Hm. An interesting sort of pelagic were-creature. It seems almost a fairy tale, a story parents tell little children about. It also feels like it could be deeply fleshed out into something much *more* interesting. In short, I like it, but it feels rather sparse. A good idea that could bake for a bit longer. Go to Comment
Pretty much ditto what everyone else said: a useful item, a bit drab and generic in its current form, but has great potential for further exploration. Welcome to the Citadel, Cloud! Keep them subs rollin'! Go to Comment
24- The Workhorse
He works hard for his wages - and doesn't do much else. Completely dedicated to his mundane life's work, he is well-built and extremely knowledgeable in his craft. Don't bother trying to get him to talk about something else, though.
25- The Scandalizer
If something happens, she's the first to know about it. Always where the news and action is, she spreads rumors like wildfire. Many find her useful, but no one really likes her: everyone's afraid that their secrets will become the entire village's if they get too close. Go to Comment
Creepy and somewhat disturbing. Very well done as well. I rarely feel for barbarians, but this one has my sympathy. I wonder if the PCs would be wise enough to not hire him, knowing his mental instability.
A must-have for the winter quest! Stays true to the story while maintaining the proper silliness. My only suggestion is that it could have been stretched out and filled in a bit more. But good overall. Go to Comment
A nice take on assassins' blades. It adds some mystique to their dark trade, but it still feels like it lacks something to make it truly unique. It would probably be fun to toss into the sidequests of a campaign, though.
Out of curiosity, are you doing a 10 in 10, or do you just happen to be on a writing streak? I've noticed the box of recent submissions is practically filled with your writings. No complaints, of course, I'm a big fan. :-D Go to Comment
If the Gavel inspired this, then I'm glad I submitted the Gavel. I like the backstory a lot, and though I agree that it's tough to fit this into a non-Kuramen setting, I don't think that's necessarily a detractor; some items, NPCs, and other elements are made to fit their setting and needn't be anywhere else. I do reflect Scras's thought that there should be another penalty or two from wielding it, perhaps something that could be a side effect of being "consecrated" with the essence of cold. One so consecrated might become eternally reliant on miserable cold to survive, or they would lose passion and ferocity forever from their minds, for example. Overall, though, I think it an intriguing piece. Go to Comment