I don't think it's bad, really. I just don't quite know what to do with it. For one, my Kobaldi is a little rusty, so interpreting what it all means requires some inferencing. For another, I like to have something to hang my gaming hat on - a plot or some other thing that suggests how I can implement it into a game or storyline.
As is, I think it does better as a stub. But I think it does have potential to be subbified with a little more scaffolding and support. Go to Comment
A fine idea. Reading this makes me think about how I actually vote on subs. I think writing subs like this is a challenge for some (read: me), as some (I) tend to springboard from "fluff" to "stuff". A worthy challenge.
Welcome to the Citadel, Brutus! Thanks for your subs.
Just a heads up about our little operation. There's a few things we always want to see in subs: playability, detailed descriptions, reasonable backstories, good grammar. Punctuation and grammar is a *must* with us. I suggest running your sub through a spellchecker before you post it (there's one on the submission page, if you don't feel like using your word processor). I'd like to talk to you about your content, but honestly I'm afraid I can't read it due to lack of punctuation and spelling :) Start by running that sucker through a spellchecker, and we'll go from there.
A great example of a a plot can be found in Manfred's "To Die For Love." Perhaps that will give you a good idea on how a plot sub should look.
Again, welcome to the Citadel! Hope to see more from you, and to comment on your completed sub soon! Go to Comment
A world where most people know a few cantrips and even non-magical people can help to cast spells. Which is just as well because the big spells can only be cast with the help of large numbers of people.Most large spells tend to protect borders and stop earthquakes as they can be done legally, but there are those willing to cast bad large spells s well.A major part of law enforcement in this world is preventing evil magic.
Ideas ( System ) | January 7, 2006 |