps Traps
Dungeons  (Forest/ Jungle)   (Traps)
Drackler's comment on 2006-04-26 11:56 AM
I agree with Roack that it would be nice to have more of them, but it is still a good idea. Go to Comment
Never Get Involved in a land war in Asia- Classic GM Blunder
Articles  (Campaign)   (Game Mastering)
Drackler's comment on 2008-06-12 12:48 PM
I was reading through this article thinking: What of these, if any, do I commit?
The answer is between me and my players, but the question is one you should probably ask yourselves, too. Go to Comment
Lifeforms  (Constructed)   (Any)
Drackler's comment on 2006-04-03 09:46 PM
This is great MoonHunter, I agree with Ancient Gamer. Go to Comment
The Sand Box
Dungeons  (Any)   (Puzzles)
Drackler's comment on 2006-04-30 09:57 PM
Good idea, but I think it's a little too easy to figure out.

-Drackler Wyrmdragon Go to Comment
The Acid Barrier
Dungeons  (Any)   (Puzzles)
Drackler's comment on 2006-04-30 10:03 PM
I really do think that it's a good idea.

-Drackler Wyrmdragon Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Drackler's comment on 2006-04-30 06:33 PM
You know how, usually, the game that you are playing will say that the DM is not really against the players, well, I still think it is really fun to give them a puzzle/monster/weird magic item that completly baffles, annoys, or just plain angers them.

-Drackler Wyrmdragon, Cronddelshno the Snakedragon.
O.o Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Drackler's comment on 2006-04-04 05:11 PM
I agree with Cheka Man, the religious ideas are great Go to Comment
NPCs  (Extras)   (Mystical)
Drackler's comment on 2006-04-04 06:01 PM
Good idea, Bad spelling and grammar.

I am prejudiced, because I really like almost all demons/devils. Would you please put in more details? Go to Comment
Troll Rations
Items  (Potion)   (Magical)
Drackler's comment on 2008-06-10 05:35 PM
An interesting idea would be to have troll "farms". Places where live trolls are kept, and every day, or so, an arm or two are sawed off to make these rations. Of course the arms will grow back eventually. Go to Comment
NPCs  (Major)   (Combative)
Drackler's comment on 2006-05-05 10:59 AM
Great job Mourngrymn

-Drackler Wyrmdragon Go to Comment
NPCs  (Minor)   (Travelers)
Drackler's comment on 2006-04-04 05:35 PM
I really like it! Go to Comment
NPCs  (Major)   (Travelers)
Drackler's comment on 2006-08-31 10:49 PM
I noticed a few spelling mistakes, but, overall really good

5/5 Go to Comment
Total Comments:

Join Now!!

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp