Spells 19-22
19) Sour - A trick to play on opponents and for barkeeps to play on lousy customers, this turns a beverage excessively bitter, almost to the point of being unpalatable. It can clear a room fast, when needed.
20) Heady - A form of the Froth spell, this converts a liquid beer to be entirely froth. The volume of liquid remains the same, so this tends to cause mugs to overflow with foam.
21) Booze - An alchemical spell, this can modify a beverage's alcoholic content. When done well, it is subtle enough that the drinker does not notice the difference in taste.
22) Liquefy Bread - Beer is often called "liquid bread," something a few zythumancers have taken to heart. An advanced spell, Liquefy Bread turns a loaf of bread into a mug of beer. The taste and quality of the beer matches that of the bread. Only a few zythumancers have mastered this spell, the rest making either very mushy bread or thick, bad-tasting beer.
Items 6 to 8
6) Doublesip Mugs - Used by spendthrift barkeeps, this mug appears full at 3/4 of its actual volume. This brings patrons buying more drinks at less cost for the bar. They're known as "doublesips" because beer served in them seems to disappear twice as fast.
7) Hyperbolic Barrel - Brewing is an art that takes time, and time is often scarce. A hyperbolic barrel is enchanted to accelerate the passage of time within, allowing for booze to be brewed faster without damaging the quality of the flavors.
8) Tele-tap - Going all the way back to a keg isn't always convenient. The Tele-tap has two parts: one is attached to a keg, the other is carried on the user. Pressing the handle of the carried portion will pour beer just as if one were right in front of the keg. If the interior of the tap isn't alchemicaly silvered, however, the beer will take on a metallic taste during teleportation. Go to Comment
I like these kind of singular-purpose mechs, that serve basically only one purpose. This one is made to blast mechs from a distance and not do much else. It's very practical for the battlefield. I'm a fan. Go to Comment
I see this interesting little item abused by Mr. Gardener or perhaps by other lawmen. Short on farmers for this year's harvest? Black Jack's execution date just got bumped up. Need to finish building the new manor before his Majesty arrives? Some convenient evidence connects Scarface Jones to a recent murder.
That's to say, it's a great idea. I'd love to see it fleshed out more. How was it created? Who's this Solomon guy? All of Muro's questions could use some exploring as well.
I thus hold off my vote until you're able to hammer it out some more. But, as I said, a great start. Hope to see more from you! Go to Comment
It reminds me greatly of Soul Calibur-type swords that change to fit the wielder, only to betray them. I'd like to see a bit more from this post. Can't quite put my finger on what, but I feel like it lacks that certain je ne se qua. It's a solid start, though. Go to Comment
The Helot
A simple patriot of his home city of Arga, he was captured during a war with a neighboring state. He did not go well, fighting bitterly against his newfound slavery. Now forced into hard labor by his captors, he is frequently beaten and abused because of his heritage (the two cities were rivals). He is planning vengence: many of Arga are in the camp of slaves, and he plans to led a rebellion against the tyrants that captured them.
The Pedagogue
Once a professor at the most prestigious of universities, she was captured by slavers en route to an important conference. After learning her identity, the slavers tripled her price (they had been trying to sell her as a flesh slave) and displayed her at the rich cities of the empire. She was purchased by a rich family and given the task of educating their four brats. Although more educated, she is treated less well than the Scribe, mostly due to the abrasive personality of her masters. She has quickly grown bored of teaching the uninterested children elementary knowledge and yearns for more challenging and intelligent conversation. Go to Comment
The scientific discussion is pretty interesting here, but more than that I like the idea of a simple ballistic weapon that can destroy solar systems. Brutally simple.
Supposing one had the proper technology, couldn't an asteroid belt be mined for sufficient minerals to create a Star Hammer? Or enough raw iron be created in some sort of fusion reaction of other, lighter elements? I ask as a pure amateur here; my working knowledge of advanced astrophysics is surpassingly light.
Well, all that aside, I really like the idea. Go to Comment
I'm cool with non-magical fruit, but exploring some more of the social construct of the fruit would be interesting. Recipes, old wives tales, the fruit as a symbol for something (health? safe journeys?), etc. It's the little things. Go to Comment
Excellent! One can only imagine the benefits of having a secret prison in the guest room. The death masks of the prisoners is a lovely touch. Go to Comment
30 Beers Articles (Campaign)
(Gaming - In General)
Delicious! Nice to have some brand names to the eponymous "Give me an ale" in the ol' tavern.
And might I note that an advantage of Ol' Paps Blue Ribbon is that it costs but a slim copper a mug, affording even the thriftiest of adventurers liquid relief. ;) Go to Comment
Really great. I can see him being consulted by PCs to learn about secrets in a place that only a minor god would know.
On a somewhat related note, I first road the tagline as "A traveling scholar, digging up the roots of *tomatoes* that he encounters." Which in itself would be... curious. Go to Comment
I would actually be rather disturbed to run into a field full of these, especially given my penchant for blowing the heads off of their non-sentient kin. I would almost say it's *too* fantastic for my tastes, but that sounds ridiculous, so I won't say it. A lovely little color creature.
Also, the word "Plantkin" sounds adorable. It is the new nickname of my houseplant. Go to Comment
Systems (Mystical) (General)
19) Sour - A trick to play on opponents and for barkeeps to play on lousy customers, this turns a beverage excessively bitter, almost to the point of being unpalatable. It can clear a room fast, when needed.
20) Heady - A form of the Froth spell, this converts a liquid beer to be entirely froth. The volume of liquid remains the same, so this tends to cause mugs to overflow with foam.
21) Booze - An alchemical spell, this can modify a beverage's alcoholic content. When done well, it is subtle enough that the drinker does not notice the difference in taste.
22) Liquefy Bread - Beer is often called "liquid bread," something a few zythumancers have taken to heart. An advanced spell, Liquefy Bread turns a loaf of bread into a mug of beer. The taste and quality of the beer matches that of the bread. Only a few zythumancers have mastered this spell, the rest making either very mushy bread or thick, bad-tasting beer.
Items 6 to 8
6) Doublesip Mugs - Used by spendthrift barkeeps, this mug appears full at 3/4 of its actual volume. This brings patrons buying more drinks at less cost for the bar. They're known as "doublesips" because beer served in them seems to disappear twice as fast.
7) Hyperbolic Barrel - Brewing is an art that takes time, and time is often scarce. A hyperbolic barrel is enchanted to accelerate the passage of time within, allowing for booze to be brewed faster without damaging the quality of the flavors.
8) Tele-tap - Going all the way back to a keg isn't always convenient. The Tele-tap has two parts: one is attached to a keg, the other is carried on the user. Pressing the handle of the carried portion will pour beer just as if one were right in front of the keg. If the interior of the tap isn't alchemicaly silvered, however, the beer will take on a metallic taste during teleportation. Go to Comment