Strolen\s Citadel content. 
Xarloccians
Lifeforms  (Unique)   (Any)
Drackler's comment on 2010-07-23 05:20 PM
Perhaps an entire town of Xarloccians that have killed off the normal townsfolk would need to go out and find people to kill, etc. Or would they be able to be generally nasty to each other every day just to keep from rotting? That could lead to an interesting town in which the heroes find an entire village of surly townsfolk that delight in tormenting them. Not in big ways, just pranks and disrespect. Go to Comment
Choo Mold
Lifeforms  (Flora)   (Underground)
Drackler's comment on 2010-07-23 05:51 PM
A nice bit to add to a dungeon crawl. I agree with Strolen: I like the Treant idea very much. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Drackler's comment on 2010-07-24 05:48 PM
I agree with Pieh. I really like how it's all pretty much a big puzzle, but with some combat and such thrown in to keep it interesting. I like the plot ideas and the map would be handy when running it. Go to Comment
Ride My See-Saw
Plots  (Crisis)   (Single-Storyline)
Drackler's comment on 2010-07-25 09:46 PM
I especially like the format; it is easily understood and organizes things rather well. Go to Comment
Legend of a Mind
Plots  (Hired)   (Single-Storyline)
Drackler's comment on 2010-07-25 09:53 PM
Only voted Go to Comment
Earthwyrm
Lifeforms  (Third Kingdom)   (Underground)
Drackler's comment on 2010-07-28 10:01 PM
I really like these. The image of a great worm-like creature made up of stone slithering toward a castle wall and plowing right through makes me want to write an adventure based on the one creature.
I also like the idea that not all the elementals are summoned by mages (as it is in DnD, mostly), but rather, that they are natural creatures with specific abilities and properties.
Good job, Scras! Go to Comment
Mordanfey
Lifeforms  (Fauna)   (Forest/ Jungle)
Drackler's comment on 2010-07-28 10:12 PM
I will agree with what the others have said before me. I am especially intrigued by the rumors of the Mordanfey protecting something in the forest. Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
Drackler's comment on 2010-05-09 01:45 PM
I like the note at the bottom. With the three uses in your campaign, this one almost seems like something from Tales of Terror. Altogether, it sounds useful and interesting. I could see using it as a way to get the characters into an adventure, or even becoming the adventure itself. Go to Comment
Everbloom Potion
Items  (Potion)   (Magical)
Drackler's comment on 2010-05-09 01:50 PM
Like val said: solid, but more of a side in an adventure. It can add good flavour to the world, and can help explain things, but making it the center of an adventure would take some thinking. Go to Comment
30 Limitations on Magic
Systems  (Mystical)   (Defining)
Drackler's comment on 2010-05-09 02:15 PM
I pretty much agree with what everyone else said. I especially like the bit about using lead-lined boots to keep yourself on the ground. Go to Comment
The Pierce of the Sun God
Items  (Melee Weapons)   (Magical)
Drackler's comment on 2010-01-25 06:51 PM
I especially liked the intro and the backstory, but, unfortunately, you didn't give enough details. You gave us the bare minimum to be able to use the Pierces in our games, but we usually like a little bit more to work with.
For instance, who was it that "recovered" the star-metal in the first place? How did Gavin Ferrig get his hands on it? Did he just buy it off the street? Was it given to him because of his skill as a smith?
You might also think about giving us one or two plot hooks, some ideas as to exactly how we could fit the Pierces into our games.
I still like it, though. And Welcome to the Citadel, kleric! Go to Comment
The Last Zombie
Plots  (Duty)   (Single-Storyline)
Drackler's comment on 2010-01-23 11:27 AM
I mainly agree with VIM, but I would like to also say that I found your writing to flow smoothly and be interesting, while still getting all the information across. Go to Comment
Lockzennite's Lance
Items  (Melee Weapons)   (Combat)
Drackler's comment on 2010-01-22 04:28 PM
I also like the key imagry. I also agree that it is very unique. Altough, the times that it would be of good use would be fairly limited. Go to Comment
Jade Alksnis
NPCs  (Scenario Based)   (Criminal/Espionage)
Drackler's comment on 2010-01-21 01:27 PM
The backstory was very well written and detailed. It was very reminiscent of the European arrivals in the Americas. But, for a submission about an NPC, you gave us very little to go on about her.
There is some information in the history, but nothing about what Jade looks like, or how she might treat a party of adventurers, or even what she does during the day. Even the single plot hook seems almost tacked on as an after thought.
You have a good, solid foundation with which you could make almost anything, but you didn't make much that could easily be used, except as a bit of background information. Go to Comment
Harakan
Lifeforms  (Constructed)   (Any)
Drackler's comment on 2010-01-21 01:10 PM
It reminds me a little of RuneQuest, what with the 'disease spirits' that cause plagues. The details are good, as is the description.
Even though it is set in a age when there are firearms, they don't play that big of a role, so it could be adapted very easily.
I especially like how the Harakan are addicted as well as bound by the blood that they drink. Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
Drackler's comment on 2011-02-25 10:04 PM


With these things said, bon appetite.



This is my favourite line. But, puns aside, I really liked the sub. Cannibalism as the bad guy is recurring, though not enough to be cliched yet. As was said above, I liked that this works for smaller and pettier foes.



 However, I would like to note the rather rule-specific bent. I understand where you come from on this one, but it isn't necessarily needed. Most GMs can serve themselves the crunch to fit with your fluff if they have a mind to. In fact, most will need to either to adapt to a different system (Traveller Psionic-Cannibals, anyone?), or to give exact tables and numbers and die-rolls to what is provided.



 Forgive me for needling what has already been mentioned more than once, Redgre. I liked the example, too.


Go to Comment
Blood Cloak
Items  (Armor)   (Magical)
Drackler's comment on 2011-02-25 10:13 PM


I like it, too. It would be useful to have when running around dungeons and mysterious ruins. Just hope you don't run into a pack of undead. I think that a character may be well-advised to not charge it until the first creature killed outside of town, to avoid getting suspicious glances from the constabulary.



 Which brings me to a question: Does the Blood Cloak always have the same amount of blood dripping from it? Or would it gradually lose liquid as the charge is used up? For instance, if you've almost run out of stored blood, might you only appear as some sort of crazed murderer with a few splatters?



 Bonus points for providing a cursed equivalent.


Go to Comment
Battleleaf Armor
Items  (Armor)   (Combat)
Drackler's comment on 2009-10-01 04:54 PM
It says that the leaves lasts for a couple generations. Does this mean that they eventually deteriorate? Also, wouldn't always having the armor attached to you make some things hard? I assume it wouldn't rust, but if it's stiff then it wouldn't be very comfortable to sleep in.
I like the idea and the actual items, especially the part about what happens if they get blood on them. Go to Comment
Spatterball
Items  (Transports)   (Magical)
Drackler's comment on 2009-06-05 09:43 PM
A bit bland at first, but enjoyable. The end seems a bit downplayed, but it is a nice addition to any game world (except for Tarlith, that is). Good job, Pieh. Go to Comment
Spatterball
Items  (Transports)   (Magical)
Drackler's comment on 2009-06-06 02:28 PM
Only voted Go to Comment
Total Comments:
271

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Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them
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