This is really well done. It's like you took one of those random magic items from the back of the DM book and turned it into something interesting. And the seamless blend of myths is wonderful. Good work! Go to Comment
These are interesting. I like the Axe.exe. A few of these seem like random enchantments or traits with "axe" at the end (e.g., the Axe of Command or Gang Axe could just as easily be the Sword of Command or Gang Spear), but I like the variety. Go to Comment
I was a little vague in the write up, but "filling in the gap" here means murder, or at least I intended it so. The idea that he would counsel the penitent as a priest of Dawn Lord toward suicide as a sacrifice to Rope Woman is certainly an intriguing one. I suppose it calls into question his dedication to the two gods, whether he is more "truly" a priest of Rope Woman and his Dawn Lord priesthood only a facade. Go to Comment
I really like this. The idea of a city that only appears during certain times isn't new, but this is a great spin on it.
To make sure I'm understanding it right: is the night city, which is made of "light and magic," able to be interacted with by physical means? Could I go into the wizard tower at night and browse the lab? Or is it illusory, just a holograph of sorts?
An origin story in the classical style, done very well.
I agree and disagree with Aramax. He does sound sort of heroic - his motivation isn't that different from, say, Captain Planet - but that begs the question as to the difference between a hero and a villain. Is it intention? Motivation? Action? Costume? Goatee? Go to Comment
The heroes stop in a small town ready to restock their traveling supplies and feed for their animals. All of the villagers are starving, and there is no food to be had. If the PCs are quick witted, their noble steeds might be slaughtered for food.