Really great archetypes. I like that you've drawn from history, but instead of lifting wholesale wizards we're familiar with, you've molded famous personages into unique mages. Well done. Go to Comment
I think the trick is to remember that priests are people, too. To make them one dimensional - purely good, or evil, or what have you - is to weaken their character too much.
I post this with full realization that my 30 is essentially a list of one-dimensional characteristics, perhaps two. But I see these as archetypal seeds to plant a full-fledged character with flaws and virtues like anyone else.
I think any of these clergy have the potential to be good or bad. To wit: the Pardoner, though corrupt in his desires, can provide hope to the hopeless by appealing to the benefits of the afterlife. Maybe he even cuts his prices to peasants who have seen particularly bad times. Conversely, the Merciful might blindly protect some trickster criminal or worse, inadvertently providing his church's sanctuary to a villain and making capture by the PCs all the more difficult. Go to Comment
This life is simply preparation for the next. A large percentage of the kingdom's resources are dedicated to building an enormous monument and tomb for when this king eventually passes. He is a decent ruler, but his reign will not stand out in the minds of the people; he will be remembered only by his tomb.
In order to keep the kingdom free, this monarch is willing to do anything - and I do mean anything. She freely offers her body to powerful men in order that she too might gain influence. The common people, of course, know nothing of this, though the nobles are well aware and have mixed feelings on the matter.
The gods of old are pushed aside at the command of this newly-converted monotheistic king. As temples are torn down or rededicated to the new deity, many convert either out of reverent zeal or desire to save their rank in the kindgom. Other, however, stubbornly resist and outright ignore the king's will. Go to Comment
An excellent system. I like the creation story, reminds me of The Silmarillion in some ways, but is distinctly unique. A well thought out pantheon that covers pretty much everything to boot. Very good work. Go to Comment
In a small farming community, the only way to cross a river is to basically pole vault across. A small section of river has a small raft on a string to pull items across but for a person to cross they must use one of the many provided poles. Might be interesting seeing what the players do when they come across it. Villagers do it all the time so are skilled and can do it with ease.