I don't think it's bad, really. I just don't quite know what to do with it. For one, my Kobaldi is a little rusty, so interpreting what it all means requires some inferencing. For another, I like to have something to hang my gaming hat on - a plot or some other thing that suggests how I can implement it into a game or storyline.
As is, I think it does better as a stub. But I think it does have potential to be subbified with a little more scaffolding and support. Go to Comment
A fine idea. Reading this makes me think about how I actually vote on subs. I think writing subs like this is a challenge for some (read: me), as some (I) tend to springboard from "fluff" to "stuff". A worthy challenge.
Welcome to the Citadel, Brutus! Thanks for your subs.
Just a heads up about our little operation. There's a few things we always want to see in subs: playability, detailed descriptions, reasonable backstories, good grammar. Punctuation and grammar is a *must* with us. I suggest running your sub through a spellchecker before you post it (there's one on the submission page, if you don't feel like using your word processor). I'd like to talk to you about your content, but honestly I'm afraid I can't read it due to lack of punctuation and spelling :) Start by running that sucker through a spellchecker, and we'll go from there.
A great example of a a plot can be found in Manfred's "To Die For Love." Perhaps that will give you a good idea on how a plot sub should look.
Again, welcome to the Citadel! Hope to see more from you, and to comment on your completed sub soon! Go to Comment
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.