Strolen\s Citadel content. 
Epoa
Locations  (World)   (Other)
Dozus's comment on 2012-11-12 09:40 AM
This setting was a lot of fun. An HoH bump. Go to Comment
Aerophin
Lifeforms  (Fauna)   (Other)
Dozus's comment on 2008-01-12 09:58 AM
Updated: A bit more polished and expanded. Go to Comment
Aerophin
Lifeforms  (Fauna)   (Other)
Dozus's comment on 2008-01-13 09:49 AM
Not terribly. Usually if provoked, they'll run off, and they're not very territorial either. But if one were to rile an aerophin up enough, it could fight back and cause some nasty bites. Go to Comment
Aerophin
Lifeforms  (Fauna)   (Other)
Dozus's comment on 2014-02-04 08:29 PM
I just glanced over this comment and read the last line as "dolphin meat." Made me think what might happen if you ate a lot of aerophin. Would the consumed pantarbe build up in one's system, perhaps even to the point where they too can fly or at least float? Go to Comment
Yau Calabi Fold Engine
Systems  (Transportation)   (Specific)
Dozus's comment on 2008-01-07 09:47 PM
A nice, relatively simple sci-fi FTL drive explanation. I like that it scientifically (fictionally) has a certain logic to it and makes sense. For some reason, it also seems very "standard" for me, like it wouldn't stand out in a crowd of FTL drives. But I guess I'm not much of a techie. :) I like it overall, however. Go to Comment
The Unclean Ones
Lifeforms  (Third Kingdom)   (City/ Ruin)
Dozus's comment on 2008-01-02 09:34 PM
Great concept. Reminds me of ancient Greek rites: the dead had to be buried with coins over their eyes to pay the boatman on the River Styx. Without the money, they spend their afterlife as phantoms lamenting their improper burial. Sophocles' tragedy "Antigone" is based partly on the whole concept. Adding a level of physicality to it - literally having the dead rise from the grave demanding their proper rites - is an excellent addition. Go to Comment
The Celestial Gavel
Items  (Melee Weapons)   (Magical)
Dozus's comment on 2007-12-30 12:11 PM
Theoretically, yes. There is a "key" that unlocks the Gavel to reveal its true form, but that's for another sub. Go to Comment
The Celestial Gavel
Items  (Melee Weapons)   (Magical)
Dozus's comment on 2007-12-30 10:56 PM
It's primary purpose is to restore Vautu to strength after his defeat, yes. Then the "Gavel" - or, in this case, Seraph Hammer - would function as an evil weapon, but it's main purpose would be to act as a focusing point for Vautu's power. It had never actually occurred to me to have a Guardian be the one that restores Vautu's power, but that would make for a fascinating turn of events. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Dozus's comment on 2008-01-08 08:02 PM
Love it. Bringing magic into modernity is a huge plus for me. The whole post seems vaguely Frank Miller-ish, in a good way mind you. Big thumbs up. Go to Comment
PC's- Goals and Morals
Articles  (Character)   (Players)
Dozus's comment on 2007-12-18 01:35 PM
Ditto CM's comment. Detailed geography in a game makes it far more classy and interesting, but I feel like much more ASCII could be thrown at the topic than you've provided. I'd love to hear more on the subject. :D Go to Comment
PC's- Family and Friends
Articles  (Campaign)   (Players)
Dozus's comment on 2007-12-17 08:21 PM
A very practical guide to more realistic PCs. I like the idea of old acquaintances appearing now and again in a game, if only in name. Imagine a character who, for whatever reason, is forced to take up the sword against whatever enemy and leave her family behind. I say "her" because I'm imagining a mother, but it could be a father or even sibling. Their thoughts might constantly dwell on their family, always "regaling" the rest of the party with tales of Junior's antics and Papa's silliness on cold winter evenings. Some might be fascinated or reminded of home by the stories, being inspired and gaining empathy; others will quickly grow tired of the boring old family rambling. It would have to be well played, of course, but it could make for a very realistic and interesting game. Go to Comment
PC's- Family and Friends
Articles  (Campaign)   (Players)
Dozus's comment on 2014-02-05 12:14 PM
I really like this one. It's important to remember that no man is an island and characters don't live in a bubble. Go to Comment
Nyoria
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Dozus's comment on 2007-12-14 10:25 AM
I like terran culture transplants. It's interesting to see a development of Egyptian peoples separate from Hellenistic and Islamic influences. For some reason, though, I can't shake the feeling that the Nyoria are ever-so-slightly bland and anecdotal. Not to say I don't like it! :D But I do feel it could use more spice. Go to Comment
The Acibus Foundry
Society/ Organizations  (Technical)   (Local)
Dozus's comment on 2007-12-12 06:42 AM
Industrial, oppressive, soul-eating... What else could one ask for? Go to Comment
Tombstone Brook
Locations  (Other)   (Forest/ Jungle)
Dozus's comment on 2007-12-11 09:54 PM
"What is the real reason? That's up to you, the DM, to decide."

But I don't wanna! ;-)

Seriously, though, subs look much more polished when the submitter tells us what's really going on. Theories are great, give us some shiny facts to go along with them. Aside from that caveat, I'm a fan of this odd location. Nice work! Go to Comment
Muscle Flies
Lifeforms  (Fauna)   (Swamp)
Dozus's comment on 2007-11-17 12:08 PM
A rather creepy bug. The mere mention of a nest of these critters would send adventurers running. Though some models or maidens looking to be uber-svelte might go and seek these insects out, looking to make themselves thin quick. Go to Comment
101 Villages
Locations  (City)   (Any)
Dozus's comment on 2007-11-16 08:03 AM
Holy crap. That's a lot of well thought-out villages. 5/5 and I'll HoH next time I need a village. Go to Comment
Harmless potions
Items  (Potion)   (Magical)
Dozus's comment on 2008-02-21 09:44 PM
22. When consumed, this thin, pale-purple liquid causes the drinker's eyes to glow green for three hours.

23. A thick and syrupy fluid, this potion causes hyperactivity for a full 24 hours. The imbiber cannot sleep and will constantly feel an urge to do something, anything. After the 24 hours, the user will be very sleepy.

24. This golden yellow, almost glowing concoction will cause the imbiber's skin to be slightly sunburned all over.

25. A pungent dark green potion causes the drinker to have an irrational phobia of trees for four hours.

26. Bright red with flecks of orange, this potion makes the imbiber sweat profusely for an hour. Go to Comment
Harmless potions
Items  (Potion)   (Magical)
Dozus's comment on 2008-02-21 09:49 PM
Yay potions. Go to Comment
The Piemaster
NPCs  (Major)   (Criminal/Espionage)
Dozus's comment on 2007-11-07 06:09 AM
Kinda reminds me of the Italian-style Mafioso who runs a pizzeria as their cover. It's a novel idea to turn it into a bake shop instead. Nicely done. Go to Comment
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