Strolen\s Citadel content. 
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Dozus's comment on 2006-01-25 08:57 AM
My thanks, Scrasamax. I'll try to keep up the quality.

I'm curious what you find questionable about a dragon-human cooperation. Is it the premise of their association, that the dragons needed help from mortals? or just the fact that they've associated at all? Go to Comment
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Dozus's comment on 2006-01-25 04:36 PM
Hm, perhaps I placed too much emphasis on the protection aspect and not enough on the severity of the plague. My view of dragons (at least in this particular world) is close to Scras' and Mourn's, though maybe on about a 2/3 scale of strength. Dragons are still rare in my world, perhaps no more than a few hundred. But I also see the godlike mystique of a dragon that slaughters ten thousand armies without care as mythical. They are certainly mighty, but not entirely invulnerable.

The boneblight plague also put them in grave circumstances. It's a disease that, among other symptoms, gives severe arthritis to the point of making an individual completely immobile (I plan to make an entry on boneblight later). Close to half of the draconic race was wiped out, and two-thirds of the rest were infected. The dragons were in dire straights when they requested the help of the Magi.

While I keep talking about the monks as protectors of the dragons, they are also servants, footsoldiers and mortal eyes for the dragons. They cure dragons when ill, or protect their borders and secrecy.

That was my intention, at least, and it's hardly canonical. Interpret and modify them however you'd like. Go to Comment
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Dozus's comment on 2006-01-25 04:59 PM
I absolutely agree about the comments as other POVs, Mourngrymn, and I appreciate it. After reading the comments and rereading my post, I realized I had d/emphasized some aspects that I hadn't meant to. The comments were quite helpful in seeing other POVs, and they are greatly appreciated.:)

I like your system's dragons, Mourngrymn. I've never thought of dragons as the children of the gods. A lot of the time, though, I see dragons as "munchkin" (I think that's the phrase you guys use?). If there's a dragon nearby, you just stand in awe and quietly slink away. If a dragon attacks a kingdom, the whole country is screwed. My view of dragons is sort of skewed in the opposite direction as that, I suppose. My experience with RPGs is limited, of course, and I think most people on here use dragons and other mythical creatures much more sparingly and wisely. But I find badly written/played dragons as a huge roadblock and cliche. Go to Comment
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Dozus's comment on 2007-04-05 05:15 PM
Updated: Actually, AG, I'm pretty sure I meant protégé the first time. ;)

Special characters eliminated. Go to Comment
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Dozus's comment on 2007-04-07 04:18 PM
My thanks! :-D I'm honored. Go to Comment
Systems  (Divine/ Spirit)   (Specific)
Dozus's comment on 2013-03-07 09:23 AM
Lovely myth here. Go to Comment
Locations  (City)   (Plains)
Dozus's comment on 2015-03-20 11:29 AM
Only voted Go to Comment
Items  (Tools)   (Magical)
Dozus's comment on 2012-11-29 12:46 PM
Seeing how no one appears to have voted on it since the author modified the sub after criticism, I decided to take a look at it.

It's sort of an interesting idea, or a potentially interesting idea: a fuel source that does not expire. You light it, it stays lit until it's put out, presumably forever. I doubt that's the first time someone's come up with that, but it has potential as an interesting object.

The alchemical story is a little odd. It basically is an artificial cap on why there's only a few of these things around. That could be a good thing, but it's not very well written.

So overall, a sub-par submission. Could have been fixed with a more vivid story, or some more details on its operation and usage, but lacking that, I give it a 2.5/5. Go to Comment
The Duelists of Aoh Chiane
Society/ Organizations  (Combative)   (Country/ State)
Dozus's comment on 2015-03-24 02:26 PM
This is very cool. Go to Comment
The Crying Ones
Lifeforms  (Ethereal)   (Any)
Dozus's comment on 2015-03-13 10:54 AM
Ugh, this gives me chills. Good job. Go to Comment
The Crying Ones
Lifeforms  (Ethereal)   (Any)
Dozus's comment on 2015-03-13 11:32 AM
I like to see what people are reading. :D Go to Comment
Door Traps
Dungeons  (Any)   (Traps)
Dozus's comment on 2013-03-07 09:51 AM

Shatter Door

This door appears quite solid, and doesn't respond to lock picks. If someone tries to ram it or kick it down, the outer door shatters - a flimsy facade! A cantrip keeps the thin covering solid until a certain measure of force is against it (think a reverse non-Newtonian solid). Behind the facade is a pressurized layer of acid, spraying forcibly thorough the damage remains of the door.

Go to Comment
A Dash of Salt
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2006-06-26 11:54 PM
Tamarian Spice Bird

The small republic of Tamar is reknowned for its homegrown spices. Tamarians love their food spicy, and go so far as to carry small bottles or vials of spice sauce with them whenever they travel, in case some food needs spicing up. Each family has their own particular spice sauce, and villages hold annual contests to see whose spice sauce is the best. The following recipe is a favorite of Tamarian soldiers who are short on ingredients and time.

2 poultry breasts
1/2 bell pepper
1/2 onion
2 tablespoons cooking oil
2 cups rice or noodle pasta
spice sauce

Heat oil in a pan. Dice poultry into bite-size chunks; add salt, pepper, and spice sauce to taste. Cut peppers and onions into small slices. Add poultry to pan. Cook over stove or fire 2 minutes, then add peppers and onions. Stir occasionally, liberally adding spice sauce while it cooks. At the same time, cook rice or pasta with water in a separate pot. Remove poultry, peppers, and onions from pan after mixture is dark and sticky. Combine with rice/pasta, serve hot. Go to Comment
Cool Blue Reason
Lifeforms  (Ethereal)   (Any)
Dozus's comment on 2013-02-07 06:52 AM
Only voted Go to Comment
Arebek, The sun Crusher
NPCs  (Mythic/ Historical)   (Religious)
Dozus's comment on 2006-08-15 12:38 PM
Man created raisins and Arebek savored them. Go to Comment
Crawling Ghosts
Lifeforms  (Ethereal)   (Any)
Dozus's comment on 2012-11-07 03:00 PM
Sad and kafkaesque. I like the idea of ghosts taking more physical forms. Go to Comment
Hungry Ghosts -1
Lifeforms  (Ethereal)   (Any)
Dozus's comment on 2012-11-06 08:28 AM
An interesting idea that a particular aspect of the mind could becomes its own (semi)sentient spirit. Does could a dead soul split into multiple ghosts, such as a separate hungry ghost and intelligent ghost? Go to Comment
Random Villages
Locations  (City)   (Any)
Dozus's comment on 2006-07-19 11:42 PM
Tyka is a small village at the base of tall, snowy mountains. It's cold here all year round, and the villagers are mostly turnip farmers or suppliers to those who scale the mountains. Though there are several inns to house travellers, there's apparently not much to the town. There's an old storyteller, though, that regales the local children with tales of adventure and magic. Most adults dismiss him as a vagrant and hack poet, but the children love him. As it turns out, the old man is actually a warrior whose glory days are past, but he has a plethora of knowledge that adventurers might find useful if they bothered to ask. Go to Comment
Steamery - A type of magic
Systems  (Technical/ Mechanical)   (General)
Dozus's comment on 2012-12-06 07:42 AM
I like the discussion in here as much as the sub. Go to Comment
Runecasting - Dwarven Magics
Systems  (Mystical)   (General)
Dozus's comment on 2006-02-01 05:07 PM
Fury Rune

A rune for the warplain. Made from the blood of a slain comrade, the runecaster applies the rune to the forehead of himself or an ally. The rune creates a bloodlust in its target, giving +1d4 and increased speed at the cost of -1d4 dexterity. The warrior berserks across the battlefield for a maximum of 10 minutes. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2