Strolen\s Citadel content. 
So How Was That Made?
Articles  (Other Gaming)   (Game Mastering)
Dozus's comment on 2016-11-28 12:22 PM
A handy reference list. This certainly has room for expansion. Go to Comment
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dozus's comment on 2016-11-25 01:15 PM
This is delightful. Fiddling, hat-wearing, jungle spiders. What's not to like? Go to Comment
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dozus's comment on 2016-11-26 08:48 PM
Also, kudos for for taking a sub out of In-Work after ten years! Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
Dozus's comment on 2016-11-21 08:48 AM
This is some handy info, even if I can't quite wrap my head around it. I wonder if an illustration would be helpful? But, as your AI says, that's a rather human way to approach the complexities of space travel. Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
Dozus's comment on 2016-11-21 10:41 AM
Ask Mageek! That guy seems to know graphic embedding like a champ. Go to Comment
Fainter Stars: Blackwatch
Locations  (Regional)   (Space)
Dozus's comment on 2016-11-21 08:46 AM
This complements but is quite distinct from Ang's Crater. You really build the MacGregor-Campbell clans characters and conflict. Plots are very well thought out. Again, great setting build.

What's the relation to "Fainter Stars" and the Dynastic Migration setting? If you keep posting into this setting - and I anticipate you are - you should consider creating a submission region to link them all together. It's cleaner and more navigable than a freetext, and I think you have a good number to start it with. Go to Comment
Fainter Stars: Ang's Crater
Locations  (Regional)   (Space)
Dozus's comment on 2016-11-21 08:17 AM
Wow, this is really thorough. You've obviously thought out the wider setting of this universe, but even that aside the little characters and details make this adaptable to lots of space settings. The plots really bring it all together. Very nicely done. Go to Comment
A Brief History of County Siogal
Articles  (Setting Building)   (Gaming - Genre)
Dozus's comment on 2016-11-15 08:00 PM
Indeed! Trying to kick some In-work stuff into full subs, using it to springboard more of the setting. My sub from earlier this week, Gléasanna an Cruthú, is from the same setting. Go to Comment
Enigma Ciphers
Articles  (Resource)   (Game Mastering)
Dozus's comment on 2016-11-14 07:43 PM
This is a really awesome and well-explained (and illustrated!) dive into cryptography. I kind of knew how the Enigma machine work, but you made it concrete for me.

You mostly talked about a modern setting with computers and whatnot. I wonder how it could be adapted to a fantasy setting. Some of the less complex methods you mentioned that are components of Enigma could be employed with more basic technology. I can see a Da Vinci type coming up with such an encoding system in an earlier era.

For added fun, a physical decryptor would add a lot to a game. Here's a 3D printed Enigma device:
Simpler tools like Caesar cypher wheels can be made with even more ease.

Anyway, this excellent sub sparked a lot in my mind. Very well done. Go to Comment
Gléasanna an Cruthú, or the Instruments of Creation
Items  (Art and Music)   (Magical)
Dozus's comment on 2016-11-17 01:43 PM
I didn't explicitly say so, but ideas for other songs and such are welcome. :D Go to Comment
Degrees of Possession
Articles  (Resource)   (Game Mastering)
Dozus's comment on 2016-11-09 02:09 PM
This is a good baseline for mechanics regarding possession. I wonder if there would be events that trigger progression and saving rolls? Trauma, temptations, etc.? Go to Comment
Cloud in A Jar
Items  (Other)   (Magical)
Dozus's comment on 2016-11-08 11:14 AM
Handy! How rare would such a thing be? With enough of these, you could make your own cloud castle. Have to be careful in handling those jars, though. Go to Comment
Mind Control and You.... and Them...
Articles  (Rules and Advice)   (Game Mastering)
Dozus's comment on 2016-11-07 07:43 AM
Great overview and suggestions here. I wonder if another approach, similar to your "Goad them into a desired result" approach, is to lay the bait for the player, so to speak, give them things they *want* to do, but as part of the mind control have that be an illusion, revealing that what they were doing all along was what the controller wanted them to do. Does that make sense? It would require some skilled writing and probably a little luck, but the payoff would be great. Go to Comment
30 Naval Officers
NPCs  (Scenario Based)   (Combative)
Dozus's comment on 2016-11-07 07:48 AM
This is one of your more impressive 30s, Cheka! And given the quality of your lists, that's saying a lot.

I like how they're pulled from history and literature, but loosely-defined enough to fit any setting. Go to Comment
The Book of Holding
Items  (Books and Scrolls)   (Magical)
Dozus's comment on 2016-11-02 10:41 PM
Neat! I like the bit about having to physically shake the book to get the copy you want out. It's a fun image, but also a practical physical spell component. Go to Comment
The Book of Holding
Items  (Books and Scrolls)   (Magical)
Dozus's comment on 2016-11-03 07:03 AM
It also reminds me of this meta trend in children's books where they ask you to physically interact with the book like its images are real. "Don't Push the Button," "This Book Just Ate My Dog!," "We Are In a Book!," etc. Go to Comment
Fainter Stars: The Sorraba System
Locations  (Regional)   (Space)
Dozus's comment on 2017-01-23 07:52 AM
I like this one even more than the other Fainter Stars subs. The culture is unique and sets it apart nicely. Go to Comment
Unique goodiebags for players
Articles  (Character)   (Players)
Dozus's comment on 2016-10-06 08:49 AM
This isn't a bad idea, though I would usually leave it to the players to have their starting items reflect some of their own past. Giving higher-powered items like weapons and free passes like you mention is pretty generous, maybe good for low-level starting players. Go to Comment
4 Sentences NPC Generator
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2016-09-13 12:34 PM
I rather like this idea. Randomly picking four of these concepts/sentences is a great instant personality for a minor NPC or a starting point for a more complex character.

I would really enjoy seeing it fleshed out more. Go to Comment
Items  (Computers)   (Non-Magical)
Dozus's comment on 2016-05-12 08:32 AM
Solid explanation for a common sight in cyberpunk/future settings. Go to Comment
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Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.


If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.

If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".

"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."

In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 6xp