I think my question is unclear because I'm not entirely certain what I'm asking myself.
I guess I'm curious about what kind of setting he's in. Is he just a 21st century NATO operative in a 3rd world military operation? Is he a rogue operative on a quest to track down his father's killer? What context should I understand him in?
I think I'm trying to get how he'd react in the setting. I know I'm being terribly vague in my questioning, for which I apologize. But right now, I feel like my understanding of Specialist Snow is tenuous, with a list of attributes, a motivation, and nowhere to go.
Would quotes help maybe? An example of how he's trying to track down his patricidal adversary?
Is anything I'm saying making sense, or am I rambling without a foreseeable direction? Go to Comment
Welcome to the Citadel, Darkonyx! Glad to see you making your first submission.
A few suggestions on this sub. First, while giving the item some background is great, it might help to put it more into context. We don't really know who Emperor Sarth III is, nor anything about the Ashatar Empire or the tonuges of Vuderan. Help us a little more with context and tell us more about these guys.
Secondly, while the stats are a big help, realize that Citadellians use a wide variety of systems. Maybe add some more context about what benefits the armor provides in game. It obviously adds a lot to health: why? How? Provide not just the mechanics, but more in-context explanation (ex.: the blacksmith was also a powerful sorcerer, and imbued the heart of the Ashatar Warrior God in the fires of his forge).
Also, it helps to add some visual details when explaining items. What makes this armor unique, aside from its magical properties? What does it look like?
Lastly, tell us how to use it in a campaign. Who possess the armor now? How could it be acquired? Does it have any dangers associated with it or its possession? These things make it a practical, usable campaign item.
Not really. The worst injuries the Pit deals with are broken limbs, concussions, etc. And "deal with" here means "dump unconscious fighters in the back alley." Discarded limbs and piles of entrails would lead to too many questions. Go to Comment
Correct me if I'm wrong, but I think this is the first time we've seen Africa mentioned in the Cosmic Era. What's the political layout there, if I may ask? New New Imperialism, the rise of a Pan-African state, ethnic- and language-based state divisions? Go to Comment
A nice article dealing with the Fermi Paradox: "Where is everybody?"
I'd like to see it deal more directly with how a RP setting might be built out of this. With no aliens to fight (and, if we're being as realistic, only nigh-to-light rather than faster-than-light engines), what conflicts - if any - would arise? Are there resource wars after we build Dyson spheres across our solar region? Who, if anyone, governs a pan-galactic society?
At any rate, it's nice work charting the territory of the fateful answer to Fermi's question. Go to Comment
"In an informal discussion in 1950, the physicist Enrico Fermi questioned why, if a multitude of advanced extraterrestrial civilizations exists in the Milky Way galaxy, evidence such as spacecraft or probes is not seen. A more detailed examination of the implications of the topic began with a paper by Michael H. Hart in 1975, and it is sometimes referred to as the Fermi–Hart paradox." Go to Comment
This is absolutely delightful. You've really illustrated the life of this city well. It's the details, of course, that get me: the fashion so important that even visitors must afford new dress, the celebrated wealth and game of the church, the politicking of the sea-elves. Really well done.
I found the were-shark part interesting. I almost feel like it needed something more, but I can't put my finger on what or explain while I feel that way, so I can't fault you for it. It's a nice little twist, though.
How *does* one tell the difference between a red-portaled inn and a crimson-doored brothel? Go to Comment
Good questions. I shall ponder why Novo São Paulo beat out Brasilia as the capital, though immediate thoughts are that it São Paulo is larger and more economically-significant than Brasilia.
I'll add some outline on geofronts. As for seacologies, Novo São Paulo is close to but not on the coast proper, perhaps too far from the water to build seacologies. But there are two significant rivers nearby, perhaps some sort of freshwater enclosed sea could be artificed to provide a food source. Go to Comment
I had intended to write on the architecture, but as I tried to do that, I struggled with the ramifications of arcologies on architecture. Given the scale of arcologies, I would assume architecture would be so highly specialized as to vary from level to level in each arco, let alone providing a consistent architectural scheme for the whole city. You're right, the CityImage tag here is inappropriate and shall be excised until (if) I can provide the necessary architectural details.
Methinks I let this one out a little early. I'm putting 'er back into development for refit and polishing. Go to Comment
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.