The mythology bit about Imsir's creation and the writing of the Book of Knowledge was quite interesting.
It seems Farons have no weakness. Is this true? If they're totally invincible with their Runix armor, have an army with fantastic weapons, and know everything there is to know about anything - how are they to be interacted with? What could possibly defeat them, or even gain anything of use from them? Go to Comment
I think my question is unclear because I'm not entirely certain what I'm asking myself.
I guess I'm curious about what kind of setting he's in. Is he just a 21st century NATO operative in a 3rd world military operation? Is he a rogue operative on a quest to track down his father's killer? What context should I understand him in?
I think I'm trying to get how he'd react in the setting. I know I'm being terribly vague in my questioning, for which I apologize. But right now, I feel like my understanding of Specialist Snow is tenuous, with a list of attributes, a motivation, and nowhere to go.
Would quotes help maybe? An example of how he's trying to track down his patricidal adversary?
Is anything I'm saying making sense, or am I rambling without a foreseeable direction? Go to Comment
Welcome to the Citadel, Darkonyx! Glad to see you making your first submission.
A few suggestions on this sub. First, while giving the item some background is great, it might help to put it more into context. We don't really know who Emperor Sarth III is, nor anything about the Ashatar Empire or the tonuges of Vuderan. Help us a little more with context and tell us more about these guys.
Secondly, while the stats are a big help, realize that Citadellians use a wide variety of systems. Maybe add some more context about what benefits the armor provides in game. It obviously adds a lot to health: why? How? Provide not just the mechanics, but more in-context explanation (ex.: the blacksmith was also a powerful sorcerer, and imbued the heart of the Ashatar Warrior God in the fires of his forge).
Also, it helps to add some visual details when explaining items. What makes this armor unique, aside from its magical properties? What does it look like?
Lastly, tell us how to use it in a campaign. Who possess the armor now? How could it be acquired? Does it have any dangers associated with it or its possession? These things make it a practical, usable campaign item.
Not really. The worst injuries the Pit deals with are broken limbs, concussions, etc. And "deal with" here means "dump unconscious fighters in the back alley." Discarded limbs and piles of entrails would lead to too many questions. Go to Comment
Correct me if I'm wrong, but I think this is the first time we've seen Africa mentioned in the Cosmic Era. What's the political layout there, if I may ask? New New Imperialism, the rise of a Pan-African state, ethnic- and language-based state divisions? Go to Comment
A nice article dealing with the Fermi Paradox: "Where is everybody?"
I'd like to see it deal more directly with how a RP setting might be built out of this. With no aliens to fight (and, if we're being as realistic, only nigh-to-light rather than faster-than-light engines), what conflicts - if any - would arise? Are there resource wars after we build Dyson spheres across our solar region? Who, if anyone, governs a pan-galactic society?
At any rate, it's nice work charting the territory of the fateful answer to Fermi's question. Go to Comment
"In an informal discussion in 1950, the physicist Enrico Fermi questioned why, if a multitude of advanced extraterrestrial civilizations exists in the Milky Way galaxy, evidence such as spacecraft or probes is not seen. A more detailed examination of the implications of the topic began with a paper by Michael H. Hart in 1975, and it is sometimes referred to as the Fermi–Hart paradox." Go to Comment
This is absolutely delightful. You've really illustrated the life of this city well. It's the details, of course, that get me: the fashion so important that even visitors must afford new dress, the celebrated wealth and game of the church, the politicking of the sea-elves. Really well done.
I found the were-shark part interesting. I almost feel like it needed something more, but I can't put my finger on what or explain while I feel that way, so I can't fault you for it. It's a nice little twist, though.
How *does* one tell the difference between a red-portaled inn and a crimson-doored brothel? Go to Comment