Great overview and suggestions here. I wonder if another approach, similar to your "Goad them into a desired result" approach, is to lay the bait for the player, so to speak, give them things they *want* to do, but as part of the mind control have that be an illusion, revealing that what they were doing all along was what the controller wanted them to do. Does that make sense? It would require some skilled writing and probably a little luck, but the payoff would be great. Go to Comment
It also reminds me of this meta trend in children's books where they ask you to physically interact with the book like its images are real. "Don't Push the Button," "This Book Just Ate My Dog!," "We Are In a Book!," etc. Go to Comment
This isn't a bad idea, though I would usually leave it to the players to have their starting items reflect some of their own past. Giving higher-powered items like weapons and free passes like you mention is pretty generous, maybe good for low-level starting players. Go to Comment
I dig the vibe on this one. Historical stuff always keeps me interested. Several of the stories strike me as particularly mythicalish, like the Lord of Chu destroying Pillar Circler to his lady's wise words. It's just the sort of thing you'd see in a folk tale or a medieval fable.
It would be nice if it were more complete - detail falls off after Scorched Tail - but as you're sticking with the historical references rather than creating additional myths, I guess you're stuck to it. It might have been good just to stick with the top three and make them subs on their own? *shrug* Either way, I'm happy. Go to Comment
This is handy to have for any army of the undead. I wonder what qualities are to be considered in the strength of the bow. With no string, what's the tension on the bow (or does it not matter, since the dead do not tire)? What range do ethereal arrows have? Go to Comment
The dwarf Argent Forgescale was once a member of the Grand Order of the Reef, defending the Boshic Sea paddling on his longboard and armed with a shark-toothed oar. An ideological dispute about defending the wider seas caused a rift with his branch of the order, and Sir Argent became a free agent. Still dedicated to his cause, he joined in with a band of pirates, seeing an opportunity to eliminate threats to the natural balance of the seas. He is at home on the water, paddling along his longboard as a scout ahead of the ship. He can disappear beneath the waves and hold his breath like a porpoise. Sir Argent is skilled with his toothed oars, wielding two at once and slicing opponents with the barbed teeth. His companion is a great squid that comes to his aid when summoned, tearing with tentacle and beak. Go to Comment
Jolyx is the breadbasket of Kanyx: fertile plains and lush forests. The folk of Jolyx are earthy and hard-working farmers, huntsmen, trappers, and rangers. They are a practical folk, and have never took much liking to kings or tyrants, relying instead on family ties and the leadership of their village elders.
Thus it was was great surprise that Kanyx learned of Jolyx's first great leader: Eiroll the Gray, an aging herdsman who appeared one day with a simple crown and calling himself High Gerent. Eiroll's directives on how to plant and where to graze rubbed against the grain of most Jolyxians. But the few who did try it found they increased their yields, and with time Eiroll was sought for advice by everyone. On his death, the crown passed to his kinsman Kadoll, and thus the high gerentry has stayed in his line.
The Crown of Hunger is made of fine golden threads, made to look like woven wheat. Small gemstones like berries are threaded along, appearing not unlike a festive harvest crown. An elegant crown of humble bearing.
The wearer of the Crown of Hungers cannot starve or die of thirst. Her companions will not feel the pains of hunger, though starvation will still harm their bodies.
The wearer can command domesticated animals - any livestock or hunting animal - with the ease and precision of the skilled druid. Wild animals will not be obeyed, but they fear the wearer of the crown like a powerful shepherd or sheepdog.
Immunity from heat and cold is granted to the wearer, banishing frost and drought alike.
While fighting in Jolyx, the wearer will lose stamina much slower, strongly desiring to protect the farmlands.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.