Great overview and suggestions here. I wonder if another approach, similar to your "Goad them into a desired result" approach, is to lay the bait for the player, so to speak, give them things they *want* to do, but as part of the mind control have that be an illusion, revealing that what they were doing all along was what the controller wanted them to do. Does that make sense? It would require some skilled writing and probably a little luck, but the payoff would be great. Go to Comment
It also reminds me of this meta trend in children's books where they ask you to physically interact with the book like its images are real. "Don't Push the Button," "This Book Just Ate My Dog!," "We Are In a Book!," etc. Go to Comment
This isn't a bad idea, though I would usually leave it to the players to have their starting items reflect some of their own past. Giving higher-powered items like weapons and free passes like you mention is pretty generous, maybe good for low-level starting players. Go to Comment
I dig the vibe on this one. Historical stuff always keeps me interested. Several of the stories strike me as particularly mythicalish, like the Lord of Chu destroying Pillar Circler to his lady's wise words. It's just the sort of thing you'd see in a folk tale or a medieval fable.
It would be nice if it were more complete - detail falls off after Scorched Tail - but as you're sticking with the historical references rather than creating additional myths, I guess you're stuck to it. It might have been good just to stick with the top three and make them subs on their own? *shrug* Either way, I'm happy. Go to Comment
This is handy to have for any army of the undead. I wonder what qualities are to be considered in the strength of the bow. With no string, what's the tension on the bow (or does it not matter, since the dead do not tire)? What range do ethereal arrows have? Go to Comment
Magic is the lifeforce of all living creatures, and it is from it that all life is made - in areas with lots of undead, magic might actually be missing or weak, which puts a whole new spin on how dangerous the undead are. Even simple zombies can be troublesome if you're relying on mages and you hit a pocket of undead making a low-magic zone...
Ideas ( System ) | February 27, 2003 |