A well-written wizard-warrior post. I get a war gaming vibe from the whole thing, and I love the image of robe-clad desert warriors waving their flails at opponents. Bonus half-point for bronze, that cast-off metal which looks cool and needs to be used more.
Nice little summary of revenants and such. It works well as a stub, but I'd love to see it fleshed out more.
How interesting! I like non-humanoid aquatic intelligence in fantasy settings, and every game needs more whales specifically.
Systems (Mystical) (General)
54. Teldus' Double Joint - A spell that temporarily reverses all the joints of the caster's target. Elbows, knees, fingers, etc. will all bend the opposite direction. Mostly for street performers and show magicians, it can be handy in escaping some restraints.
55. Tenshal's Press - Compresses small objects to be perfectly flat and one millimeter thick. Object weight remains unaffected and the cantrip is only temporary - typically, the larger and heavier an object, the shorter the time it remains compressed. Used by merchant-mages for packing many goods into a small cart, it can be disruptive as the spell starts to wear off and the enchanted items expand to their original size.
56. Viator's Favorable Winds - This cantrip causes a gentle to moderate breeze to blow at the caster's back for several hours. It also negates the effects of counter winds, so long as they are weaker than the magical breeze. Favored by those travelling by foot or sloop.
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