Strolen\s Citadel content. 
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Dozus's comment on 2007-09-18 09:46 PM
An instant classic. Very believable plot twists, hooks, and progressions. And great for nearly any setting to boot! Excellent work. Go to Comment
Ran, the Sorrow of Curiosity
NPCs  (Minor)   (Knowledge/Lore)
Dozus's comment on 2007-09-15 11:26 PM
Kinda creepy. In a good way, of course. Go to Comment
Diamonds and the Deluge
Dungeons  (Mountains)   (Rooms/ Halls)
Dozus's comment on 2007-09-19 10:59 PM
Pretty neat. Indeed a classic adventure, give a nice feeling of familiarity and nostalgia. I thought something more would have happened with the Astrologer, a betrayal or something. That'd make for another nice twist. :) Go to Comment
The Gunman
Articles  (Fiction)   (Gaming - Genre)
Dozus's comment on 2012-10-29 07:38 AM
I love background stuff like this. Adds life to a universe. Go to Comment
D'athri
Lifeforms  (Intelligent Species)   (Tundra/ Arctic)
Dozus's comment on 2012-11-05 02:41 PM
Only voted Go to Comment
The Incredible Journey of Sallius Dromedius Vulpo
Plots  (Travel)   (Mini-Campaign)
Dozus's comment on 2008-01-20 10:32 PM
Historical campaign material? I'm interested. Please complete. :D Go to Comment
Professor Tamar
NPCs  (Minor)   (Mercantile)
Dozus's comment on 2012-11-06 05:54 AM
Only voted Go to Comment
30 People about the Battlefield
NPCs  (Extras)   (Domestic/ Craft)
Dozus's comment on 2008-01-15 09:35 PM
War Drummer - Part of a fife-and-drum marching duo, the drummer is the only survivor with the fifeman having caught an arrow in his chest. A strange sort of frenzy has come over him; he marches on, drumming silently and never sleeping.
The Runner - The lightest footman in the nation, it's his job to relay messages from headquarters to the battlefield. He regularly darts back and forth between the marching army and the capital leagues away. Secretly, he's been selling the marching orders to enemy commanders.
The POW - The only soldier who doesn't officially work for this army, he was captured weeks ago. They've been keeping him around to try to get him to talk or, barring that, use him as a bargaining chip. He's been beaten and abused severely, treated as an effigy of the hated enemy to be assaulted. In truth, he is the lowliest of conscripts and barely knows what end of the sword to hold, let alone the strongholds and plans of his home team.
The Satrap - Though she works for the nation, she is not a soldier but a bureaucrat. She careful watches the action of the army, especially the performance of the generals, sending back notes and reports via the runner. She is also claiming any territory marched on in the name of the king, making sure to expand the empire and get herself promoted. Since part of her job is to find what is lacking in the unit and eliminate the weakest links, most of the troops dislike her. Go to Comment
Dirge Moths
Lifeforms  (Fauna)   (Any)
Dozus's comment on 2007-07-04 01:19 AM
Based loosely on this fella: http://cellar.org/iotd.php?threadid=12855 Go to Comment
The Idols of Na'Shithiran
Plots  (Crisis)   (Side-Quest)
Dozus's comment on 2007-07-04 01:42 AM
Eerie cults run by weird sorcerers are always welcome in my book. :D

I like the idols. They're appropriately vague, effective for any setting. Ifrengal seems an interesting character. I'd love to read more about him. Why is he a master of sorcerery? Why does he have this desire to control people so? Background on him would be pretty sweet.

I'd like some more detail on the cult itself as well. What kind of pitches do the Shithiran use? How do they deal with existing religious groups? What exactly is Na'Shithiran? This kind of detail would really work well for this sub.

As a first sub, this one's got great potential. I won't vote just yet, but I'd be happy to once you can work out some more of this detail. Hope to see lots more like this, epsilon! :D Go to Comment
The Idols of Na'Shithiran
Plots  (Crisis)   (Side-Quest)
Dozus's comment on 2012-11-01 11:28 AM
I promised five years ago to vote once you edited it, and now I shall fulfill that promise!

I like this. You did a great job expounding the the questions we offered. A neat little plot. Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 07:17 AM

Castaway

The glint of metal is seen near the horizon, regular and rhythmic: a signal. Following it reveals a tiny makeshift raft occupied by a single, bedraggled sailor. Pulled aboard, between grateful mouthfuls of salt pork and fresh water, he explains the ship he was serving on sunk in a storm, and he landed on a tiny uncharted island some distance from here. After a year of managing survival, he finally got the supplies and courage to try a voyage.

More than that, the survivor describes a treasure-trove on the island, a hidden redoubt of some lost civilization or pirate. Glittering gold, enchanted goods, secret artifacts: an incredible pile of loot for the waiting. As proof, he offers a brilliant jeweled dagger, the only thing he dared to weigh his rickety craft with. Thankful for the rescue, he offers his knowledge to seek out the gilded atoll. When pressed for more information about himself, however, he is quiet, saying the harsh year of survival has caused him to forget much.

Does this man tell the truth? Who is he really - before his lost year or after? Is the island a true treasure, or a waiting trap?

Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 07:19 AM
Can't believe I missed this before. I love high seas adventures.

I encourage everyone to add at least one maritime encounter. Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 02:52 PM

The Sea Serpent Smugglers

Out in the deep waters, the ship encounters a trio of sea serpents. A known deadly danger, the crew arms themselves to fend off the beasts as the approach. The serpents, however, begin to merely circle the boat, occasionally popping out a head with jaws agape and expectant.

A further investigation reveals oiled leather sacks attached to the serpents with harnesses. Within several layers of oiled leather are various valuable goods, some illegal. Evidently, someone has trained the sea serpents to act as smuggler mules. The animals go from place to place on a trained route, rewarded with ample food upon landing. This trio is either wayward or otherwise confused. Where might their original destination be? And who is using them?

Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 02:56 PM
Hat tip to Naomi Novik's "Temeraire" book series. Go to Comment
School of Midwifery
Systems  (Mystical)   (Specific)
Dozus's comment on 2014-01-30 11:28 PM
Magic systems always need more utilitarian spells and schools such as this. One can imagine a midwife mage is called on by folks much more frequently than one who can conjure fire. Go to Comment
Society of the White Azalea
Society/ Organizations  (Natural)   (Area)
Dozus's comment on 2012-11-29 09:00 AM
Only voted Go to Comment
Devouring Beds
Items  (Home/ Personal)   (Villanous)
Dozus's comment on 2014-02-04 10:26 AM
This has a mad scientist kind of feel, and it is quite insidious. Go to Comment
Undead Economy
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2011-05-06 08:49 AM


A great discussion that's taken place here. Ties in those parts of worlds we may otherwise forget to bring together.


Go to Comment
Dream Eater
Lifeforms  (Fauna)   (Forest/ Jungle)
Dozus's comment on 2007-05-04 05:25 PM
Dream eating creatures aren't a new idea, but the twists you've given make them more unique and more believable. A very interesting beast indeed. I look forward to seeing more from you! Go to Comment
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