Strolen\s Citadel content. 
The Brave People
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Dozus's comment on 2012-10-29 02:16 PM
An ambitious explanation of an amphibious people. The otherwise noted problems aside, any sub that makes such an attempt to outline the unique characteristics of a race in such detail is worthy of a thumbs up in my mind. Go to Comment
The Deathstick
Items  (Wand/Staff/ Arcane)   (Cursed)
Dozus's comment on 2011-04-28 09:48 AM

Not bad. The idea of a powerful yet flawed item is always more refreshing than just a powerful one.

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Sea Pillars
Locations  (Ruins)   (Water)
Dozus's comment on 2009-05-31 01:10 AM
It's a good idea with nothing to do. Like Moonlake said, it needs hooks: why would anyone go there, and what would happen if they did? Go to Comment
Anchor Spirits
Lifeforms  (Ethereal)   (Water)
Dozus's comment on 2012-10-30 11:34 PM
Only voted Go to Comment
The Common Calendar
Systems  (Societal/ Cultural)   (General)
Dozus's comment on 2014-03-20 02:19 PM
Reminds me of the French Republican Calendar, which tossed out the "superstitious" Gregorian months in favor of agricultural terms.

I also find it interesting that all the months here have to do with agriculture, except for the "Season of War." The society that uses this calendar must not only be agrarian, but militant. Go to Comment
The Great Demon of the Ocean
Lifeforms  (Ethereal)   (Water)
Dozus's comment on 2014-02-03 04:53 PM
What a great take on Cheka's Ma-O. I kind of get what PoisonAlchemist is saying in that there's a certain flavor of Lovecraftian madness, though I don't think of it as a "submission on cthulhu" per se. The atmosphere is spectacular - I almost wish the quoted sources were full subs themselves. Great work. Go to Comment
30 Fountains of Youth
Locations  (City)   (Any)
Dozus's comment on 2009-04-19 10:15 PM
Bwah hah hah. When I first read the title, I didn't think you could pull off 30 interesting fountains of youth. When I saw the silly tag, I still doubted. You managed to pull off both interesting and silly. I'm thoroughly impressed, sir. Go to Comment
Wakazashi the Ooze Hunter
NPCs  (Minor)   (Knowledge/Lore)
Dozus's comment on 2009-04-09 12:03 AM
Well, someone does have to deal with the oozes of life. Who better than a spoon-wielding gnome? Like Mike and Moon, it doesn't strike me as a spectacular submission, but Wazakashi does serve his purpose enough, and that certainly counts for something. Go to Comment
Heather's Corpse Ship
Items  (Other)   (Magical)
Dozus's comment on 2009-04-02 07:28 PM
A rather gruesome ship. I imagine this being cast in small seas that are often fought in - the Bosporus or the like - and the spell dragging up dead of ancient wars from the sea bed.

My one quibble is with the timing of the ship's formation. I get an almost comical image when I picture hundreds of corpses scrambling together for, say, a Spanish galleon in about a minute. Maybe a time table based on ship size would be more accurate? But that's mostly system-side stuff, so I forgive it. Go to Comment
Kaide Valefos
NPCs  (Minor)   (Criminal/Espionage)
Dozus's comment on 2009-04-01 10:38 PM
I think this is one of the best assassin subs I've ever read. Instead of your generic silent killer with no heart, you've got a generally likable fellow who'll help you out, when he's not busy killing folk. The idea of a magic-user assassin is nice too. Very well done! Go to Comment
Cloak of Pebbles
Items  (Clothes)   (Magical)
Dozus's comment on 2009-04-01 10:32 PM
Cool. A definitively "dwarvish" item, one which an imaginative player could think of a thousand uses for. Go to Comment
Items  (Materials)   (Non-Magical)
Dozus's comment on 2009-03-27 05:54 AM
Very good, Moonlake. I like the detail you've put into the discovery of the fabric. The Kogish trees are fascinating in themselves as well. I don't see any logical flaws. Go to Comment
The Keerg
Lifeforms  (Intelligent Species)   (Space)
Dozus's comment on 2014-02-04 06:56 AM
It's not awful - as is, it's a sort of funny-looking floaty thing that looks monstrous but isn't. More details to set it apart would be nice. And while the "We're still learning more about them" bits might be good for the game setting they're put it, as a GM/writer I'd prefer to know more about them. Go to Comment
Never-Burning Torch
Items  (Wand/Staff/ Arcane)   (Magical)
Dozus's comment on 2009-03-25 10:28 PM
Neat! There are dozens of uses for this, very utilitarian. Go to Comment
The Damning Sack
Items  (Other)   (Villanous)
Dozus's comment on 2009-03-25 12:20 PM
Neat! Does one have to know the nature of the bag to activate the damnation feature? What if one just mistook it for a bag of holding, shoved something in there, and then opened it up to find the contents have vanished into Gehenna? Could make for a fun recovery mission. Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
Dozus's comment on 2009-03-25 12:24 PM
A simple idea, beautifully executed. It's like a nasty holodeck program for the ancients. Aside from a dungeon trap, this would be fun for the party to play a trick on competing treasure hunters or enemies. A skilled artist might draw the whole party on the slate and distract opponents - imagine their surprise if the *real* party shows up behind them! Well done again, Slart.

Four-and-a-half blades; some nice background history would make it a five for me, though I suppose the lack of history makes it more suitable for drag-and-drop dungeoneering. Go to Comment
Video Killed the Character
Articles  (Humor/ Editorial)   (Gaming - In General)
Dozus's comment on 2009-03-21 11:38 PM
Points well taken, Drack. I find it interesting, having grown up playing video games and only since midway through high school was even remotely interested in classic pen & paper games, that I rather try to cast video game characters in a pen & paper light. For example, when I first played Star Wars: Knights of the Old Republic, before I even got through character creation I had written up a back story for my character. I chose skills and completed actions, not on what the metagaming strategic outcome would be on stats, but on what I thought the character would "do". This certainly isn't always the case (See the Diablo series), but it's how I normally tend to approach things.

Perhaps this is more of a reverse engineering way to do things: bring the creative sensibilities of classic RPGs into the video games of today. Not working in the industry, we have limited influence, of course. I remember back when we had a Commodore 64, RPG video games would come with cloth maps, artifacts, even dice. That was probably more due to technological limitations than creative effort, but the influence of pen & paper craft was still strong. In today's games that claim pen & paper roots (Neverwinter Nights of KotOR, for example, both drawing from d20 systems), the emphasis seems to be on increasing stats or directing your character toward two or three set results in a "stimulus-response" fashion. It's an improvement over hack-n-slash games like Diablo that, while sometimes having excellent and engaging stories, had little interaction in the storytelling. I hope that as technology improves, so will our interaction with games. Perhaps some time in the future, there won't be a distinction between video games & tabletop RPGs, and technological tools will break the chains that tie them to rote playthrough to be freed into the creativity and imagination of classic RPGs.

That's my two cents, anyway. :-) Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Dozus's comment on 2009-03-19 07:24 PM
Bravo, sir! The ol' "Meats of Unsavory Sources" isn't a new plot, but you've breathed a wonderful life into it. A classic plot where the tale is truly in the telling, and you've told it well. Among other fine touches, the orcish naming ceremony was what did me in. Five blades for you, and a hearty welcome to the Citadel. Go to Comment
30 Farmers
NPCs  (Minor)   (Agricultural)
Dozus's comment on 2009-03-19 07:14 PM
An extremely handy guide to have for any village one comes across. You've gotten the details just right: specific enough to give them personality, but vague enough to drop them into any game. Good show, Cheka. Go to Comment
Regalia of Forgotten Souls
Items  (Jewelry)   (Magical)
Dozus's comment on 2011-04-27 08:36 AM

Neat little seed of an idea. Put flesh to bone, I'd love to see it as a fully realized sub.

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