Strolen\s Citadel content. 
The Black Circus of Mortuel
Society/ Organizations  (Criminal/Espionage)   (Regional)
Dozus's comment on 2012-11-28 07:36 AM
Very nicely done, a well-earned HoH.

On an unrelated note, the "Fate smiles at us; so smile back at fate" Mantra of the Mortuelians remind me of the hackers' motto of "For the lulz". Go to Comment
Rings of Mutual Exclusion
Items  (Jewelry)   (Magical)
Dozus's comment on 2014-02-07 03:07 PM
Ditto. These are awesome. Go to Comment
Balarian Mountain Goats
Lifeforms  (Unique)   (Mountains)
Dozus's comment on 2016-12-07 12:47 PM
I guess I don't get why they would shed their coats in the winter? Wouldn't they need them the most then? The actual shedding I approve, because it's neat. The story snippet at the end is also good. Go to Comment
30 Alchemists
NPCs  (Extras)   (Mystical)
Dozus's comment on 2011-07-09 11:14 PM

One of the most thorough of the 30s, for sure. I love the detail.

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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-02 10:09 AM

Still working out the details here, but I wanted to get what I had out there for your perusal. Suggestions on spells, equipment, noted notables, and RP hooks are all welcome.

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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-03 08:45 AM
Cool idea, added it.

In theory, any map created by a cartogramancer can be used for appropriate spells for as long as it lasts. Rather than time be the limitation on an instantly created map, I made it accuracy. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-05 01:03 PM
Great response, thanks for the suggestions axlerowes.

I wrote most of the spells as they came to me and organized them later. I think a number of them are essentially varities of one another. I'll consider reorganizing and/or synthesize some of the spells.

I'll see if I can flesh out and explain the Mountweazel more.

Hadn't thought about maps at that small a scale. I think I'm geared mostly toward the geographical sorts of maps, but that's an interesting idea to explore.

I considered the timeliness of maps. Like perhaps being able to see the movements of an event that happened a week or even a century before. As for time travel, I feel like it may be out of my intended scope. But then, historical maps are a pretty prominent portion of cartography... It's something I'll have to consider.

My tendency towards subs like these are to provide broad ideas. I'm terrible when it comes to mechanics. :P I saw someone out in the Interwebs created a D&D 3.5 Prestige Class cartogramancer with some mechanics, but they essentially limit the spells to what I called a casting map. If you have suggestions for mechanics, either system-specific or otherwise, I'd be curious.

Again, thanks for the constructive comments. Much obliged! Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-06-01 10:15 AM

Okay, finally completed more or less. Thanks for the very helpful comments - I've added and modified what I could from your suggestions. Feel free to comment or add your own suggestions.

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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2013-03-07 09:27 AM
Limitations would certainly need to be thoroughly defined for in-game use. I would guess an standard AoE spell like an Acid Spray or somesuch would have to have strict limitations for use on a casting map - perhaps the volume of acid would remain the same, so spread out over an area like a marketplace might only cause a rain of irritation on folks, clearing the streets but not doing any HP damage. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2014-04-03 09:08 AM
Update: Reformatted for your reading pleasure. Go to Comment
CSS Demonstration Sub
Articles  (Resource)   (Citadel Help)
Dozus's comment on 2011-05-16 07:47 AM

Awesomesauce. Makes me want to go back and reformat all my past subs to make them organized.

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Incarnate Ascension
Systems  (Divine/ Spirit)   (Specific)
Dozus's comment on 2011-05-09 09:48 AM

Wow, complex. I'll need to take some time to read and think through this before I vote.

Might I suggest you combine this with the more "artisitc" Shattering sub? I feel like both are lacking something, and the something would seem to be each other. This is highly functional with little artistic flair, and the other is all style with little substance. Don't get me wrong, I think the ideas presented here are really interesting, but I think you leave something to be desired in terms of organization.

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The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
Dozus's comment on 2011-05-06 08:47 AM

I don't think this is the first army of unbodied armor, but it's surely the most well explained. It's interesting how directly involved the gods are in this one too, gives it a very mythological flavor. Well done!

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Romero Coultier
NPCs  (Minor)   (Combative)
Dozus's comment on 2013-02-26 08:27 AM
Only voted Go to Comment
The Shattering
Plots  (Event)   (Campaign)
Dozus's comment on 2011-05-03 02:31 PM

Very atospheric, you've done well in setting the stage. I look forward to more!

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Inns, Taverns, and Pubs
Locations  (Establishment)   (Any)
Dozus's comment on 2011-04-29 11:33 AM

Even so, I like the variety presented here. They work very well as color background, something to flavor the "The party finds themselves at an inn..." sort of events. The names alone are worth a vote for me - how could I not include a place called "The Mace and Whore" in a plot?

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The Vattic Trap
Dungeons  (Other)   (Traps)
Dozus's comment on 2011-04-29 03:38 PM

Quite a torture device. Though I like it, I have to play devil's advocate and ask: why all the scary dreams? If you've already got someone caught in a metal box with multiple sets of claws, why bother with the added torture of nightmares?

I guess what I'm saying is, I like the concept, but I'd like to see a little more with the background.

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53 or More Cantrips
Systems  (Mystical)   (General)
Dozus's comment on 2011-04-28 11:37 AM

54. Teldus' Double Joint - A spell that temporarily reverses all the joints of the caster's target. Elbows, knees, fingers, etc. will all bend the opposite direction. Mostly for street performers and show magicians, it can be handy in escaping some restraints.

55. Tenshal's Press - Compresses small objects to be perfectly flat and one millimeter thick. Object weight remains unaffected and the cantrip is only temporary - typically, the larger and heavier an object, the shorter the time it remains compressed. Used by merchant-mages for packing many goods into a small cart, it can be disruptive as the spell starts to wear off and the enchanted items expand to their original size.

56. Viator's Favorable Winds - This cantrip causes a gentle to moderate breeze to blow at the caster's back for several hours. It also negates the effects of counter winds, so long as they are weaker than the magical breeze. Favored by those travelling by foot or sloop. 

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30 Poisons
Items  (Potion)   (Villanous)
Dozus's comment on 2011-05-10 11:24 AM
I wonder if it would be more effective as a general skin-changing drug, one that produces a random shade. Maybe adding side-effects would make it more poison and less potion. Go to Comment
Adepts of the Doxology
Society/ Organizations  (Mystical)   (Trans World)
Dozus's comment on 2011-04-26 10:32 AM

A well-written wizard-warrior post. I get a war gaming vibe from the whole thing, and I love the image of robe-clad desert warriors waving their flails at opponents. Bonus half-point for bronze, that cast-off metal which looks cool and needs to be used more.

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Zelda's Law

       By: Scrasamax

Game Cliche 2.

Upon learning about "the five ancient jewels" or "the nine legendary icons" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.

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