Strolen\s Citadel content. 
The Sanctuary of Sumuho
Dungeons  (Desert)   (Rooms/ Halls)
Dozus's comment on 2014-03-02 03:56 PM
Thanks for the analysis, axlerowes. Your deduction is correct: I'm first a writer, then a player, and last a GM - if at all.

So why write in this way? Several reasons. For one, note the headline in the browser: "Strolen's Citadel: A Role Playing Community." Most of the subs here are meant for game usage. There's a scant two pages in the "Articles - Fiction" section, and some of those aren't even prose. I try to write for the intended audience to some degree.

Another reason is, I consider gaming and game settings my favored medium. An analysis of my hard drive fill find many character sheets and setting ideas, and mere handful of attempted prose fiction. The Citadellian submission format is something I'm generally better at.

Reason the third: I wrote this for the "Five Room Dungeon" quest. This follows a fairly specific and linear format - I think you'll find most subs in that quest and with that freetext follow a similar outline. While aware that the GM must be prepared for many contingencies, I wrote this to fit the format while allowing some player selection.

In regards to the "GM VOICE," as you address it: You're right, this isn't exactly formatted to be dropped into a WotC book or anything. My syntax and tense are inconsistent in that way. I do try to write for multiple audiences, be they GM or player or just reader. I try not to pigeonhole the reader into thinking in a specific context, though it's geared broadly toward gaming.

On a tangential note, I know of two specific cases where this sub was used by GMs. One was Muro, as mentioned in his comment. The other was a fellow by the name of Ray who saw it in on Roleplaying Tips Weekly. He did as I anticipate Strolenites to do: adapt the dungeon to his own system and setting, adding and trimming where needed. Ray sent me the sheets he used, modified and including a few possible contingencies, maps, etc.; sadly I've lost the ZIP file in the years since, but he did keep the players more or less on the track I outlined above.

I do appreciate the viewpoints, axle. The devil always needs his advocate, and it does make one think. Go to Comment
The Sanctuary of Sumuho
Dungeons  (Desert)   (Rooms/ Halls)
Dozus's comment on 2014-03-02 04:21 PM
Interactivity. If I wanted to write "standard fiction," it would be straight prose. Role-playing fiction is meant for a player/GM to use in their games. While one could certainly take standard fiction characters and drop them into a game, I'm interested in making settings that one would want to *play* in, not just *read* about. Go to Comment
Lord and Killer
Dungeons  (Other)   (Rooms/ Halls)
Dozus's comment on 2013-02-12 03:20 PM
Only voted Go to Comment
The Crew of Golden Prize
NPCs  (Major)   (Criminal/Espionage)
Dozus's comment on 2014-03-14 11:23 AM
Only voted Go to Comment
Cap'n Geezo's Secret
Items  (Home/ Personal)   (Magical)
Dozus's comment on 2014-10-14 08:53 AM
Only voted Go to Comment
The Spirit Never Dies
Plots  (Hired)   (Single-Storyline)
Dozus's comment on 2007-09-19 11:18 PM
I like it. A very "intellectual" dungeon. Like AG, I do feel like there is something missing - another twist, perhaps? But it does have a very charming atmosphere that makes me want to play it. Go to Comment
Dwarven Treeherd
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dozus's comment on 2015-01-29 12:49 PM
A lovely sub, and nicely formatted too. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Dozus's comment on 2007-09-18 09:46 PM
An instant classic. Very believable plot twists, hooks, and progressions. And great for nearly any setting to boot! Excellent work. Go to Comment
Ran, the Sorrow of Curiosity
NPCs  (Minor)   (Knowledge/Lore)
Dozus's comment on 2007-09-15 11:26 PM
Kinda creepy. In a good way, of course. Go to Comment
Diamonds and the Deluge
Dungeons  (Mountains)   (Rooms/ Halls)
Dozus's comment on 2007-09-19 10:59 PM
Pretty neat. Indeed a classic adventure, give a nice feeling of familiarity and nostalgia. I thought something more would have happened with the Astrologer, a betrayal or something. That'd make for another nice twist. :) Go to Comment
The Gunman
Articles  (Fiction)   (Gaming - Genre)
Dozus's comment on 2012-10-29 07:38 AM
I love background stuff like this. Adds life to a universe. Go to Comment
D'athri
Lifeforms  (Intelligent Species)   (Tundra/ Arctic)
Dozus's comment on 2012-11-05 02:41 PM
Only voted Go to Comment
The Incredible Journey of Sallius Dromedius Vulpo
Plots  (Travel)   (Mini-Campaign)
Dozus's comment on 2008-01-20 10:32 PM
Historical campaign material? I'm interested. Please complete. :D Go to Comment
Professor Tamar
NPCs  (Minor)   (Mercantile)
Dozus's comment on 2012-11-06 05:54 AM
Only voted Go to Comment
30 People about the Battlefield
NPCs  (Extras)   (Domestic/ Craft)
Dozus's comment on 2008-01-15 09:35 PM
War Drummer - Part of a fife-and-drum marching duo, the drummer is the only survivor with the fifeman having caught an arrow in his chest. A strange sort of frenzy has come over him; he marches on, drumming silently and never sleeping.
The Runner - The lightest footman in the nation, it's his job to relay messages from headquarters to the battlefield. He regularly darts back and forth between the marching army and the capital leagues away. Secretly, he's been selling the marching orders to enemy commanders.
The POW - The only soldier who doesn't officially work for this army, he was captured weeks ago. They've been keeping him around to try to get him to talk or, barring that, use him as a bargaining chip. He's been beaten and abused severely, treated as an effigy of the hated enemy to be assaulted. In truth, he is the lowliest of conscripts and barely knows what end of the sword to hold, let alone the strongholds and plans of his home team.
The Satrap - Though she works for the nation, she is not a soldier but a bureaucrat. She careful watches the action of the army, especially the performance of the generals, sending back notes and reports via the runner. She is also claiming any territory marched on in the name of the king, making sure to expand the empire and get herself promoted. Since part of her job is to find what is lacking in the unit and eliminate the weakest links, most of the troops dislike her. Go to Comment
Dirge Moths
Lifeforms  (Fauna)   (Any)
Dozus's comment on 2007-07-04 01:19 AM
Based loosely on this fella: http://cellar.org/iotd.php?threadid=12855 Go to Comment
The Idols of Na'Shithiran
Plots  (Crisis)   (Side-Quest)
Dozus's comment on 2007-07-04 01:42 AM
Eerie cults run by weird sorcerers are always welcome in my book. :D

I like the idols. They're appropriately vague, effective for any setting. Ifrengal seems an interesting character. I'd love to read more about him. Why is he a master of sorcerery? Why does he have this desire to control people so? Background on him would be pretty sweet.

I'd like some more detail on the cult itself as well. What kind of pitches do the Shithiran use? How do they deal with existing religious groups? What exactly is Na'Shithiran? This kind of detail would really work well for this sub.

As a first sub, this one's got great potential. I won't vote just yet, but I'd be happy to once you can work out some more of this detail. Hope to see lots more like this, epsilon! :D Go to Comment
The Idols of Na'Shithiran
Plots  (Crisis)   (Side-Quest)
Dozus's comment on 2012-11-01 11:28 AM
I promised five years ago to vote once you edited it, and now I shall fulfill that promise!

I like this. You did a great job expounding the the questions we offered. A neat little plot. Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 07:17 AM

Castaway

The glint of metal is seen near the horizon, regular and rhythmic: a signal. Following it reveals a tiny makeshift raft occupied by a single, bedraggled sailor. Pulled aboard, between grateful mouthfuls of salt pork and fresh water, he explains the ship he was serving on sunk in a storm, and he landed on a tiny uncharted island some distance from here. After a year of managing survival, he finally got the supplies and courage to try a voyage.

More than that, the survivor describes a treasure-trove on the island, a hidden redoubt of some lost civilization or pirate. Glittering gold, enchanted goods, secret artifacts: an incredible pile of loot for the waiting. As proof, he offers a brilliant jeweled dagger, the only thing he dared to weigh his rickety craft with. Thankful for the rescue, he offers his knowledge to seek out the gilded atoll. When pressed for more information about himself, however, he is quiet, saying the harsh year of survival has caused him to forget much.

Does this man tell the truth? Who is he really - before his lost year or after? Is the island a true treasure, or a waiting trap?

Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 07:19 AM
Can't believe I missed this before. I love high seas adventures.

I encourage everyone to add at least one maritime encounter. Go to Comment
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