I don't know why no one's voted on it, I thought it was quite good. It has a nice Paleolithic, haunted touch to it. It vaguely reminds me of Sekkitan blood diamonds in its accursedness. The extensive backstory gives it a nice flavor as well. Kudos to you.
My only question: how does one become an owner of the spear without it hating them? Does a true wielder need to be a tribesman, or is there a way to get it and not be cursed? Go to Comment
Not terribly. Usually if provoked, they'll run off, and they're not very territorial either. But if one were to rile an aerophin up enough, it could fight back and cause some nasty bites. Go to Comment
I just glanced over this comment and read the last line as "dolphin meat." Made me think what might happen if you ate a lot of aerophin. Would the consumed pantarbe build up in one's system, perhaps even to the point where they too can fly or at least float? Go to Comment
A nice, relatively simple sci-fi FTL drive explanation. I like that it scientifically (fictionally) has a certain logic to it and makes sense. For some reason, it also seems very "standard" for me, like it wouldn't stand out in a crowd of FTL drives. But I guess I'm not much of a techie. :) I like it overall, however. Go to Comment
Great concept. Reminds me of ancient Greek rites: the dead had to be buried with coins over their eyes to pay the boatman on the River Styx. Without the money, they spend their afterlife as phantoms lamenting their improper burial. Sophocles' tragedy "Antigone" is based partly on the whole concept. Adding a level of physicality to it - literally having the dead rise from the grave demanding their proper rites - is an excellent addition. Go to Comment
It's primary purpose is to restore Vautu to strength after his defeat, yes. Then the "Gavel" - or, in this case, Seraph Hammer - would function as an evil weapon, but it's main purpose would be to act as a focusing point for Vautu's power. It had never actually occurred to me to have a Guardian be the one that restores Vautu's power, but that would make for a fascinating turn of events. Go to Comment
Ditto CM's comment. Detailed geography in a game makes it far more classy and interesting, but I feel like much more ASCII could be thrown at the topic than you've provided. I'd love to hear more on the subject. :D Go to Comment
A very practical guide to more realistic PCs. I like the idea of old acquaintances appearing now and again in a game, if only in name. Imagine a character who, for whatever reason, is forced to take up the sword against whatever enemy and leave her family behind. I say "her" because I'm imagining a mother, but it could be a father or even sibling. Their thoughts might constantly dwell on their family, always "regaling" the rest of the party with tales of Junior's antics and Papa's silliness on cold winter evenings. Some might be fascinated or reminded of home by the stories, being inspired and gaining empathy; others will quickly grow tired of the boring old family rambling. It would have to be well played, of course, but it could make for a very realistic and interesting game. Go to Comment
I like terran culture transplants. It's interesting to see a development of Egyptian peoples separate from Hellenistic and Islamic influences. For some reason, though, I can't shake the feeling that the Nyoria are ever-so-slightly bland and anecdotal. Not to say I don't like it! :D But I do feel it could use more spice. Go to Comment
"What is the real reason? That's up to you, the DM, to decide."
But I don't wanna! ;-)
Seriously, though, subs look much more polished when the submitter tells us what's really going on. Theories are great, give us some shiny facts to go along with them. Aside from that caveat, I'm a fan of this odd location. Nice work! Go to Comment