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Perpetual War and the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Dozus's comment on 2013-03-27 12:04 PM
Whoa. Unexpected twist.

I like pairing these various elements of fascism, alien invasion, and post-human cognition. It reminds me of a number of various books I've read before, but none putting together quite this combination of ideas. It's delightfully complex. Go to Comment
Perpetual War and the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Dozus's comment on 2013-03-28 07:44 AM
I think I disagree with you. As the article suggests, the number of intelligences who are aware of the alien threat are limited to tiny handful. That group, while having a hand in some of the events of the Era, doesn't appear to have direct or total control. And given that they're superintelligent AIs, most of the events in the Cosmic Era happened before their existence. Thus the chaotic and existential portions of the Cosmic Era existed without the interference of the intelligences that were aware of the extraterrestrials. All they do is nudge things a bit. I think to suggest they're the entire architects of global affairs in the Cosmic Era is equating them to the Machines of the Matrix, when they're more akin to a super CIA/KGB in the Cold War: moving things behind the scenes while humanity takes its course. Go to Comment
The Kingmakers: Machias NPCs #1
NPCs  (Extras)   (Political)
Dozus's comment on 2013-03-25 08:09 AM
I like the details outlining the high barons. The somewhat imperious title of "Dragon" is pretty rad too - I like the implications of not only a bodyguard, but a personal assistant and killer. You've left some to the imagination with that position, but I like the ambiguity and the implications it has.

The other various personalities round it out well. Go to Comment
Valadaar, Hand of Ashantar
Articles  (Character)   (Players)
Dozus's comment on 2013-03-23 07:23 PM
Excellent quest idea! Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2013-03-22 11:45 PM
Very practical. Like PA, I'd like to see some categories. Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2013-03-26 12:00 PM

The following is from a text file on my backup drive simply entitled "names":


Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2013-03-26 12:00 PM
Truganius
Jurnellion
Scilpus
Quitilo
Dentonia
Quiranius
Ziurquic
Saenaetelox
Tiago
Megildur
Vanauter
Kirn
Tyrn
Kirt
Neraint
Farathgol
Ardanath Selgard
Quetz
Eloria Noyesi
Gnisnal Cetla
Rasauq
Neelloc Sumaes
Darth Flammus
Darth Malus
Darth Mortis
Darth Nex/Nexis
Darth Morbus
Darth Odiosus
Rage Frost
Swift Water
Nikita & Tikita
Heliodor
Schorl
Realgar
Trona
Natron
Morion
Larimar
Galena
Coltan
Baron Alaan Alios
Baeleric
Ahrgan
Threll
Kess
Barast
Adsair Typhaeus Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Dozus's comment on 2013-03-20 10:00 AM
These may seem common sense on the outset, but as it's said, common sense is increasingly uncommon. It's an important reminder in fleshing game worlds to make them more tangible and real.

You hit the application of these common sense ideas well. I especially like the idea of having PCs be the NPCs. I can see where it could indeed go disastrous, given a bad role-player or a spiteful one trying to game the system. But it's also a great exercise in character building, even if that character won't last two rounds with the PCs.

A very nice first post, Gossamer. Hope to see more from you. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Dozus's comment on 2013-03-20 12:40 PM
In that case, a "Gaming the System" penalty might be instituted. It would certainly negatively impact experience or at least alignment, in being so inconsistent in character. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Dozus's comment on 2013-03-21 11:45 AM
Your comment makes me think of the game roguelike game Dwarf Fortress. The game populates the world with thousands of individuals, each who have names, parents, lovers, lives, and deaths. When you come across a camp of bandits or goblins, they're not nameless nobodies, and when they are killed, you can go back and look at their personal histories to see who exactly they were.

Conversely, there's a glitch that will sometimes randomly spawn a castle with no name, populated by dozens of nameless opponents who have no skills, weapons, or equipment. They just randomly attack you and they fall by the wayside meaninglessly.

More of the former and less of the latter should be a rule of thumb. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Dozus's comment on 2013-03-25 10:05 AM
My (completely unsolicited!) advice on sub editing:

Read the comments and weigh them against your own thoughts. If you both agree and think it relevant, edit. If you don't, don't. Take everyone's opinions in the highest respect, but don't let other's comments dictate what you post.

/unsolicited advice Go to Comment
Farons, the Voidwalkers
Lifeforms  (Unique)   (Any)
Dozus's comment on 2013-03-18 12:45 PM
The mythology bit about Imsir's creation and the writing of the Book of Knowledge was quite interesting.

It seems Farons have no weakness. Is this true? If they're totally invincible with their Runix armor, have an army with fantastic weapons, and know everything there is to know about anything - how are they to be interacted with? What could possibly defeat them, or even gain anything of use from them? Go to Comment
The Players Cult
Society/ Organizations  (Religious)   (World Wide)
Dozus's comment on 2014-02-03 08:02 AM
Not much else to say that hasn't been said. Really cool idea with a great execution. Go to Comment
Oekaki Writing
Articles  (Humor/ Editorial)   (Citadel Help)
Dozus's comment on 2013-03-11 02:02 PM
Challenge accepted. Go to Comment
Specialst Damien Snow
NPCs  (Character Sheet)   (Combative)
Dozus's comment on 2013-03-11 08:47 AM
Interesting. Aside from the general "modern" and "war" attributes, what kind of setting are you putting him into? Go to Comment
Specialst Damien Snow
NPCs  (Character Sheet)   (Combative)
Dozus's comment on 2013-03-11 09:33 AM
I think my question is unclear because I'm not entirely certain what I'm asking myself.

I guess I'm curious about what kind of setting he's in. Is he just a 21st century NATO operative in a 3rd world military operation? Is he a rogue operative on a quest to track down his father's killer? What context should I understand him in?

I think I'm trying to get how he'd react in the setting. I know I'm being terribly vague in my questioning, for which I apologize. But right now, I feel like my understanding of Specialist Snow is tenuous, with a list of attributes, a motivation, and nowhere to go.

Would quotes help maybe? An example of how he's trying to track down his patricidal adversary?

Is anything I'm saying making sense, or am I rambling without a foreseeable direction? Go to Comment
Ashantar, the Beacon of Hope
Locations  (City)   (Plains)
Dozus's comment on 2013-03-06 07:08 AM
Wow, there's a lot of neat elements in here. I like that first bit about the warriors seeing visions of their fallen ancestors and family members to drive them forward on the battle field.

Am I correct in guessing that English isn't your first language? There's a number of grammatical errors and word mis-usage, but it doesn't affect the reading too much.

You're building an interesting world here. I look forward to seeing where it goes. Go to Comment
Taqukaq's Trading Post
Locations  (Establishment)   (Tundra/ Arctic)
Dozus's comment on 2013-03-04 03:28 PM
Update: Any suggestions before putting this one to print? Go to Comment
Fo Derarer Agger
Items  (Armor)   (Heroic)
Dozus's comment on 2013-03-04 07:29 AM
Welcome to the Citadel, Darkonyx! Glad to see you making your first submission.

A few suggestions on this sub. First, while giving the item some background is great, it might help to put it more into context. We don't really know who Emperor Sarth III is, nor anything about the Ashatar Empire or the tonuges of Vuderan. Help us a little more with context and tell us more about these guys.

Secondly, while the stats are a big help, realize that Citadellians use a wide variety of systems. Maybe add some more context about what benefits the armor provides in game. It obviously adds a lot to health: why? How? Provide not just the mechanics, but more in-context explanation (ex.: the blacksmith was also a powerful sorcerer, and imbued the heart of the Ashatar Warrior God in the fires of his forge).

Also, it helps to add some visual details when explaining items. What makes this armor unique, aside from its magical properties? What does it look like?

Lastly, tell us how to use it in a campaign. Who possess the armor now? How could it be acquired? Does it have any dangers associated with it or its possession? These things make it a practical, usable campaign item.

This article provides some more suggestions for your first entry: http://strolen.com/viewing/New_to_Strolens_Citadel

You look like you have some interesting ideas behind this sub, and I can't wait to read more from you, Darkonyx. Welcome, and thanks for writing with us! Go to Comment
Fo Derarer Agger
Items  (Armor)   (Heroic)
Dozus's comment on 2013-03-04 07:30 AM
Here's another very useful article by MoonHunter: http://strolen.com/viewing/Five_Best_Tips_for_Posting_on_Strolens_and_Other_Places

And I meant DarkoRnyx. :) Sorry for the typo. Go to Comment
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