Welcome to the Citadel, Brutus! Thanks for your subs.
Just a heads up about our little operation. There's a few things we always want to see in subs: playability, detailed descriptions, reasonable backstories, good grammar. Punctuation and grammar is a *must* with us. I suggest running your sub through a spellchecker before you post it (there's one on the submission page, if you don't feel like using your word processor). I'd like to talk to you about your content, but honestly I'm afraid I can't read it due to lack of punctuation and spelling :) Start by running that sucker through a spellchecker, and we'll go from there.
A great example of a a plot can be found in Manfred's "To Die For Love." Perhaps that will give you a good idea on how a plot sub should look.
Again, welcome to the Citadel! Hope to see more from you, and to comment on your completed sub soon! Go to Comment
In like with what Echo and Val said, in a lot of ways this is a slightly more elaborate divine template for a pantheon rather than a fully fleshed out one. But as is, I find it both useful and creative. Go to Comment
I think I expected this to be made from an actual carapace. From reading the sub, I gather it's supposed to be nonmechanized armor in an era of mechanized armors? That makes it kind of neat, and the details work well. Go to Comment
In theory, any map created by a cartogramancer can be used for appropriate spells for as long as it lasts. Rather than time be the limitation on an instantly created map, I made it accuracy. Go to Comment
Great response, thanks for the suggestions axlerowes.
I wrote most of the spells as they came to me and organized them later. I think a number of them are essentially varities of one another. I'll consider reorganizing and/or synthesize some of the spells.
I'll see if I can flesh out and explain the Mountweazel more.
Hadn't thought about maps at that small a scale. I think I'm geared mostly toward the geographical sorts of maps, but that's an interesting idea to explore.
I considered the timeliness of maps. Like perhaps being able to see the movements of an event that happened a week or even a century before. As for time travel, I feel like it may be out of my intended scope. But then, historical maps are a pretty prominent portion of cartography... It's something I'll have to consider.
My tendency towards subs like these are to provide broad ideas. I'm terrible when it comes to mechanics. :P I saw someone out in the Interwebs created a D&D 3.5 Prestige Class cartogramancer with some mechanics, but they essentially limit the spells to what I called a casting map. If you have suggestions for mechanics, either system-specific or otherwise, I'd be curious.
Again, thanks for the constructive comments. Much obliged! Go to Comment
Limitations would certainly need to be thoroughly defined for in-game use. I would guess an standard AoE spell like an Acid Spray or somesuch would have to have strict limitations for use on a casting map - perhaps the volume of acid would remain the same, so spread out over an area like a marketplace might only cause a rain of irritation on folks, clearing the streets but not doing any HP damage. Go to Comment