Strolen\s Citadel content. 
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-15 06:27 AM
I had intended to write on the architecture, but as I tried to do that, I struggled with the ramifications of arcologies on architecture. Given the scale of arcologies, I would assume architecture would be so highly specialized as to vary from level to level in each arco, let alone providing a consistent architectural scheme for the whole city. You're right, the CityImage tag here is inappropriate and shall be excised until (if) I can provide the necessary architectural details.

Methinks I let this one out a little early. I'm putting 'er back into development for refit and polishing. Go to Comment
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-15 08:34 AM
Helpful. I forgot that post-modern looking suspension bridge is in Sao Paolo.

The arcology pics are helpful too. I just kept defaulting to SimCity 2000.

"If you're looking for a beach in Sao Paulo you won't find it in Brazil's largest city of Sao Paulo. The city, which is the capital of the state of Sao Paulo, is almost 50 miles from the Atlantic coast and has no beaches to speak of, even though it is part of a river system that flows to the ocean."
The Sao Paolo beach pics are of beaches in Sao Paolo State, I believe. But that said, I now like the idea of a freshwater seacology created by damming/excavating the Pinheiros and Tietê rivers. Go to Comment
Omni-Consumer Products
Society/ Organizations  (Mercantile)   (World Wide)
Dozus's comment on 2013-01-14 11:23 AM
A nice treatment of an American supercorp. Though I question the necessity and usefulness of organic memory cores: if thought and memory can be stored on more reliable electronic solid-state cores, why bother with meaty ones? Go to Comment
Omni-Consumer Products
Society/ Organizations  (Mercantile)   (World Wide)
Dozus's comment on 2013-01-14 01:21 PM
That's what I figured. It's just the dour pragmatist in me. Go to Comment
Nipponism
Society/ Organizations  (Combative)   (World Wide)
Dozus's comment on 2013-01-11 10:09 AM
A great explanation of cultural diffusion in the Cosmic Era. I've always found it curious that such a small nation produces so much globally-consumed culture, and you've brought that nicely into the new age. Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
Dozus's comment on 2013-01-14 01:16 PM
I like this. I'm never great at using magic into a setting, and it usually becomes either convoluted or tritely generic. Maddux makes magic seem a natural phenomena, and Skaldevale as a "geologically active" place, so to speak. It's beautifully simple, really. Nice work. Go to Comment
The Histories of the Spiked Sea
Locations  (Regional)   (Water)
Dozus's comment on 2014-03-02 03:10 PM
This is good stuff. By reading the multiple histories, you really get a feel for the different peoples and attitudes in the Spiked Sea. The tale of Saulke stands out to me in particular. The one thing I'd like to know more re: the Favorim is the reason for the specific measurements. They remind me the Thirty-two Excellent Signs, the external characteristics that are supposed to mark a Buddha. Those each had a specific purpose; e.g., His bodily hair grows upwards, from his having engaged in constructive practices and having inspired others to do the same. I wonder if there's a specific reason for Favorims to have such perfect measurements, or is Saulke just extraordinarily picky?

The formatting does leave something to be desired, and some of the grammar is stream-of-consciousness sloppy. But the meat is here, and it is succulent. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Dozus's comment on 2013-01-04 08:20 AM
Having some formatting issues right now, will straighten those out when I'm able. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Dozus's comment on 2013-01-04 08:52 AM
I actually kept picturing one of the first scenes of Firefly, where the crew is salvaging cargo from a derelict, but imagining what would happen if they salvaged from a far older and more alien ship. But I can see this working well in the Star Wars universe, too, like salvaging Sith artifacts from Korriban. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
Dozus's comment on 2013-01-02 12:39 PM
Reminiscent of a reverse Cthulu, if that's a thing. An interesting concept, though I'd like to see some more detail. What are some hooks for in-game use? Who are these Huska folk? Etc. Go to Comment
30 Programs from the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Dozus's comment on 2013-01-02 12:36 PM
I would pay good money to watch Dino-Knights.

As with your other Cosmic Era material, this is some great color stuff that demonstrates what society has come to in the period. Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Dozus's comment on 2012-12-19 07:58 PM
I would've said it before, but I just noticed: did you custom make those bills pictured at the bottom? Extra kudos for that gem. Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Dozus's comment on 2012-12-19 05:40 PM
Very clever! An actually practical methodology for the burial and retrieval of pirate treasure. It's simple, straightforward, and quite employable in any setting.

Well done, sir. Hope to see more like this from you. Go to Comment
The Djavarga
Society/ Organizations  (Mercantile)   (Area)
Dozus's comment on 2012-12-13 01:24 PM
You should really make a "Gyde to ye Lands Surrounding Abodroc, and Oyer Regions" with all this pseudo-knowledge stuff.

What's a "crawling mountain"? Is it just a phrase that's above my head, or something different? Go to Comment
The Strange People of Khor Kal'ah
Lifeforms  (Intelligent Species)   (Desert)
Dozus's comment on 2012-12-13 07:59 AM
Wild accusations abound here. It's a nice bit of rumor for these strange folk. Go to Comment
The Strange People of Khor Kal'ah
Lifeforms  (Intelligent Species)   (Desert)
Dozus's comment on 2012-12-13 09:38 AM
The granite lady bits didn't do it for you? Go to Comment
The Strange People of Khor Kal'ah
Lifeforms  (Intelligent Species)   (Desert)
Dozus's comment on 2012-12-13 03:52 PM
Idea: A "30 100-word Subs" sub, that all follow the same theme. 3000 words, evenly divided, on a similar yet diverse topic. Go to Comment
Lifegiver; holy sword of Linn.
Items  (Melee Weapons)   (Cursed)
Dozus's comment on 2012-12-11 04:55 AM
Interesting. I think the story really illustrates your inspiration: the Grand Hero who comes charging in against the Undead Lord, waving a sword and shouting the names of his gods. I like that aspect, the corruption of (blindly naive) good.

As for its actual magic effects, it seems almost mundane from a necromancy standpoint. But that doesn't bother me much, as I like the story a lot. Khalran seems a very practical sort of lich, which I can appreciate. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Dozus's comment on 2012-12-10 09:45 PM
Kindred spirits, to a degree. Followers of the Way of Divine Wealth might see the usury Priests of Mammon practice as stifling commerce through excessive debts, though someone would praise the practice. They would also probably suggest charging a fee for usage of the churches, or at least setting up a shop or two within. Go to Comment
Ghorion, the Weaponmaster
Lifeforms  (Unique)   (Mountains)
Dozus's comment on 2012-12-10 02:35 PM
A neat challenge to your high-ranking PCs. It can be hard to get a devastating personage with an interesting story and setting, but you've given it a fair go. Go to Comment
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