Strolen\s Citadel content. 
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Dozus's comment on 2006-07-28 11:36 AM
I absolutely love it. The visuals themselves are stunning, and the culture and belief system just adds to the glory of it all. Very well done.

Was the "Staff of Axtrami" a true divine event, a meteor of happenstance, or somewhere in between? Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Dozus's comment on 2006-10-04 06:00 PM
A suggestion: add this to the "Ouqzuin Dremorix" freetext for easier browsing. :) Go to Comment
Wonders of Africa
Society/ Organizations  (Mystical)   (Country/ State)
Dozus's comment on 2006-07-27 02:50 PM
It'd be a nice li'l series of idea seeds, but I'm afraid it's not really an article. Go to Comment
The RJD2 CyberVirus
Lifeforms  (Constructed)   (Cyberspace)
Dozus's comment on 2006-07-26 02:33 PM
Sweet, a sci-fi twist on that thing. Go to Comment
The Mountain of Boats
Dungeons  (Desert)   (Rooms/ Halls)
Dozus's comment on 2006-06-29 03:01 PM
Water-Giver constantly bleeds water. Anytime a stray spark pops up, he sends his servants to wash it up. Go to Comment
The Mountain of Boats
Dungeons  (Desert)   (Rooms/ Halls)
Dozus's comment on 2006-07-25 11:41 PM
1 for the sheer work put into it, and 4 for the creativity and greatness. Well done, Cap'n. Go to Comment
Crawlers of the Dark
Dungeons  (Underground)   (Rooms/ Halls)
Dozus's comment on 2006-07-26 12:22 PM
Spectacular! Go to Comment
Trireme of the Dammed
Items  (Transports)   (Magical)
Dozus's comment on 2008-01-17 11:13 AM
You must finish this one! I'm still a big fan of the idea. Go to Comment
Mugama, The Gold That Is Not
Dungeons  (Desert)   (Ecology)
Dozus's comment on 2006-08-01 08:22 AM
Only voted Go to Comment
Mechnician's Tool
Items  (Tools)   (Non-Magical)
Dozus's comment on 2013-02-12 03:23 PM
How versatile and inventive. A great illustration of your mechinician concept. Go to Comment
Corvorane's Cave
Dungeons  (Water)   (Style)
Dozus's comment on 2006-07-20 01:39 AM
Updated: Adjusted a few measurements and corrected a grammatical error. Go to Comment
Corvorane's Cave
Dungeons  (Water)   (Style)
Dozus's comment on 2006-07-20 12:45 PM
Yes, we certainly can. Go to Comment
Corvorane's Cave
Dungeons  (Water)   (Style)
Dozus's comment on 2006-07-24 04:36 PM
Deja-vu can't be helped. It's an olde skool plot that kinda follows a predictable formula. I tried to punch it up with the mad prisoners and Threll the thief, but it's mainly meant to be a well-done classic dungeon. Go to Comment
The Shadow...Swollen
NPCs  (Major)   (Knowledge/Lore)
Dozus's comment on 2006-07-18 07:33 PM
Gotta second CP on that. I'll wait to vote until he gets some more detail. Go to Comment
The Swollen Shadow
Plots  (Mystical)   (Multi-Storyline)
Dozus's comment on 2006-07-18 04:10 PM
A full-fledged campaign, and an interesting one at that. Old school action, terrible beasts, side quests, detailed storyline... A very excellent quest. You are to be commended. Go to Comment
Convict Collar
Items  (Jewelry)   (Magical)
Dozus's comment on 2006-07-19 12:27 PM
Only voted Go to Comment
Greiges' Killer Shrews
Lifeforms  (Fauna)   (Other)
Dozus's comment on 2006-09-16 10:29 AM
Heh, reminds me of Princess Bride's R.O.U.S.'s. The wizardry thing is a nice touch. Go to Comment
Space Combat - Weapons
Items  (Ranged Weapons)   (Combat)
Dozus's comment on 2006-07-13 09:08 PM
RS-947 "Hitman" sniper rifle

Sniping can be a problem when the target is in an enclosed location with no point of entry. Not so with the RS-947 rifle. Rather than crudely firing a round through a barrel and the air, requiring the sniper to find a "clean" shot, the RS-947 teleports the round as soon as it is fired. A sniper simply has to set the coordinates--easy with the attached X-ray scope--and pull the trigger. The round is teleported directly in front of the target, allowing the sniper to fire from any position in range. Note that the RS-947's teleportation device is made to transport only matter; energy ordinance is not compatible with this rifle.

Adapted from the Star Trek: Deep Space 9 episode Field of Fire.
http://www.startrek.com/startrek/view/series/DS9/episode/104571.html Go to Comment
Space Combat - Weapons
Items  (Ranged Weapons)   (Combat)
Dozus's comment on 2006-07-13 09:08 PM
Woo, sci-fi! Go to Comment
Space Combat - Weapons
Items  (Ranged Weapons)   (Combat)
Dozus's comment on 2006-07-14 12:04 AM
Chemical Agent µ-5793R, a.k.a. "Demon's Blood"

The most corrosive substance known to humanity, Demon's Blood was first discovered in crystalized form. It was found in the burnt out hyperdrive core of a ghost ship, apparently formed when the core suffered a meltdown. The crystals melt at a mere 400°F, making a liquid corrosive which no known substance can stop. Researchers were able to recreate the conditions the crystals formed, and the military quickly found application. Demon's Blood crystals can be carried by troops into enemy territory. A crystal is attached to a thermal grenade and thrown. Upon detenation, the crystal melts and the chemical is splattered, burning through anything in its path. Demon's Blood is also useful for space combat, burning holes through an enemy hull and causing vacuum leaks. While no material substance known can stop Demon's Blood, a magnetic or energy shield repels it fairly easily. Go to Comment
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